Game launching soon (currently out); Churn Vector
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
80 posts
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Re: Game launching soon (currently out); Churn Vector
It seems like way more of a tech demo than a finished game you're intended to pay for. Played it, found it to be a mess. Buggy, stale, slow, and weirdly uncreative for such a niche genre. The UI sums it all up rather well at even just a glance. Low effort.
- Playfulpetfox
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Re: Game launching soon (currently out); Churn Vector
Playfulpetfox wrote:It seems like way more of a tech demo than a finished game you're intended to pay for. Played it, found it to be a mess. Buggy, stale, slow, and weirdly uncreative for such a niche genre. The UI sums it all up rather well at even just a glance. Low effort.
The models are pretty nice to look at, in my opinion, and it's not a horrible time waster, but I agree that it's only barely worth the price when it's on sale. I've enjoyed it, but I hope they drop some updates to add more content. Preferably free, and not as paid DLC.
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nyanyan - Intermediate Vorarephile
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Re: Game launching soon (currently out); Churn Vector
So, turns out if you cum into one sexable npc, vore them and cum into the next, repeat for all of them on a level, you can make a massive cum condom. Just did it one level 1 and it was so large it phased through the floor and fell out of the world. (start by nomming a giraffe or the dragon boss first for best effect) would recommend
- milo4x
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Re: Game launching soon (currently out); Churn Vector
Is there a discord for this game?
Also I have to point out I saw this on the Trending page for steam, so that has to be scarring a whole lot of people for the first time ever.
Also I have to point out I saw this on the Trending page for steam, so that has to be scarring a whole lot of people for the first time ever.
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RandomInjury - Participator
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Re: Game launching soon (currently out); Churn Vector
Hello, does anyone have a 100% save of the game?
I just want to get to the dragon boss level as soon as possible.
ps: nvm, I found out where the save file is.
I just want to get to the dragon boss level as soon as possible.
ps: nvm, I found out where the save file is.
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alegalaxy123 - Been posting for a bit
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- Location: Spain
Re: Game launching soon (currently out); Churn Vector
RandomInjury wrote:Is there a discord for this game?
Also I have to point out I saw this on the Trending page for steam, so that has to be scarring a whole lot of people for the first time ever.
The discord of sorts for this game is the discord for Kobold Kare, the dev's previous game.
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Slayerhero90 - Intermediate Vorarephile
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Re: Game launching soon (currently out); Churn Vector
I'm hearing word that the game has undergone an update, the dragon in level 3 is no longer 'omniscience' so they dunno where you are and will not chase after you.
Plus the Giraffe women had a refurbishment. Now they can get cum-soaked and their bellies can get bigger.
Plus the Giraffe women had a refurbishment. Now they can get cum-soaked and their bellies can get bigger.
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Ryan-Drakel - ---
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- Joined: Wed Sep 23, 2009 1:20 am
Re: Game launching soon (currently out); Churn Vector
Since I seem to be 'the guy' that does this stuff, here is a simple mod for the game.
To install you will need Melon Loader
Melon Loader: https://github.com/LavaGang/MelonLoader
My Mod: https://drive.google.com/file/d/11M1uDz ... Pr-ys7cg3R
To install first get melon loader, go to releases, download MelonLoader.Installer.exe
Open Melon Loader and select the ChurnVector.exe then click install
drag and drop the ChurnVMod.dll into the mods folder.
Enjoy!
here is what the mod does.
Updated: Requires numpad numbers or alt + number
here is what the mod does.
Num1 or Alt+1 = Remove all doors
Num2 or Alt+2 = Disable Fog
Num3 or Alt+3 = Disable Balls Colliders
Num4 or Alt+4 = Everyone is naked
Num5 or Alt+5 = Noone cares you are here (no npc agro)
Num6 or Alt+6= 999 BreedingStand uses before break
Num7 or Alt+7 = Decrease inflation's
Num9 or Alt+9= Increase Inflation's
Num0 or Alt+0= First go to City and press 0 to duplicate the Dragon. Now pressing 0 spawns a dragon until restart. Lets you spawn the dragon onto other maps. Kinda buggy.
