Devourment Refactor

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Re: Devourment Refactor

Postby markdf » Wed May 05, 2021 10:22 pm

kenshen112 wrote:Thanks for the reply. I have an issue with play as your killer(Npc) if they're a different race my character after the process comes out just a head and the body will be invisible. Otherwise the whole game world is black but I can hear I'm active and moving. If they're the same raceit seems to work

I'll see if I can replicate this.
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Re: Devourment Refactor

Postby markdf » Wed May 05, 2021 11:41 pm

CacameAwemedinade wrote:Your consistent and great progress continues to bless me! Thanks again for your hard work! Just had a few things to ask/share:

A) As far as bugs go, I've just come to notice that despite having the iNeed survival esp enabled, digestion doesn't seem to affect hunger.

B) I'm super glad to see the burping functionality! Out of pure curiosity, is there any particular reason you went with the dropobject function for item burping instead of a setposition approach?

C) Would it be possible for item defecation to check whether any one item is present in huge quantities and, if so, defecate a bundle instead of every individual one? I love the feature, but if I happen to eat a particularly wealthy bandit my game freezes as a never ending tidal wave of gold appears, lol.


A) I don't use iNeed so I've never actually tested that plugin.... By any chance is it making hunger WORSE?
B) Habit, I guess. The bolus system was based on a mod that made it possible to smash treasure chests open, and IT used DropObject. I'm glad you like, I was worried you'd be upset that I copied your feature.
C) I'll see what I can do about that.

On the subject of burping, have you tested your burp mod during sexlab scenes? Devourment's built-in burps stop when a pred's processing is paused, and for obvious reasons Devourment stops processing any actor involved in a sexlab scene. But I have a user over on Loverslab who REALLY dislikes that, so I suggested he try your mod. I figured that since you have your own timers, your burps and gurgles would keep going.
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Re: Devourment Refactor

Postby jokerert1 » Thu May 06, 2021 5:47 am

When i eat someone my belly does not update but when i open racemenu the belly is visible. any thoughts on what could cause this ?

EDIT: Alright nvm. after putting devourment to the bottom of the load order it works fine.
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Re: Devourment Refactor

Postby markdf » Thu May 06, 2021 8:05 am

jokerert1 wrote:When i eat someone my belly does not update but when i open racemenu the belly is visible. any thoughts on what could cause this ?

EDIT: Alright nvm. after putting devourment to the bottom of the load order it works fine.

That's really strange, because no other mods should be overwriting any of Devourment's files or records.
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Re: Devourment Refactor

Postby Ryan-Drakel » Thu May 06, 2021 8:30 am

Okay so, I've been walking a buddy throught he Devourment Refactor mod....
They tried to reform someone and somehow they ended up in... "Anus" and they cannot talk to them, they cannot release them... they can't do anything.

How the heck does that happen??
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Re: Devourment Refactor

Postby markdf » Thu May 06, 2021 10:06 am

Ryan-Drakel wrote:Okay so, I've been walking a buddy throught he Devourment Refactor mod....
They tried to reform someone and somehow they ended up in... "Anus" and they cannot talk to them, they cannot release them... they can't do anything.

How the heck does that happen??

What do you mean by "ended up in ... 'anus'"?
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Re: Devourment Refactor

Postby CacameAwemedinade » Thu May 06, 2021 10:48 am

markdf wrote:On the subject of burping, have you tested your burp mod during sexlab scenes? Devourment's built-in burps stop when a pred's processing is paused, and for obvious reasons Devourment stops processing any actor involved in a sexlab scene. But I have a user over on Loverslab who REALLY dislikes that, so I suggested he try your mod. I figured that since you have your own timers, your burps and gurgles would keep going.


Yeah in that case mine would work since it's based on a magic effect that doesn't go away until the stomach is empty and doesn't account for sexlab.

EDIT: Almost forgot, let me do a quick check on the iNeed thing
EDITEDIT: No, it doesn't look like hunger is affected at all, reverse or otherwise.
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Re: Devourment Refactor

Postby fins » Thu May 06, 2021 11:42 am

Latest update seems to have broken all my spells in the game.
Vore/devourment settings doesn't work at all and sometimes triggers when it shouldn't.
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Re: Devourment Refactor

Postby Masxohn » Thu May 06, 2021 1:33 pm

Masxohn wrote:These are all tests with TalkerVore keyword on dragons:
2a: Something appears to go wrong when dialog options call scripts that target the prey you have swallowed. FE###856 is the only option that shows up on unwilling prey (for that category), and it does not disable their escape (they refuse to leave).
2b: Sometimes when a dialog option that calls a script that target the prey you have swallowed, it'll get stuck and using tab/esc to exit the dialog causes the camera to be all funky and the G key to stop working.
2c: Sometimes when the dialog option in 2b doesn't get stuck, it'll then continue on as if nothing happened (you select dialog to let them out, they agree, nothing happens).
2d: In the case of 2c with the FE###852 situation, and it doesn't stall, it'll switch to lethal (appears switching to lethal works fine in all cases) but it won't disable their struggling so they'll still struggle to escape despite giving consent.

