Skinwalker x1000 V.1

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Skinwalker x1000 V.1

Postby Asterisk74 » Tue Oct 13, 2020 9:45 pm

Hello!

This is the first build of my RPG Maker MV game, Skinwalker x1000.

Before we go any further, please note that while this is a vore game, this one is exclusively macro/micro related. In fact, it's more at home in the giantess/macrophilia fetish than outright vore. I do have another game in the works that will focus on same-size vore if you're disappointed by that, which in a lot of ways will have more ambitious.

With that being said, the game's themes will heavily focus on vore, body exploration, and endo. It also will play mostly like a standard RPG and will be story-driven, so keep that in mind.

This current build should run you about three hours of gameplay.

Spoiler: show
Screenshot 2020-10-13 193537.png


Spoiler: show
Screenshot 2020-10-13 193349.png


Spoiler: show
Screenshot 2020-10-13 193631.png


http://www.mediafire.com/file/sornkad37 ... 1.rar/file

Special thanks to ThoughtVision for doing the facesets, as well as VisionaryFactory for the artwork!
Last edited by Asterisk74 on Fri Nov 13, 2020 5:27 pm, edited 1 time in total.
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Re: Skinwalker x1000 V.1

Postby Archangel64 » Tue Oct 13, 2020 10:18 pm

Asterisk74, have u a link to ur other game?
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Re: Skinwalker x1000 V.1

Postby maxicrack » Tue Oct 13, 2020 10:20 pm

Archangel64 wrote:Asterisk74, have u a link to ur other game?

It hasn't been made yet, so probably not.
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Re: Skinwalker x1000 V.1

Postby Archangel64 » Tue Oct 13, 2020 10:22 pm

Will this game have some sex scenes? (breast vore; unbirth; cock vore (futa))
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Re: Skinwalker x1000 V.1

Postby Asterisk74 » Tue Oct 13, 2020 11:02 pm

Archangel64 wrote:Will this game have some sex scenes? (breast vore; unbirth; cock vore (futa))


No futa. It MIGHT have the other stuff if you apply the loosest definitions of those words, but it probably won't be the thing you're thinking of when it comes to those terms.
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Re: Skinwalker x1000 V.1

Postby Archangel64 » Tue Oct 13, 2020 11:58 pm

Asterisk74 wrote:
Archangel64 wrote:Will this game have some sex scenes? (breast vore; unbirth; cock vore (futa))


No futa. It MIGHT have the other stuff if you apply the loosest definitions of those words, but it probably won't be the thing you're thinking of when it comes to those terms.

U really don't konw what these are?

unbirth (ub) -> inserting a tiny person into vagina
breast vore (bv) -> putting a tiny into a nipple

I forgot one: anal vore (av) -> inserting a tiny into ass


(watch out for these games, u could get some inspiration:
Tiny Misaventure
Shrink EXP
Shrinking Fun)
Last edited by Archangel64 on Wed Oct 14, 2020 12:00 am, edited 1 time in total.
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Re: Skinwalker x1000 V.1

Postby Daichi777 » Wed Oct 14, 2020 12:00 am

Archangel64 wrote:
Asterisk74 wrote:
Archangel64 wrote:Will this game have some sex scenes? (breast vore; unbirth; cock vore (futa))


No futa. It MIGHT have the other stuff if you apply the loosest definitions of those words, but it probably won't be the thing you're thinking of when it comes to those terms.

U really don't konw what these are?

unbirth (ub) -> inserting a tiny person into vagina
breast vore (bv) -> putting a tiny into a nipple

I forgot one: anal vore (av) -> inserting a tiny into ass


He's saying that if he does do those that it won't be in the way you're expecting.
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Re: Skinwalker x1000 V.1

Postby Archangel64 » Wed Oct 14, 2020 12:28 am

He's saying that if he does do those that it won't be in the way you're expecting.[/quote]
Okay
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Re: Skinwalker x1000 V.1

Postby ian66613 » Wed Oct 14, 2020 8:51 am

It's pretty good so far, but I'm not a big fan of controlling predators / big people myself. But hopefully people will enjoy it more than me. To be honest, the fact that it's more unaware big person controlling is better than aware in my book.
Last edited by ian66613 on Fri Nov 13, 2020 12:35 am, edited 1 time in total.
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Re: Skinwalker x1000 V.1

Postby Dracon_Kitsune » Wed Oct 14, 2020 9:26 am

So, I haven't gotten into the vore part yet, just the start of game magic system. You certainly came up with something unique, but, at least from my perspective, it is incredibly frustrating. You have a limited resource with no clear way to obtain more for magic, but if you don't want to use magic, you can barely scratch your foes while they take off huge chunks of your health. While you can get some back as a drop for some enemies, it is still a dwindling resource. The way I found that works best to use the electricity spell on each soldier once, then take out the last of their HP with a couple attacks, and at best you can get a refund, but are just as likely to get less, so you have no ability to increase the amount you have. If the game had set enemies, that would be perfectly fine, and be a part of resource management. But it doesn't work as well with random encounters.
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Re: Skinwalker x1000 V.1

Postby Date Masamune » Wed Oct 14, 2020 5:16 pm

I will admit that I do like this game and it is very interesting and can't wait for more
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Re: Skinwalker x1000 V.1

Postby SephirothTheLegend » Wed Oct 14, 2020 6:53 pm

I’ve enjoyed what’s in it so far. My only gripe is the random encounters. They are wayyyy too often. I saw the crystal to heal and fought 3 enemies in 10 steps. Almost died because of the sheer number of encounters.