To install you will need Melon Loader
Melon Loader: https://github.com/LavaGang/MelonLoader
My Mod: https://drive.google.com/file/d/11M1uDz ... Pr-ys7cg3R
To install first get melon loader, go to releases, download MelonLoader.Installer.exe
Open Melon Loader and select the ChurnVector.exe then click install
drag and drop the ChurnVMod.dll into the mods folder.
Enjoy!
here is what the mod does.
Updated: Requires numpad numbers or alt + number
here is what the mod does.
Num1 or Alt+1 = Remove all doors
Num2 or Alt+2 = Disable Fog
Num3 or Alt+3 = Disable Balls Colliders
Num4 or Alt+4 = Everyone is naked
Num5 or Alt+5 = Noone cares you are here (no npc agro)
Num6 or Alt+6= 999 BreedingStand uses before break
Num7 or Alt+7 = Decrease inflation's
Num9 or Alt+9= Increase Inflation's
Num0 or Alt+0= First go to City and press 0 to duplicate the Dragon. Now pressing 0 spawns a dragon until restart. Lets you spawn the dragon onto other maps. Kinda buggy.
Last edited by Pawz on Mon Jan 29, 2024 5:38 pm, edited 2 times in total.
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Pawz - Somewhat familiar
- Posts: 102
- Joined: Sat Mar 13, 2010 10:40 pm
Re: Game launching soon (currently out); Churn Vector
Pawz wrote:Since I seem to be 'the guy' that does this stuff, here is a simple mod for the game.
To install you will need Melon Loader
Melon Loader: https://github.com/LavaGang/MelonLoader
My Mod: https://drive.google.com/file/d/11M1uDz ... Pr-ys7cg3R
To install first get melon loader, go to releases, download MelonLoader.Installer.exe
Open Melon Loader and select the ChurnVector.exe then click install
drag and drop the ChurnVMod.dll into the mods folder.
Enjoy!
here is what the mod does.
Num1 = Remove all doors
Num2 = Disable Fog
Num3 = Disable Balls Colliders
Num4 = Everyone is naked
Num5 = Noone cares you are here (no npc agro)
Num6 = 999 BreedingStand uses before break
Num7 = Decrease inflation's
Num9 = Increase Inflation's
Num0 = First go to City and press 0 to duplicate the Dragon. Now pressing 0 spawns a dragon until restart. Lets you spawn the dragon onto other maps. Kinda buggy.
Was not expecting a mod for this game. Thanks. Everything works, though you have to toggle the cheats sometimes upon starting a level.
For instance, I'll start a level and press 1-5 to turn on 'sandbox' mode, but they'll still aggro, so I have to hit 5 again. Or they'll still be clothed, so I have to hit 4 again, etc. It seems to be that the cheats aren't turned off between runs, but their effects are, at least for those two.
Also, for 7 and 9, I was hoping it'd affect the player's balls, but pressing 9 did nothing, but a shark 'station' got an inflated belly.
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nyanyan - Intermediate Vorarephile
- Posts: 426
- Joined: Thu May 28, 2009 1:06 am
Re: Game launching soon (currently out); Churn Vector
nyanyan wrote:Pawz wrote:Since I seem to be 'the guy' that does this stuff, here is a simple mod for the game.
To install you will need Melon Loader
Melon Loader: https://github.com/LavaGang/MelonLoader
My Mod: https://drive.google.com/file/d/11M1uDz ... Pr-ys7cg3R
To install first get melon loader, go to releases, download MelonLoader.Installer.exe
Open Melon Loader and select the ChurnVector.exe then click install
drag and drop the ChurnVMod.dll into the mods folder.
Enjoy!
here is what the mod does.
Num1 = Remove all doors
Num2 = Disable Fog
Num3 = Disable Balls Colliders
Num4 = Everyone is naked
Num5 = Noone cares you are here (no npc agro)
Num6 = 999 BreedingStand uses before break
Num7 = Decrease inflation's
Num9 = Increase Inflation's
Num0 = First go to City and press 0 to duplicate the Dragon. Now pressing 0 spawns a dragon until restart. Lets you spawn the dragon onto other maps. Kinda buggy.
Was not expecting a mod for this game. Thanks. Everything works, though you have to toggle the cheats sometimes upon starting a level.
