Magic School version 0.3.6 GUI added!

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

What do you want worked on the most?

More variety in messages
280
21%
Quest/relationship system
357
27%
Increased types of characters (as of writing this only students and teachers)
133
10%
Other types of transformations
157
12%
More bodytypes
166
12%
Improve launcher (dorms editor, add blacklist to editor etc)
180
14%
Score system to keep track of what you're accomplished
60
5%
 
Total votes : 1333

Re: Magic School version 0.3.5 GUI added!

Postby genericusername » Mon Apr 05, 2021 4:19 pm

replicated wrote:
genericusername wrote:Characters with Pure and Horny will no longer put characters who aren't their crush in their vagina.


While for Pure this makes sense and I fully support, it doesn't make sense to me for Horny to work in this manner, at least not without there being an alternate trait that does the same thing without requiring a crush on the target.

I had been using Horny, before this, to increase the amount of insertion overall, something I can't really do with it locking insertion to crushes.


Sorry, I didn't phrase that correctly. Should be "Characters with BOTH Pure and Horny". If they had both they were putting noncrush characters in their vagina/penis.

Silhouette wrote:I've been experiencing a lot of errors in the new hotfix, although I am not altogether certain it is strictly the new hotfix, as I also added a lot more characters since last time. Things sometimes go well until the game trips over an Event, and generates an error. Sometimes the error clears up. Sometimes it doesn't. It also seems to happen more frequently when more items are set to false on the blacklist. As it is, it is almost impossible to play without everything on the blacklist set to true, besides teachers and scat.

Code: Select all
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
        at com.company.Character.decideWhere(Character.java:1951)
        at com.company.Setup.nextHour(Setup.java:3366)
        at com.company.MainGUI$35.actionPerformed(MainGUI.java:1550)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)


That's.. weird. The line that's giving the error in that error message isn't really one that should ever throw an error, since the error is getting a character's anus shrunkLocation. The only thing I could think of that could cause that error is a character not having one of shrunkLocationsHuman/Centaur/Slime. If that's the case that character may be what's causing other errors you're experiencing since the game isn't really designed for someone to not be given a shrunkLocation bodytype. I'm not getting any errors no matter what combination of things I block in blacklist.txt.
Silhouette wrote:Also, I noticed a lot of inexplicable movement for some time now since the GUI was implemented, but I am not sure how much of it is omissions of events that don't make it into the right-side pane. Basically, you'll be in one girl, but suddenly in another one without any explanation or note. Sometimes it is explainable (you can see the previous girl has been shrunken by the current one, so there is presumably just an filtered out event) and other times it just seems random.

Yeah, I've noticed it too. Unfortunately I may need to restructure how my messages work if I want to fix it. I have a slight fix done for next update, but some issues with messages not showing correctly can still occur when you're inside a girl inside a girl.
genericusername
Somewhat familiar
 
Posts: 157
Joined: Sun May 04, 2014 1:33 am

Re: Magic School version 0.3.6 GUI added!

Postby Silhouette » Tue Apr 06, 2021 7:19 am

That checks out. Looks like one of the changes was having an issue and human got removed. That's been corrected.

There's less errors, now, but we still see some pop up here and there.

Code: Select all
Error: Quetzalcoatl of the Aztecs has 9 shrunk, thinks she has 10
ERROR Quetzalcoatl of the Aztecs tries get reachable shrunken Ishtar  of Uruk NULL shrunklocation
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
        at com.company.Character.getReachableShrunken(Character.java:986)
        at com.company.Character.decideAction(Character.java:805)
        at com.company.Setup.event(Setup.java:2849)
        at com.company.Character.doEvents(Character.java:1774)
        at com.company.Setup.nextHour(Setup.java:3329)
        at com.company.MainGUI$35.actionPerformed(MainGUI.java:1550)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)


Code: Select all
Error: Ishtar  of Uruk has 0 shrunk, thinks she has 2
ERROR Ishtar  of Uruk tries get reachable shrunken Quetzalcoatl of the Aztecs NULL shrunklocation
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
        at com.company.Character.getReachableShrunken(Character.java:986)
        at com.company.Character.decideAction(Character.java:805)
        at com.company.Setup.event(Setup.java:2849)
        at com.company.Character.doEvents(Character.java:1774)
        at com.company.Setup.nextHour(Setup.java:3329)
        at com.company.MainGUI$35.actionPerformed(MainGUI.java:1550)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$500(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)


I checked these two characters, and both seem to have shrunkLocationsHuman. Not really sure what is going on there, other than they seem to be getting confused about the amount of girls they have at any given time.

Also, I'm sure this is probably no longer an issue, as it was from the previous version prior to the hotfix; I've tested the "Have Sex" function via first- and third party experience. First Party works the smoothest, so far, as it moves girls around as you'd expect, although if you either of the shrink commands, they stay in effect until after you end sex. Third party seems to happen, but as there are no messages at the moment, you never see it happening except for outside the command prompt window. Also, there's no movement of girls and there does tend to be a lot of putting people into pockets instead of it, oddly enough.