The dialog options themselves are all working perfectly fine, seems to be a script side issue and/or targeting issue/valid targeting issue.
Edit#1: Forgot to mention I gave the VoreTalker keyword to ActorTypeDragon. Copied DevourmentKeywordALLNPCs_Distr , changed DevourmentVorish to VoreTalker and the ActorTypes to only ActorTypeDragon, then renamed the copied file. It's working fine so most likely not an issue with that.

Problem still exits (although #1 is fixed, thanks) and it finally gives me an output in the papyrus logs:
Spoiler: show
[05/06/2021 - 02:30:12PM] devourmentmanager.Running:OnBeginState(Prey added. Starting main loop.)
[05/06/2021 - 02:30:17PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Dialogue initiated.)
[05/06/2021 - 02:30:18PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 1)
[05/06/2021 - 02:30:21PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 2)
[05/06/2021 - 02:30:23PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 3)
[05/06/2021 - 02:30:25PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 4)
[05/06/2021 - 02:30:26PM] Error: Cannot call DialogQuest() on a None object, aborting function call
stack:
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.DisableEscape() - "DialogueVore.psc" Line 118
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.Fragment_0() - "TIF__DisableEscapeSpeaker.psc" Line 5
[05/06/2021 - 02:30:26PM] Error: Cannot call DialogPreyAlias() on a None object, aborting function call
stack:
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.DisableEscape() - "DialogueVore.psc" Line 118
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.Fragment_0() - "TIF__DisableEscapeSpeaker.psc" Line 5
[05/06/2021 - 02:30:26PM] Error: Cannot call GetReference() on a None object, aborting function call
stack:
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.DisableEscape() - "DialogueVore.psc" Line 118
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.Fragment_0() - "TIF__DisableEscapeSpeaker.psc" Line 5
[05/06/2021 - 02:30:26PM] Error: devourmentmanager.DisableEscape(Error: F1 == None)
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
<unknown self>.logging.assertNotNone() - "Logging.psc" Line 120
[DevourmentManager (FE00196A)].devourmentmanager.DisableEscape() - "DevourmentManager.psc" Line 2655
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.DisableEscape() - "DialogueVore.psc" Line 121
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.Fragment_0() - "TIF__DisableEscapeSpeaker.psc" Line 5
[05/06/2021 - 02:30:26PM] Error: devourmentmanager.VoreConsent(Error: F1 == None)
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
<unknown self>.logging.assertNotNone() - "Logging.psc" Line 120
[DevourmentManager (FE00196A)].devourmentmanager.VoreConsent() - "DevourmentManager.psc" Line 2672
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.DisableEscape() - "DialogueVore.psc" Line 124
[topic info FE001B82 on quest DevourmentDialog (FE001C47)].TIF__DisableEscapeSpeaker.Fragment_0() - "TIF__DisableEscapeSpeaker.psc" Line 5
[05/06/2021 - 02:30:27PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 5)
[05/06/2021 - 02:30:30PM] Error: Cannot call DialogQuest() on a None object, aborting function call
stack:
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.LethalDisable() - "DialogueVore.psc" Line 162
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.Fragment_0() - "TIF__LethalDisableSpeaker.psc" Line 5
[05/06/2021 - 02:30:30PM] Error: Cannot call DialogPredAlias() on a None object, aborting function call
stack:
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.LethalDisable() - "DialogueVore.psc" Line 162
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.Fragment_0() - "TIF__LethalDisableSpeaker.psc" Line 5
[05/06/2021 - 02:30:30PM] Error: Cannot call GetReference() on a None object, aborting function call
stack:
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.LethalDisable() - "DialogueVore.psc" Line 162
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.Fragment_0() - "TIF__LethalDisableSpeaker.psc" Line 5
[05/06/2021 - 02:30:30PM] Error: Cannot call DialogQuest() on a None object, aborting function call
stack:
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.LethalDisable() - "DialogueVore.psc" Line 163