For instance, I'll start a level and press 1-5 to turn on 'sandbox' mode, but they'll still aggro, so I have to hit 5 again. Or they'll still be clothed, so I have to hit 4 again, etc. It seems to be that the cheats aren't turned off between runs, but their effects are, at least for those two.
Also, for 7 and 9, I was hoping it'd affect the player's balls, but pressing 9 did nothing, but a shark 'station' got an inflated belly.
yeah, i should have maybe specified it's for npc inflations not the players balls.
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Pawz - Somewhat familiar
- Posts: 102
- Joined: Sat Mar 13, 2010 10:40 pm
Re: Game launching soon (currently out); Churn Vector
Would love to use the mod but I've got a TKL keyboard, so... any chance we could get alternate keybinds for those of us without a numpad?
- mr_dawg
- Somewhat familiar
- Posts: 130
- Joined: Thu Dec 20, 2007 12:00 am
Re: Game launching soon (currently out); Churn Vector
Pawz wrote:Since I seem to be 'the guy' that does this stuff, here is a simple mod for the game.
To install you will need Melon Loader
Melon Loader: https://github.com/LavaGang/MelonLoader
My Mod: https://drive.google.com/file/d/11M1uDz ... Pr-ys7cg3R
To install first get melon loader, go to releases, download MelonLoader.Installer.exe
Open Melon Loader and select the ChurnVector.exe then click install
drag and drop the ChurnVMod.dll into the mods folder.
Enjoy!
here is what the mod does.
Num1 = Remove all doors
Num2 = Disable Fog
Num3 = Disable Balls Colliders
Num4 = Everyone is naked
Num5 = Noone cares you are here (no npc agro)
Num6 = 999 BreedingStand uses before break
Num7 = Decrease inflation's of npc's
Num9 = Increase Inflation's of npc's
Num0 = First go to City and press 0 to duplicate the Dragon. Now pressing 0 spawns a dragon until restart. Lets you spawn the dragon onto other maps. Kinda buggy.
Ok so I don't understand? Melon Loader wants me to put melon loader in Churn Vectors install file, and then unzip it, then unzip the DLL, but then like how do I use it? I can't seem to activate it. Does it just work when I launch the game?
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RandomInjury - Participator
- Posts: 246
- Joined: Tue Mar 03, 2020 3:39 am
Re: Game launching soon (currently out); Churn Vector
RandomInjury wrote:Pawz wrote:Since I seem to be 'the guy' that does this stuff, here is a simple mod for the game.
To install you will need Melon Loader
Melon Loader: https://github.com/LavaGang/MelonLoader
My Mod: https://drive.google.com/file/d/11M1uDz ... Pr-ys7cg3R
To install first get melon loader, go to releases, download MelonLoader.Installer.exe
Open Melon Loader and select the ChurnVector.exe then click install
drag and drop the ChurnVMod.dll into the mods folder.
Enjoy!
here is what the mod does.
Num1 = Remove all doors
Num2 = Disable Fog
Num3 = Disable Balls Colliders
Num4 = Everyone is naked
Num5 = Noone cares you are here (no npc agro)
Num6 = 999 BreedingStand uses before break
Num7 = Decrease inflation's of npc's
Num9 = Increase Inflation's of npc's
Num0 = First go to City and press 0 to duplicate the Dragon. Now pressing 0 spawns a dragon until restart. Lets you spawn the dragon onto other maps. Kinda buggy.
Ok so I don't understand? Melon Loader wants me to put melon loader in Churn Vectors install file, and then unzip it, then unzip the DLL, but then like how do I use it? I can't seem to activate it. Does it just work when I launch the game?
Just place the content of the zip file to game directory. No need to do anything else
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XWhirlX - New to the forum
- Posts: 5
- Joined: Sun Feb 14, 2021 11:29 am
Re: Game launching soon (currently out); Churn Vector
Pawz wrote:Since I seem to be 'the guy' that does this stuff, here is a simple mod for the game.
To install you will need Melon Loader
Melon Loader: https://github.com/LavaGang/MelonLoader
My Mod: https://drive.google.com/file/d/11M1uDz ... Pr-ys7cg3R
To install first get melon loader, go to releases, download MelonLoader.Installer.exe
Open Melon Loader and select the ChurnVector.exe then click install
drag and drop the ChurnVMod.dll into the mods folder.
