By all means, just give me a few days to get it polished up for "public consumption"...markdf wrote:Gherking wrote:I'm having sort of a strange problem that no-one else is likely to run into.
Having been playing with one or another version of Devourment since before there WAS a special edition, I've had a long time to customize things to my tastes. Since I prefer the tension, suspense and overall possibilities of possible but not /certain/ reformation, I built a system over years that gives all "unique" characters a skull and lets you reform them using it from your inventory. I'd been polishing it up to finally distribute for other people to play with, and then I discovered refactor... One of these days.
Anyway, this allowed me to notice that when a character is endoed and digested (it can be willing or unwilling), when they get reformed (or even resurrect-ed or recycleactor-ed using regular console commands) they can no longer be vored or endoed. It's doesn't happen if you endo and then release, it doesn't even happen if you endo, switch to lethal and then release. It doesn't happen if you vore regularly. It ONLY happens if you endo someone, switch to lethal, and digest them fully, and it ALWAYS happens.
Now Mark, I don't expect you to fix this, because frankly I'm an edge case and unless someone else wanted to play withy my reformation mod, I'll stay one forever. But I would still love your input on why this happens; are they staying registered in array or database? I would suspect so, since vore no longer triggers hostility on actors this happens to, suggesting that the spell isn't even running. Or, are you setting them to ghost for dialog... Lemme check.
Yup. I've been working on this problem for four days, and I never thought to check the VANILLA mechanic that I KNEW stops vore from working in all versions... Great mod Mark, excellent features, made a fool of me for half a week. 10/10 would recommend.
Oh, and since the latest update, the various disposal options in the MCM work once and then glitch out to the tab titles (normal, toggle, normal) and stop working if you click them. Luckily I can revert from saved settings, but I just thought you should know. Apart from that, this is amazing, it all works perfectly, in all my years of Devourment I never thought I would see such a beauty and elegance of execution. Mark, Macross, others, you should be proud.
Several people have mentioned wanting a mod like the one you've described. If you're willing to share your work, I could incorporate it right into DevourmentRefactor.
I had even recently adjusted my DMAF version to add the occasional random reformable prey to the remains piles that Invidia's 'Burps and Bellies' mod ends up causing, and I was working on giving these 'rescued' prey randomized jobs and routines... And then I discovered refactor and decided to get my ass handed to me by the sneaky vanilla ghost mechanic for a few days, I guess. I can't believe it took me until typing that last message for it to click... I guess I never tried regularly attacking reformed prey.