feauxen wrote:So I'm replaying the game to get a Jacob that heals and I've noticed a few bugs. First, in the neighbor girl scene there's a few old 2D pictures of Pri, which I honestly didn't mind but seemed unintentional given that similar pictures elsewhere have all been updated. They did feature Pri with a textbox though, and were unique to that specific interaction as far as I can tell. I can see how they'd slip under the radar, that's not a scene I'd ever think to replay.
Second, and much more seriously, there's something of a debug plant in the game. If you interact with the right face of the plant vase to the upper left of the vore club table (walk straight left from Jennifer and press enter) in the cafeteria, the Neko and Jennifer will spontaneously disappear. What's more, aside from the quest journal failing to update, the game treats the two as though they've been vored for the most part and you can start the redhead's vore path right away instead of having to wait until you've actually eaten her friends. I checked, and if you talk to the neko before hitting the plant, you can still play through the clubhouse scenes as normal. Notably though, if you don't talk to the Neko before executing the glitch you CANNOT access the clubhouse and thus CANNOT access either Jennifer or the Neko's scenes. You can't even go into Jennifer's tent on the beach. In other words, two vore scenes are permanently locked to you, and a third (as well as possibly a fourth depending on how you count the neighbor prerequisite) is only available because the bug is merciful and strange. Pray you don't accidentally save in that broken state, the save file will be permanently broken. (I may or may not have done this by accident while I was savescumming and playing with what actually caused the bug. Fortunately I didn't lose much progress...but if I'd saved the vore club for later in the game I would NOT have been happy about that little mistake. I'm still kind of upset but I got back to where I was in about five minutes of dialogue skipping.)
Anyway, I've sequence broken the game without losing out on any vore scenes, so I'm officially done poking this bug. It's cost me enough time already. Don't ask how I found it, and definitely don't ask how long it took me to realize that the plant was at fault and it wasn't anything to do with talking to Jennifer at all. The answers to both questions are embarrassing.
I've quoted my last post because I don't know if this glitch is related or not, but I did encounter it in the save file where I talked to the neko girl and then executed the glitch (thus enabling a full quest log) so it's possible.
Other potential causes are that the first time I entered Leah's house (she's the little girl who feeds you her brother, sister, mother, and friends) I had live prey in my stomach (specifically the 'little pred' and even more specifically her plus her half-digested mother.) Unfortunately I saved after discovering this glitch before realizing it was definitely a glitch for reasons I'll get to later.
The glitch is pretty simple, I've not yet so much as talked to Leah within her house but I can go into her backyard and play 'hide and seek' with her friends so long as I buy her apple juice. EDIT: actually the door to her shed stays locked even though she stole my juice and I'm told to progress further in her story. Not as much of a sequence break as I thought. Still weird though.) Also, because my stomach was full Leah wasn't showing up in the front room of her house. By the time I'd gone to buy apple juice I'd finished digestion and habitually hit save to make sure I didn't lose the quest log update. Then I saw Leah in the front room of her house when I got back and recalled that, no, you never went to the backyard during Leah's storyline until the very end. So I played a hunch, didn't talk to front-room-Leah and went out to the backyard. Wouldn't you know it, she was in both places at the same time, and even accepted the apple juice.
So either that plant I slapped yesterday is a professional sequence breaker or there's just no lock on the backyard even when there should be on new 2.0 saves. At the very least, Leah shouldn't be standing in two places at once and definitely shouldn't be halfway through helping me eat her friends before even extending the offer to let me eat them in the first place. I just wish I knew for sure that my bugged save was to blame, but given how long I'd have to spent getting to Leah's house on a non-bugged save I sadly cannot be bothered to check. Replaying the game once is already tedious enough when I have to go back through the story (the puzzles are just tedious the second time through and there is no. goddamn. cutscene skip button. And the dialogue text just
keeps
pausing and then unskippably moving...really...slow...all...of...the...sudden...
It's nice flavor the first time through the game, maybe, but even then I remember being bugged by it. Though ironically if I wasn't in the habit of mashing enter as I talked to NPCs I would never have accidentally mashed enter as I walked into the plant and discovered that (this?) bug in the first place.
Silver lining?
No, it's not a silver lining. The inconsistent way the dialogue progresses means I can't just double-tap every text box to skip it and thus skillfully avoid re-talking to that same NPC that just fork-fed me 17 paragraphs of I-don't-care-I-heard-you-the-second-time-please shut-up. And at that point it's a self-perpetuating cycle of misery.
This was supposed to be a bug report, but I've digressed into a complaint about the tedious dialogue. I wish I could say I regretted that. As a sidenote, a nice way to preserve the ponderous dialogue the first time through and make sure that us in-a-hurry folk are happy too is to put in a separate button that fast-forwards dialogue AND ONLY DIALOGUE so that you don't ever accidentally mash your way through a, 'no I'm not hungry' prompt again. Or worse, mash your way through a, 'yeah I wanted to eat her, no really I'm sure of it this time' prompt when you never actually meant to talk to that person you already ate in in the first place. Replaying vore scenes without having to save scum is nice and one of my favorite features of this game that I wish other games had. Dealing with a full belly when I had someone else in mind to eat is not so nice, especially when I'm not near one of the screen transitions that progresses digestion. (Come to think of it, are those supposed to be there or is this another bug?)