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RPG: Fantasy - Page 2 - Male - By Dragonblaze - Overview
You are a Male. You are by average fit, but not dedicated to brawn. You do know some self defence though. You can be strong, smart, or sneaky [Strength, Intelligence, and Agility, in case that was confusing].

Stats;
Hp: 12. [This is your health points. If this goes down to zero/0, you die and it is Game Over. Keep in mind, not every Game Over needs your health at 0]
Nonlethal Hp: 12. [This is your nonlethal health. If this goes down to zero/0, you are knocked unconscious, not dead. Your maximum nonlethal is always equal to your current Hp (e.g. Hp = 7/12, Nonlethal = 7/12. Nonlethal Hp cannot be higher than Hp, but normal Hp can be higher)]
Mp: ???. [This is your Mana/Magicka points. This determines the strength and power of your spells, and how vulnerable you are to most spells. Currently, you have NO idea about Magic being a thing. Once you do and learn if you have magic, the amount is determined by your choice once you do. Be careful. Having too much magic can be dangerous, and not because of magic overload. Think more like mana feedback]
Str: 10. [This is your Strength stat. Depending on your Str stat, actions involving physical strength can succeed or fail accordingly. High Str allows you to break objects with ease, grab, hold and throw things easily, and lift heavy objects. Low Str prevents you from breaking objects that normally are broken, weakens grip, keeps you from holding objects up, and can also be detrimental if a creature was to grab you]
Dex: 10. [This is your Dexterity stat. Depending on your Dex stat, actions involving physical mobility and agility can succeed or fail accordingly. High Dex allows you to dodge attacks with ease, run for longer and faster, climb more efficiently, make more subtle movements with less risk, and can help you slip out of grabs. Low Dex holds you back from many of these, and can also lower your reaction time]
Con: 10. [This is your Constitution stat. Depending on your Con stat, your endurance to more gruesome scenes and your resistance to poison and venom will change. High Con can protect you from deadly poison and venom, possibly even make you immune to such dangers, prevent vomiting and nausea, and keeps your stamina up for longer periods of time without needing to eat something. Low Con can make you more vulnerable to diseases, poison, venom and more, lower your stamina, and make you easily grossed out]
Int: 10. [This is your Intelligence stat. Depending on your Int stat, actions involve mental thinking and planning can succeed or fail accordingly. High Int can allow you to strategise more effectively, make better choices if the situation is dangerous, and also aids in most spells. Low Int can make you form plans that may or may not be terrible, make choices that could lead you into more trouble, and can impact your spells (basic spells cannot backfire or fail, a failed Int check just lowers the strength. High level spells can fail and even backfire completely with a failed Int check)]
Wis: 10. [This is your Wisdom stat. Depending on your Wis stat, actions involving mental understanding can succeed or fail accordingly. High Wis protects you from effects that hinder the mind's ability to understand the situation, properly perform spells that involve wisdom, allow you to understand languages and body language, and assess your environment. Low Wis hinders these skills and makes you more vulnerable to mind meddling effects, miss possibly obvious signs, and can endanger you to powerful magic]
Cha: 10. [This is your Charisma stat. Depending on your Cha stat, actions involving the use of conversation or body language can succeed or fail accordingly. High Cha improves your ability to persuade, bribe effectively, convince, lie, intimidate, deceive, and more. Low Cha hinders such abilities, and makes you more vulnerable to cleric and paladin based magic]
Sp: 10. [This is your Stamina. This stat will allow you to perform endurance based activities and struggle against an opposing force. Your stamina can go down if you neglect to eat. Some poisons and venoms can damage your stamina. Your stamina goes down to a max of half automatically if your Hp is at 1/3 of its max, rounded down. If your Hp is at max and not through the effect of any temporary health, your stamina will go down at half the speed it normally does, and is consumed at half the normal amount. If you haven't eaten at all in about 10 hours, your stomach will growl occasionally, which can alert enemies. If your stamina is at half, rounded down, or less (of max. If stamina is lowered through low Hp, half of the new max is needed), you stomach will growl occasionally as well (e.g. Hp = 12/12, Sp = 4/10, stomach growls. Hp = 4/12, Sp = 4/5 (halved because of 1/3 health), stomach does not growl). If you haven't eaten at all in more than 24 hours, your max stamina is lowered by 1. This repeats for the next two days. If you have yet to eat for 4 full days, your Sp is lowered to half of the current max automatically. If you do not eat for a full week (7 days), your Sp goes down to 1/5 of original max, rounded down. If you eat, any lack of food effects lower by two. If you eat a very filling meal, all lack of food effects disappear. If your Sp is down to zero/0, all physical actions fail automatically unless easily done, like walking]

What style of combat do you prefer?
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