Heyo :3 I've been doing some custom Pokemon cards built around a vore mechanic (The full list is at
https://aryion.com/g4/view/977460 but I'll embed a few here). They add two new "types" similar to the Single Strike stuff that Pokemon did a little while back: Doomed Pokemon and Swallow Pokemon.
The idea is that Doomed Pokemon can be attached from your bench to a Swallow Pokemon you control just like they're an item using the
Churn ability. Each turn they take 10 damage and the Swallow Pokemon heals 10. Weaknesses apply, so if you attach a fire type to a water type they'll take 20 damage a turn and their pred will heal 20. While attached, they're still Pokemon, so you can still use healing items on them. If they faint, your opponent still gets to pick a prize just like if any of your other Pokemon fainted (so be careful with them! X3c ). If a Swallow Pokemon faints while a Doomed Pokemon is attached, the Doomed Pokemon stays in play (either active or on the bench, depending on where the Swallow Pokemon was). Some Doomed Pokemon have abilities that work off of this.
This is mostly just an excuse to draw a bunch of Pokemon getting eaten UwU But also I like making the cards interact with each other in interesting ways and I do care a little bit about the mechanics and making cards that fluffers see and think, "that's neat, I can see how that would work" <3 I use
https://pokecardmaker.net/creator as a template and then do a little bit of touchup locally, although recently that local process has gotten a bit more extensive :3 At some point I might remake the website locally so that I can have higher resolution exports, but for now it's fine. I am busy fox and have too much to do anyways.
Anyway, I recently redid a lot of the text and card formats, so I figured this was as good a time as any to share some of them and get some feedback/suggestions :3
I haven't played the Pokemon TCG in a loooooooong time :3, so I'm not sure how balanced all of this is. I'm using 2017 cards as references when i set power level. I worried for a while that maybe I was balancing everything horribly as a mechanic, but then I read up more on the state of the game, and it doesn't seem like the real game is all that balanced either, so maybe I'm in good company! X3 But I want it to feel as authentic as I can get it, even though sometimes the phrasing or mechanics will take a backseat to the rest of the card's theme.
So while the mechanics are technically secondary and I'm going to deviate from rules or ignore wiggly details when I need to, I'd still love thoughts about whether any mechanics feel out-of-place or are confusing or if there are things I'm forgetting or doing wrong with the card art. Or if you have ideas for stuff you'd like to see, feel free to leave them as well. I've got a somewhat lengthy document with card ideas already (I've listed just a few of them below :3), and no pawmisses that I'll do anything specific, but I wouldn't mind getting more ideas.
The other thing I'm trying to figure out is how to handle holo effect (both how to make them and how they could be displayed since I don't want to upload cards as videos, but there's no way to have custom CSS or animated effects otherwise). For now, holo cards are just some static filters.
I'm posting this here instead of in the games forum because I don't think I'm ever going to make enough of these to actually build a deck around, the art is the main point. But I do want them to feel like Pokemon cards, I want fluffers who look at them to feel like other than the subject material they wouldn't be too surprised to see them in a set.
(A small subset of) my planned cards:
Cruel Gengar (Swallow Pokemon, 140HP):
Companion card to Doomed Charmander
- (Ability) Endless Nightmare: At the end of each turn if either Active Pokemon is asleep (yours or your opponent's) you may deal 20 damage to it (ignore Weakness and Resistance). If a Doomed Pokemon is attached to Gengar, it heals 10.
- (Attack) Fatigue (50 damage): Flip a coin. If it's heads, the Defending Pokemon is now Asleep. If tails, it's now Confused.
- Flavor Text: It channels energy from its opponents into revitalizing its prey, treating it like a reservoir for psychic sustenance. Its prey cycles between consciousness and delirium, but Gengar will not let it rest.
Doomed Meowth (50 HP):
- (Ability) Churn: Attach this card from your Bench to an empty Swallow Pokemon. Each start of turn, it deals 10 damage to this card and heals the same amount. (Apply Weaknesses).
- (Attack) ???: ???
- Flavor Text: It was abandoned by its trainers, so this once pampered cat now braves the streets. It doesn't see the hungry eyes that peer out of the dark.