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.Fragment_0() - "TIF__LethalDisableSpeaker.psc" Line 5
[05/06/2021 - 02:30:30PM] Error: Cannot call DialogPreyAlias() on a None object, aborting function call
stack:
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.LethalDisable() - "DialogueVore.psc" Line 163
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.Fragment_0() - "TIF__LethalDisableSpeaker.psc" Line 5
[05/06/2021 - 02:30:30PM] Error: Cannot call GetReference() on a None object, aborting function call
stack:
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.LethalDisable() - "DialogueVore.psc" Line 163
[topic info FE001B85 on quest DevourmentDialog (FE001C47)].TIF__LethalDisableSpeaker.Fragment_0() - "TIF__LethalDisableSpeaker.psc" Line 5
[05/06/2021 - 02:30:30PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 6)
[05/06/2021 - 02:30:36PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Dialogue initiated.)
[05/06/2021 - 02:30:37PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 1)
[05/06/2021 - 02:30:40PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 2)
[05/06/2021 - 02:30:42PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 3)
[05/06/2021 - 02:30:44PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 4)
[05/06/2021 - 02:30:46PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 5)
[05/06/2021 - 02:30:49PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 6)
[05/06/2021 - 02:30:51PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 7)
[05/06/2021 - 02:30:53PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 8 )
[05/06/2021 - 02:30:55PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 9)
[05/06/2021 - 02:30:57PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 10)
[05/06/2021 - 02:31:00PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 11)
[05/06/2021 - 02:31:02PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 12)
[05/06/2021 - 02:31:04PM] devourmentdialog.DoDialog_PlayerAndPrey(Silah 0x4F005907, Waiting for dialog to terminate 13)
[05/06/2021 - 02:31:05PM] Error: Cannot call DialogQuest() on a None object, aborting function call
stack:
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Escape() - "DialogueVore.psc" Line 91
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Fragment_0() - "TIF__EscapeSpeaker.psc" Line 8
[05/06/2021 - 02:31:05PM] Error: Cannot call DialogPredAlias() on a None object, aborting function call
stack:
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Escape() - "DialogueVore.psc" Line 91
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Fragment_0() - "TIF__EscapeSpeaker.psc" Line 8
[05/06/2021 - 02:31:05PM] Error: Cannot call GetReference() on a None object, aborting function call
stack:
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Escape() - "DialogueVore.psc" Line 91
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Fragment_0() - "TIF__EscapeSpeaker.psc" Line 8
[05/06/2021 - 02:31:05PM] Error: Cannot call DialogQuest() on a None object, aborting function call
stack:
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Escape() - "DialogueVore.psc" Line 92
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Fragment_0() - "TIF__EscapeSpeaker.psc" Line 8
[05/06/2021 - 02:31:05PM] Error: Cannot call DialogPreyAlias() on a None object, aborting function call
stack:
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Escape() - "DialogueVore.psc" Line 92
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Fragment_0() - "TIF__EscapeSpeaker.psc" Line 8
[05/06/2021 - 02:31:05PM] Error: Cannot call GetReference() on a None object, aborting function call
stack:
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Escape() - "DialogueVore.psc" Line 92
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Fragment_0() - "TIF__EscapeSpeaker.psc" Line 8
[05/06/2021 - 02:31:05PM] Error: devourmentmanager.ForceEscape(Error: F1 == None)
stack:
<unknown self>.Debug.TraceStack() - "<native>" Line ?
<unknown self>.logging.assertNotNone() - "Logging.psc" Line 120
[DevourmentManager (FE00196A)].devourmentmanager.ForceEscape() - "DevourmentManager.psc" Line 2689
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Escape() - "DialogueVore.psc" Line 95
[topic info FE0018E8 on quest DevourmentDialog (FE001C47)].TIF__EscapeSpeaker.Fragment_0() - "TIF__EscapeSpeaker.psc" Line 8

