For once I have good news. I yanked out CV2 to try to see if I could swat some of the bugs--again--but this time it actually worked. There was a whole bunch of thoroughly borked stuff that I've finally been able to fix. Turns out there were two or three stupendously major bugs that were fecking the whole works.
The target picker was happily choosing targets that would cancel the card's effects, for example, and then not mentioning it, and the random number generator was not actually randomizing (apparently "Randomize" by itself randomizes by the timer, but "Randomize Timer" doesn't...I don't know WTF is up with that.)
There are still many bugs to be suppressed, but if this keeps up I may be able to make the thing playable again.
In the meantime, I'd advise against using cards with the Defender trait (such as outer wall) as, based on the reports I've been reading, it sounds like the Intercept trigger is probably broken.
And, naturally, Fayzee still doesn't work.
Haven't even tried to fix her yet (I'm fixing the engine bugs before moving to the card-specific bugs).
There's some stuff that's still acting squirelly; I didn't get tokens the first time I won with a new deck but I did the second time, for example. I still haven't been able to replicate the resource bugs, but that may have just been unique to one weird version that happened to be one of the ones I uploaded...(in other words, it might be fixed already.)
Can't rightly say when there will be a new version, but I can at least say that there probably will be one eventually. Hopefully fairly soon.