Starved Persian (Swallow Pokemon, 80 HP):
Thematic evolved form of Doomed Meowth
- (Ability) Hunger Pains: This card takes 10 damage at the end of each turn if a Doomed Pokemon is not attached to it. (Ignore Weakness and Resistance)
- (Attack) Ravenous Bite (40+): If this card does not have a Doomed Pokemon attached to it, Ravenous Bite deals 40 additional damage.
- Flavor Text: Driven by its hunger, it lashes out with incredible speed and force. When it finds any prey, it swallows it immediately.
Doomed Spoink (40 HP):
- (Ability) Heart Stop: Attach this card from your Bench to an empty Swallow Pokemon. At the start of every turn (yours and your opponent's) it deals 40 damage to this card and heals 20 (Ignore Weaknesses).
- (Ability) Miracle: If a Swallow Pokemon that Spoink is attached to faints, remove all damage counters from Spoink. Search your deck for a Pokemon named Grumpig and evolve Spoink.
- Flavor text: Spoink aren't much fun digesting, but that brief flicker of fear when they're picked up is too adorable.
Belly Rubs (Trainer Card):
- Deal 30 damage to a Doomed Pokemon attached to one of your Swallow Pokemon (Ignore Weakness and Resistance). Remove 2 damage counters from your Swallow Pokemon.
- Flavor text: "Who's a good girl? Who is a good girl?"
Bitter Berries (Trainer Card):
- Move a Doomed Pokemon from a Swallow Pokemon that you control back to your Bench.
- Flavor Text: "So have you learned your lesson, or do I need to leave you in another hour?"
Drooling Victreebel (Swallow Pokemon, ??? HP):
Evolved form of Bellsprout line, which is still a WIP
- (Ability) Premium Nutrients: Once per turn, you may place a damage counter on a Doomed Pokemon attached to Victreebel. If you do so, Victreebel is cured of any Status Conditions. (?You may use this ability even while Asleep or Paralyzed?)
- (Attack) Acid Spit (80 damage): If a Doomed Pokemon is attached to this card, deal 20 damage to it (ignore Weaknesses and Resistance) and the Defending Pokemon is now Poisoned and Confused.
Purrloin (Normal Pokemon):
I liked the idea of having normal non-swallow Pokemon that can interact with the mechanic. Once Purrloin evolves into Liepard, then it gets to be a Swallow Pokemon :3c
- (Attack) Claw: ???
- (Attack) Fetch: Search your library for a Doomed Pokemon and put it into your hand.
- Flavor Text: Even though it is well fed, it still seeks out smaller prey to give as gifts. When it captures prey, it carries them alive to offer to its master or its mate.
Liepard (Swallow Pokemon):
- (Attack) Bite (30 damage)
- (Attack) False Swipe (80 damage): If this attack would cause the defending Pokemon to faint, reduce its health to 10 instead.
- Flavor: It plays with its prey before devouring it. Liepard's favorite food is Tandemous and other rodent Pokemon.
Arbok (Swallow Pokemon):
Floatzell (Swallow Pokemon):
I don't really have ideas for this, but I've read too many good stories with Floatzell as preds, so now I can't resist doing one X3
Trapinch (Swallow Pokemon):
Doomed Voltorb:
Attach to an opponent's Swallow Pokemon, self-destruct ability on death. Some mechanical weirdness, but I think the art could be really funny :3
Doomed Pusle/Minum:
Pawsible tag-team, but the downside might be too hard to balance
Vulpix/Alolan Vulpix Couple:
Tag team, I want to do something with prey transfer and couple vore, but I haven't thought through it yet.
Grimer/Muk (Swallow Pokemon):
Evolution/Reproduction on digestion
Doomed Espurr:
Haven't thought it through other than I think Espurr's blank loook would be funny.
Serperior (Swallow Pokemon):
Still workshopping, but likely the ability to treat Zangoose like they're Doomed Pokemon. I'm not sure if there would be much strategic advantage to that though.
Salazzle (Swallow Pokemon):
I haven't thought about it at all other than that I am definitely doing the pheromone scalie X3 I've seen some amazing vore animations for Salazzle so I can't resist adding some art to the pile :3
Lanturn (Swallow Pokemon):
Others that would take too long to list! OwO