Edit#1: has to edit the 'waiting for dialog to terminate 8' cause the 8 ) without the space turns into 8)
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Re: Devourment Refactor

Postby markdf » Thu May 06, 2021 1:58 pm

Masxohn wrote:...

Okay, had some commands in the wrong order.
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Re: Devourment Refactor

Postby samblackborn » Thu May 06, 2021 3:45 pm

i dont see animal bellies
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Re: Devourment Refactor

Postby jokerert1 » Thu May 06, 2021 7:03 pm

Is there a way to get tattoos which are on the belly onto the equipable belly ?
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Re: Devourment Refactor

Postby markdf » Thu May 06, 2021 7:13 pm

jokerert1 wrote:Is there a way to get tattoos which are on the belly onto the equipable belly ?

No. For that you would need to disable the equippable bellies and use one of the bodies that has a belly slider.
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Re: Devourment Refactor

Postby jokerert1 » Thu May 06, 2021 7:19 pm

markdf wrote:
jokerert1 wrote:Is there a way to get tattoos which are on the belly onto the equipable belly ?

No. For that you would need to disable the equippable bellies and use one of the bodies that has a belly slider.


Ok thanks.
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Re: Devourment Refactor

Postby CacameAwemedinade » Thu May 06, 2021 7:25 pm

After a bit of testing, it looks like the new version doesn't allocate items to their boluses (boli?) correctly.

With item defecation and "defecate clothing" on, the equipment bolus will only appear correctly when the prey was swallowed alive. Swallowed corpses do produce an equipment bolus, but it is empty, resulting in the items being absorbed along with the body. It is probably also worth noting that live prey, when digested, also produce this empty bolus along with the properly full one.
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Re: Devourment Refactor

Postby rcwarfare » Thu May 06, 2021 7:46 pm

markdf wrote:
rcwarfare wrote:
Ralmar wrote:Correcting my earlier post, it seems that when I've set the hotkey, after a certain amount of time when I use it I just teleport back to the last house of mine I used. This is very strange. Will continue testing.


I'm getting a similar thing. I've never used the hotkeys though, and it teleports me to different places I've been recently. Sometimes the inside of a dungeon/building/room entrance, sometimes to the outside of it. And the location it teleports to will change, but not sure why it changes. A couple times it stopped happening, but would soon be back.

I've never been able to replicate this.

Have you been previously digested using BecomeYourKiller or Phylactery when this happens?


Nope, I've never used either of those features.

Also as a clarification thing this sometimes occurs when I use the "Vore" power, but mostly happens when I use the "Defecate" power.
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Re: Devourment Refactor

Postby markdf » Thu May 06, 2021 9:58 pm

rcwarfare wrote:Nope, I've never used either of those features.

Also as a clarification thing this sometimes occurs when I use the "Vore" power, but mostly happens when I use the "Defecate" power.

Are you using Frostfall, Frostbite, or CC Survival Mode? And by any chance are you ending up near a brazier, fireplace, or other heat source?
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Re: Devourment Refactor

Postby rcwarfare » Thu May 06, 2021 10:09 pm

Are you using Frostfall, Frostbite, or CC Survival Mode? And by any chance are you ending up near a brazier, fireplace, or other heat source?[/quote]

No, I don't have those mods, and it's always to some sort of entrance. It seems like it's usually either the bit where you come into a building, or on the exit of a cave. Sometimes it will just teleport me a few feet to the door, and I'll be able to hear the door opening sound.
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Re: Devourment Refactor

Postby BelowAverageCat » Thu May 06, 2021 11:25 pm

rcwarfare wrote: No, I don't have those mods, and it's always to some sort of entrance. It seems like it's usually either the bit where you come into a building, or on the exit of a cave. Sometimes it will just teleport me a few feet to the door, and I'll be able to hear the door opening sound.


I've had the fast travel thing happen to me as well, it happened whenever I used defecate with easy wheel while in first person. I haven't tried it any other way because it didn't ever happen again whenever I just did that but in 3rd person, I also didn't think much of it because I thought it was just triggering my other mod that let me fast travel from most locations such as indoors.
I've also noticed that whenever an npc is defecated with the feces option turned on, nothing actually drops and is just gone, same with other defected piles previously created prior to the newest update.


Unrelated to above, but would it be possible to choose which slot the equip belly goes to? I have an invisible helm mod that uses the same slot and unequips my helmet every time I swallow something.
It also happens even if I turn off the equip belly but only when swallowing something from empty, swallowing more things while full, like multiple corpses, doesn't keep unequiping the helmet though
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Re: Devourment Refactor

Postby markdf » Fri May 07, 2021 2:14 am

BelowAverageCat wrote:
rcwarfare wrote: No, I don't have those mods, and it's always to some sort of entrance. It seems like it's usually either the bit where you come into a building, or on the exit of a cave. Sometimes it will just teleport me a few feet to the door, and I'll be able to hear the door opening sound.


I've had the fast travel thing happen to me as well, it happened whenever I used defecate with easy wheel while in first person. I haven't tried it any other way because it didn't ever happen again whenever I just did that but in 3rd person, I also didn't think much of it because I thought it was just triggering my other mod that let me fast travel from most locations such as indoors.
I've also noticed that whenever an npc is defecated with the feces option turned on, nothing actually drops and is just gone, same with other defected piles previously created prior to the newest update.


Unrelated to above, but would it be possible to choose which slot the equip belly goes to? I have an invisible helm mod that uses the same slot and unequips my helmet every time I swallow something.
It also happens even if I turn off the equip belly but only when swallowing something from empty, swallowing more things while full, like multiple corpses, doesn't keep unequiping the helmet though

Okay, I think I may know why the mystery teleport is happening... I'll try a fix in the next update and we'll see if it helps.

I'll see what I can do about the unequipping when the equippable belly is disabled.

As for the remains piles -- does this still happen with a new save?
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