Soroxas77 wrote:How are the day 3 ViM scenes triggered? Also, the aftermath scenes won't trigger for the disposal.
Please make sure your mods folder is set up properly if scenes aren't triggering. Try the experimental build I linked above (
https://mega.nz/file/WFw1UaSb#DeF78vjjC_cIO3D4vmL35kJWCv97OIigNroWTXX_SQw) if they're still not working, it includes some changes to error handling of mod loads. I'll include a feature in the public v0.5 to show which mods are currently loaded, to reduce confusion.
kuler wrote:I'm astounded by how quickly you're able to put out so much great work building upon the base game to make something unique with really high production value. Not to mention the ViM mod which fits right in and is the Cherry on top.
After playing through, I've just added a section to my SMVA guide for the Vore is Murder mod scenes and hopefully I have enough red warning signs, troubleshooting steps, and labels to not introduce any additional confusion about whose work is whose.
https://docs.google.com/document/d/1b0x ... A_gkgXVR8/
I really appreciate the compliment and being included in your guide! It's a labor of love, haha, plus I'm kinda cheating: I'm a professional gamedev. =P
HisashiHinata wrote:Hey, I'm sorry for being dumb but I don't know where the SMVA_Data folder is
Go to the folder where the game's executable is located, there should be a folder called SMVA_Data right next to it.
TheSoulessGem wrote:Sorry to ask if this has been answered too, is there a way to add to this? Like I would love to see a scene where Sunny eats you on the second day instead of that one girl. Not asking for a scene just wondering if it's like possible to add stuff into this.
It absolutely is! I've included a robust and modular framework for modifying the base game. If you'd like to get started writing a scene, PM me and I'll walk you through it. Some past experience with Twine will be very helpful but isn't strictly necessary.