Enjoy!
here is what the mod does.
Num1 = Remove all doors
Num2 = Disable Fog
Num3 = Disable Balls Colliders
Num4 = Everyone is naked
Num5 = Noone cares you are here (no npc agro)
Num6 = 999 BreedingStand uses before break
Num7 = Decrease inflation's of npc's
Num9 = Increase Inflation's of npc's
Num0 = First go to City and press 0 to duplicate the Dragon. Now pressing 0 spawns a dragon until restart. Lets you spawn the dragon onto other maps. Kinda buggy.
I have a quick question: is there any intentions of updating the mod?
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alegalaxy123 - Been posting for a bit
- Posts: 44
- Joined: Thu Jan 05, 2017 3:02 pm
- Location: Spain
Re: Game launching soon (currently out); Churn Vector
For those that actually bought the game, which I hope is most if not all of use, there's been an update for the game. Steam Workshop support has been added. Modding can begin. Currently nothing but a hat for the bun. I know we have some people here that can do some great stuff. So, if you have the game on Steam, let's see some amazing mods, yeah?
I don't have any skill in that department, unfortunately.
I don't have any skill in that department, unfortunately.
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nyanyan - Intermediate Vorarephile
- Posts: 426
- Joined: Thu May 28, 2009 1:06 am
Re: Game launching soon (currently out); Churn Vector
nyanyan wrote:For those that actually bought the game, which I hope is most if not all of use, there's been an update for the game. Steam Workshop support has been added.
Also, a new dragon character has been added that will CV you. You can find him in the offices in the warehouse level. Unlike the purple dragon, he's not after other people, just you if he finds you.
- DraconicsInc
- Somewhat familiar
- Posts: 63
- Joined: Tue Mar 21, 2017 6:00 pm
Re: Game launching soon (currently out); Churn Vector
Does anyone have a list of controls for this? There's not exactly a tutorial and there's few to no popup tips.
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Jasper - Been posting for a bit
- Posts: 49
- Joined: Tue Jun 04, 2019 1:41 pm
Re: Game launching soon (currently out); Churn Vector
Jasper wrote:Does anyone have a list of controls for this? There's not exactly a tutorial and there's few to no popup tips.
WASD to move, shift to run, ctrl to crouch, E to interact with stuff, Q to shift the camera
Stand still with someone grabbed to vore them, then when using something humpable move the mouse back and forth to make the bunny cum
And since it's easily missable; the giraffes standing in the bathroom can be unloaded in, you gotta jump on the stall to reach their mouth
- mr_dawg
- Somewhat familiar
- Posts: 130
- Joined: Thu Dec 20, 2007 12:00 am
Re: Game launching soon (currently out); Churn Vector
mr_dawg wrote:Jasper wrote:Does anyone have a list of controls for this? There's not exactly a tutorial and there's few to no popup tips.
WASD to move, shift to run, ctrl to crouch, E to interact with stuff, Q to shift the camera
Stand still with someone grabbed to vore them, then when using something humpable move the mouse back and forth to make the bunny cum
And since it's easily missable; the giraffes standing in the bathroom can be unloaded in, you gotta jump on the stall to reach their mouth
This. Took me a while to figure out you needed to jump for the Giraffes. I just thought they were broken. xD
I also don't like the new set up for the camera controls. I preferred when it was just a swap between sides. The addition of the first person view is kind of not great, in my opinion. Though it does allow you to look through walls if you angle it right, so...not all bad. Just wish first person was on a different keybind.
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nyanyan - Intermediate Vorarephile
- Posts: 426
- Joined: Thu May 28, 2009 1:06 am
Re: Game launching soon (currently out); Churn Vector
I came across a playthrough and found it on steam.
Quick mini review:
For anyone asking if it's worth $15, probably not if you're expecting a huge amount of content. It's really just a puzzle game in early development, the storyline is virtually non-existant, there isn't a training level, there's not much explained, just a bunch of cockvore.
It doesn't hold back with regards to sexual content, every female/herm character of course has gigantic breasts, the cocks are enormous, everything is basically hyper, and the plushie sex as a mechanic was a bit weird, but it's in that specific hyper-herm furry niche. But the character models are pretty good and expressive. The rat and main character are a bit odd looking.
