QueueSD11 wrote:Thanks for the bug reports, fixed in the latest update. The bug with the player losing weight twice was when npc weight gain was also enabled and since the player is technically an npc we control, they lost weight again.
As of now npc weight loss occurs for those near the player and doesn't reset. In the future maybe the AE version of devourment will give us more room for customizing npc weight.
For now I'd just use some mods to randomize the weight of npcs and or use the unique player body.
Ah, that does indeed make sense. For now, I think I will just use 0 as the minimum weight since my old value was not that much lower. Thanks again for the update!