by Masxohn » Tue May 04, 2021 1:04 pm
These are all tests with TalkerVore keyword on dragons:
1: TalkerVore on dragons (odds are all) shows up as 'Talker'
2a: Something appears to go wrong when dialog options call scripts that target the prey you have swallowed. FE###856 is the only option that shows up on unwilling prey (for that category), and it does not disable their escape (they refuse to leave).
2b: Sometimes when a dialog option that calls a script that target the prey you have swallowed, it'll get stuck and using tab/esc to exit the dialog causes the camera to be all funky and the G key to stop working.
2c: Sometimes when the dialog option in 2b doesn't get stuck, it'll then continue on as if nothing happened (you select dialog to let them out, they agree, nothing happens).
2d: In the case of 2c with the FE###852 situation, and it doesn't stall, it'll switch to lethal (appears switching to lethal works fine in all cases) but it won't disable their struggling so they'll still struggle to escape despite giving consent.
The dialog options themselves are all working perfectly fine, seems to be a script side issue and/or targeting issue/valid targeting issue.
Edit#1: Forgot to mention I gave the VoreTalker keyword to ActorTypeDragon. Copied DevourmentKeywordALLNPCs_Distr , changed DevourmentVorish to VoreTalker and the ActorTypes to only ActorTypeDragon, then renamed the copied file. It's working fine so most likely not an issue with that.