The animation is fairly good for the most part, except for the cum everywhere and a lot of clipping issues. I expect they'll gradually improve all of this though since it's just come out and mods are opening up.
What stands out to me are the mechanics though. I like that they've actually created mechanics out of the vore itself. You have to be strategic with who you vore and where and where to dump them out. The workeds picking up filled condoms and taking them to a reform device to undo your progress adds a lot of complexity. There's a fair variety of 'enemies' to deal with and enough going on to make the runs interesting, you can get into all kinds of fun 'vore' situations like accidentally bumping into people, cockvoring one while the other watches, blocking the exit with your balls, etc. More levels with a little less security presence, where you can decide to vore people for fun or in a little more casual manner as you work your way through the level would make the game more enjoyable, instead of having to be so careful about elminating security in the right way.
There's a lot of potential too for the mechanics they have. I'd love to have a mission that requires you to vore someone, sneak them in somewhere, and then reform them, or have something related to that ability. Or have an npc that requires you to deliver certain prey to them.
Hoping they make the vore process itself a little more complicated/fun than just pressing E. Create some sort of minigame out of it where different enemies take different steps or difficulty to get down and digest. Wish the models would spend a bit of time in the balls/belly as well before they're churned.
Give the character some sort of cum capacity/energy, create buffs for voring different characters, allow them to perform vore in multiple ways (as learned skills), create a reward/cash system for completing contracts, etc.
Last thing I'd like to see is an option for fatality as well (or potential permavore) depending on how you dispose of the meal.
Basically there are all sorts of possibilities with this, and they have a good base of mechanics to build on. Gives me the itch to try modding/level design since you could potentially create all sorts of vore scenarios outside of the 'vore the targets without getting caught/vored' game it is right now, especially since they're working on other forms of vore besides cockvore.
Quick mini review:
For anyone asking if it's worth $15, probably not if you're expecting a huge amount of content. It's really just a puzzle game in early development, the storyline is virtually non-existant, there isn't a training level, there's not much explained, just a bunch of cockvore.
It doesn't hold back with regards to sexual content, every female/herm character of course has gigantic breasts, the cocks are enormous, everything is basically hyper, and the plushie sex as a mechanic was a bit weird, but it's in that specific hyper-herm furry niche. But the character models are pretty good and expressive. The rat and main character are a bit odd looking.
The animation is fairly good for the most part, except for the cum everywhere and a lot of clipping issues. I expect they'll gradually improve all of this though since it's just come out and mods are opening up.
What stands out to me are the mechanics though. I like that they've actually created mechanics out of the vore itself. You have to be strategic with who you vore and where and where to dump them out. The workeds picking up filled condoms and taking them to a reform device to undo your progress adds a lot of complexity. There's a fair variety of 'enemies' to deal with and enough going on to make the runs interesting, you can get into all kinds of fun 'vore' situations like accidentally bumping into people, cockvoring one while the other watches, blocking the exit with your balls, etc. More levels with a little less security presence, where you can decide to vore people for fun or in a little more casual manner as you work your way through the level would make the game more enjoyable, instead of having to be so careful about elminating security in the right way.
There's a lot of potential too for the mechanics they have. I'd love to have a mission that requires you to vore someone, sneak them in somewhere, and then reform them, or have something related to that ability. Or have an npc that requires you to deliver certain prey to them.
Hoping they make the vore process itself a little more complicated/fun than just pressing E. Create some sort of minigame out of it where different enemies take different steps or difficulty to get down and digest. Wish the models would spend a bit of time in the balls/belly as well before they're churned.
Give the character some sort of cum capacity/energy, create buffs for voring different characters, allow them to perform vore in multiple ways (as learned skills), create a reward/cash system for completing contracts, etc.
Last thing I'd like to see is an option for fatality as well (or potential permavore) depending on how you dispose of the meal.
Basically there are all sorts of possibilities with this, and they have a good base of mechanics to build on. Gives me the itch to try modding/level design since you could potentially create all sorts of vore scenarios outside of the 'vore the targets without getting caught/vored' game it is right now, especially since they're working on other forms of vore besides cockvore.
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Scratch - Somewhat familiar
- Posts: 70
- Joined: Thu Nov 02, 2006 12:00 am
80 posts
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