this is the main inventory, in the center you have the intestines which will obviously change based on what species/gender you are. to the left you have stats, an explanation of them in order descending is
name: name of the creature
class: what class the creature has (changing combat/vore skills)
???: Thats supposed to be attack but it's not rendering right or something
thicc: how thicc the character is, will change based on how much you eat. rather than doing it dynamically like I had hoped, your character will evolve like a pokemon when they gain enough "thicc points"
weight: determines how large a creature is, changes based on species/thiccness.
species: what species your character will be, adding a lot of typical fantasy creatures, most of which are based off the monster girl wiki. upcoming demo will only have human and possibly slime because that seems easy to code
cap: short for capacity, the maximum amount of weight you can have in your stomach. (thought that would make more sense than having a creature cap)
vore: determines your capacity and also acid no longer cycles through your system, once it is used it needs to be regenerated, so this also determines both the speed at which acid generates and the potency of said acid
ability: a random ability assigned to each character.
this is the sort of gameplay you can expect, a top down dungeon crawling adventure. on the right there you can see your active party, which right now is just that sideways V I'm using as a placeholder. clicking on the blue orb will bring up stats and the inventory of that character.
so yeah, theres that. I don't want to put dates on anything because I'm horrible at underestimating the amount of work needed to complete projects, so demo will maybe sometime before the end of next month? if you have any questions/comments/suggestions I'd love to hear them.
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