Wow, this game is amasing! An interractable 3d world with animals (and things!) to eat, bow and sword gameplay, craft system... with some interesting swallow-based tricks in it. Very nice
I find especially cool that what goes out depends on what have gone in and it is not a purely cosmetic difference. Not that cosmetics are bad, just that makes digestion more meaningful in my opinion
Saaeder wrote: And no, there will be no more 'Scat' than currently.
Oh well, can't be helped. I hoped at least there will be an option to turn it on/off.
Could be fun if there were farting sounds for those who prefer that. Also peeing maybe...
Some bugs I encountered:
- "Swallowed death" effect seems to persist sometimes when MC respawns
- Armor loss is discarded on loading a save.
- After MC died and respawned a breakable stone was respawned, but hitting it gave nothing
- If player gets "beltFull" message trying to pick up a potion, using "swallow" command does nothing until you interact with something else
- After indigestion MC pooped some mushrooms and flowers that were not digested. Instead of falling to the ground they just Telling to pick them up caused Eloimaya to have a copy of that item to stay in hand. Swallowing that from her hand caused small copy of the same item to appear in MC hand. That small copy was interractable and swallowing it didn't remove it from the MC hand so it could be swallowed again and again. Did dissapear after some time, though (maybe after a drinking a potion from the floor)
- "Overloaded" effect cause MC to hold her belly refusing to do anything else but walking. That includes regurgitating and crouching, so if MC completed digesting noticable amount of anything and them test-swallows Andrice - she can get stuck in this state as she can not free belly space nor by pooping, neither by trowing up
- Shooting an agressive animal with vore arrow when it is attacking you may cause MC to be swallowed by the animal while the vore magic animation goes. This leads to both MC and the animal being stuck in each other bellies as none of them is actually on the field so they can't play regergitation animation. Also this caused a bear (the animal I got this bug with) to be unable to kill MC by digestion damage somewhy. Health was dropping, just death didn't proc. Some time after stamina even started regenerating and health regenerated a bit, but seemed to stop somewhere around 3%
Kinda fun thing is when you digest Eloimaya - you seem to digest (or at least get into your belly) everything being carried by her (except endless clothes supply). This caused me to have a lot of straws as I grinded flowers for some time and took a while to get outside of MCs digestion system (fun times), and even more co collect (not so fun). That leads to two things that would be cool to implement:
- Being able to swallow collectable items in case inventory is unavailable
- Some way to tell Eloimaya to collect everything around as in some cases MC can push out a lot of things. BTW after she collects an item she tends to stay on that point and catch raycasts blocking collection of other items nearby.
Also it would be cool to know what do effects do. Some are straight ("Heal" buff heals you), some just are a bit trickier ("Sleeping" depletes your stamina that is easy to see, but having it for 3-5 potion duration lenght caused party members eaten by MC to fall asleep mid-digestion and stop struggling), some are only more-or-less clear (indigestion seems to reduce your digestion damage and cause some currently digested items go into bowels intact , but I am not sure) and then there are some about which I have no Idea ("Phago-Crystal" effect, "Swallowed death" or a respawned MC)
It might be nice to have at least something in interface telling where are you, at least show the north direction. Sometimes I get lost and wander until I see something familiar, once it took half an hour (counting resource gathering, fighting and some stops to regenerate stamina)
One more thing about items: it would be cool to have some stationary storage in your house that will accept potions too. It's kinda sad to lose all your potions in one battle gone wrong...
...and about "battle gone wrong": sometimes system gets stuck and doesn't run respawn in a non-dynamic situation. It would be nice to have a "respawn" button in case MC is incapacitated for 30 seccond already. Or even available anytime becase player may get stuck, lost or into any other problematic situation
I hope all this rumbling was not too negative, I liked your game very much and hope it will get even better!
It gave me enough fun for a day (some of that time spent tinkering with savefile json to cheat though). Characters are beatiful, animations are smooth, enviroment is nice, item system is intriguing (still wan't able to get how to take crafted arrows and theballs from inventory) and the world is vast.
Also, I can try to lend a hand as a kinda Unity developer if needed, just for fun.
Wish you everything good! =)