Other than that, game is great and playing on the side of a giantess is always a win in my books.
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Re: Skinwalker x1000 V.1

Postby Asterisk74 » Thu Oct 15, 2020 3:58 pm

SephirothTheLegend wrote:I’ve enjoyed what’s in it so far. My only gripe is the random encounters. They are wayyyy too often. I saw the crystal to heal and fought 3 enemies in 10 steps. Almost died because of the sheer number of encounters.

Other than that, game is great and playing on the side of a giantess is always a win in my books.


I'm glad you're enjoying it, but the encounter rate I usually have set to around 40-50 steps depending on the map. Given the way the system handles it, that might have been just an unlucky spot.
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Re: Skinwalker x1000 V.1

Postby Thor11 » Thu Oct 15, 2020 9:26 pm

I just played through the entire game and it is really well made. I enjoy the idea of you having a limited number of runes so you don't just farm your way to being invincible without spending hours of just hitting attack. It is actually the first vore game i've played where i am more interested in the story than the actual vore itself and even then the single scene was masterfully done. I assumed it would be a sort of bowser's inside story scenario when that happened but was still glad with how it still played. The only minor complaint from me is that the stomach level was a huge jump in difficulty from the previous level with Anthel but it's still doable, though you'd need to farm around the hp and mp crystal but other than that, really well done. I'll be keeping an eye on this game as it is easily one of my favorites now.
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Re: Skinwalker x1000 V.1

Postby RedRaven » Fri Oct 16, 2020 4:33 am

End demo for now I hope Next town Have shop can Restock my Element Tablet
and I found some Bug
Spoiler: show
Inside Gabrielle
-First attempt I Roaming and Trigger Tender Spot and last spot is inside hole area After Trigger is not any dialogue go to end demo Scene
-second attempt last spot in this attempt is Her Pyloric sphincter After Trigger Boss Fight and End
-Third attempt last spot in this attempt is Her Esophagus After Trigger Boss fight and end
This mean If I want Avoid boss Fight I can Trigger inside hole spot to skip it is Bug right?
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Re: Skinwalker x1000 V.1

Postby ian66613 » Sat Oct 17, 2020 10:10 am

Kind of hoping that the title of the game comes into play as well. Like, we might get super shrunken and end up on a lady's breast or something, and we don't know if we're in some sort of desert or what, and the breast flesh goes on and on and on.
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Re: Skinwalker x1000 V.1

Postby Asterisk74 » Sat Oct 17, 2020 6:47 pm

Thor11 wrote:I just played through the entire game and it is really well made. I enjoy the idea of you having a limited number of runes so you don't just farm your way to being invincible without spending hours of just hitting attack. It is actually the first vore game i've played where i am more interested in the story than the actual vore itself and even then the single scene was masterfully done. I assumed it would be a sort of bowser's inside story scenario when that happened but was still glad with how it still played. The only minor complaint from me is that the stomach level was a huge jump in difficulty from the previous level with Anthel but it's still doable, though you'd need to farm around the hp and mp crystal but other than that, really well done. I'll be keeping an eye on this game as it is easily one of my favorites now.


I appreciate you saying that.

You're not that far off with what this game is going to be about. The first vore scenes are going to be modest, with a way to introduce the player and the shrunken characters to them, but more in-depth vore will become a bigger part of the plot as things progress.
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Re: Skinwalker x1000 V.1

Postby ladyalexis31 » Sun Oct 18, 2020 10:12 am

Only played a little bit so far but the story is interesting and the music is great. I like it when these games have a fully functional plot to go alongside all the GTS stuff.

I have seemingly run into a brick wall after only the first chapter. I'm in the forest area and I have no idea where to go, I climbed a vine, went left, went down another vine but cannot find the way forwards.

Maybe I'm just blind but I have no idea how to progress. :oops:
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Re: Skinwalker x1000 V.1

Postby Ntarldgecst » Sun Oct 18, 2020 12:39 pm

This is a great game and I'm curious to see where the story will go from here. I've been able to keep a reasonable amount of tablets in reserve and I think they're a good idea overall, but it's true that it makes me a bit anxious to see the amounts tick down. Would it be possible to check how many we have left during combat? Sometimes I was trying to remember which one I had the most of, and I had to take a guess and check afterwards. My only real complaint is that, in some areas and especially on the way to the Kuwim city, it's difficult to guess at a glance which edges of the screen are actual exits and which are not.
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Re: Skinwalker x1000 V.1

Postby ladyalexis31 » Sun Oct 18, 2020 1:08 pm

This is the part I am hopelessly stuck on. I have tried going in every direction with no success.
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