Doesn't seem to occur at all now in the third-party experience after the hotfix, but I'm sure that'll all get sorted out. =)
User avatar
Silhouette
Participator
 
Posts: 183
Joined: Wed Nov 29, 2006 12:00 am

Re: Magic School version 0.3.6 GUI added!

Postby Whoishe » Mon Apr 12, 2021 10:15 pm

so in sex options any chance to switch the position of this to head-breast-nethers? it feels kinda awkward on the position where they are right now.
Whoishe
Been posting for a bit
 
Posts: 43
Joined: Fri Sep 11, 2015 6:39 pm

Re: Magic School version 0.3.6 GUI added!

Postby ccccccccccc » Sun May 02, 2021 3:58 am

This game is amazing and great idea and work
but I just joined discord and the first thing I saw is "game abandoned" by someone else
creator said his cpu died and he got a replacement and new update would be out at 13/4 but no response since then
I hope he/she can come back and update on what happened and continue this game
take all time you want but please update us if you decide to discontinue or do other stuff
I am Chinese.
I know some English.
I may ask for permission to translate or post your game or article on some Chinese forum.
Thank you.
User avatar
ccccccccccc
New to the forum
 
Posts: 7
Joined: Tue Jul 01, 2014 4:27 am

Re: Magic School version 0.3.6 GUI added!

Postby SputnikDX » Mon May 24, 2021 3:46 am

Also curious if this is actually completely dead.
User avatar
SputnikDX
Participator
 
Posts: 211
Joined: Thu Apr 10, 2008 11:00 pm

Re: Magic School version 0.3.6 GUI added!

Postby Whoishe » Mon May 24, 2021 9:41 am

SputnikDX wrote:Also curious if this is actually completely dead.

hope not, its far too fun to end. with that being written any one knows any fun in-game tricks?
Whoishe
Been posting for a bit
 
Posts: 43
Joined: Fri Sep 11, 2015 6:39 pm

Re: Magic School version 0.3.6 GUI added!

Postby DollyFailFail » Fri Jun 11, 2021 1:52 pm

Generic has made contact on the Discord, he's just been having a bad time in life for a while and he's been unable to find the motivation to work. He's currently trying to get back into working on the game but can't confirm when any update will actually happen.
Heyyyy! I don't think we've met before. I'm just your average Punk Girl ehehehe!!
User avatar
DollyFailFail
Intermediate Vorarephile
 
Posts: 500
Joined: Mon Dec 31, 2012 12:07 pm

Re: Magic School version 0.3.6 GUI added!

Postby Whoishe » Fri Jun 11, 2021 5:25 pm

well I hope everything comes out ok for him, its not easy going for a rough patch in life, I wonder if we can help somehow for good luck
Whoishe
Been posting for a bit
 
Posts: 43
Joined: Fri Sep 11, 2015 6:39 pm

Re: Magic School version 0.3.6 GUI added!

Postby DarkDragonage » Sun Jun 27, 2021 6:36 am

Hey, is there save option? Because i don't know how to save this game. Will it be added?
DarkDragonage
New to the forum
 
Posts: 1
Joined: Thu Mar 28, 2019 5:35 pm

Re: Magic School version 0.3.6 GUI added!

Postby addonexus369 » Tue Jun 29, 2021 11:01 am

DarkDragonage wrote:Hey, is there save option? Because i don't know how to save this game. Will it be added?


There is currently no way to save reading up a bit a user stated that the creator Generic has not been feeling well and may or may not be working on the game so can really say if it will be added or not
Predator or Prey, Which are you?
User avatar
addonexus369
Been posting for a bit
 
Posts: 52
Joined: Sat Jul 21, 2012 12:45 pm
Location: Marietta,GA USA

Re: Magic School version 0.3.6 GUI added!

Postby DollyFailFail » Fri Jul 30, 2021 6:11 pm

addonexus369 wrote:There is currently no way to save reading up a bit a user stated that the creator Generic has not been feeling well and may or may not be working on the game so can really say if it will be added or not

So, the creator has come back, and is now able to work on coding full time again.

However, Magic Schools code was kind of a mess, too much of a mess to go through fixing without losing motivation, so he's starting up a new game using the already written text for all the abilities and such. It will be more of a combat focused game, with RPG style mechanics.

It's going to have not only exactly as much customization, but even more, such as the ability to create your own moves and classes for your characters.
Heyyyy! I don't think we've met before. I'm just your average Punk Girl ehehehe!!
User avatar
DollyFailFail
Intermediate Vorarephile
 
Posts: 500
Joined: Mon Dec 31, 2012 12:07 pm

Re: Magic School version 0.3.6 GUI added!

Postby thevoremorpher07 » Fri Jul 30, 2021 9:51 pm

So i have a question how can i actually add my created characters in i can't seem to click on dorm or start at the very beginning of the game what gives? :silly:
User avatar
thevoremorpher07
Somewhat familiar
 
Posts: 90
Joined: Wed Jun 19, 2013 2:06 am

Re: Magic School version 0.3.6 GUI added!

Postby Xexy » Fri Jul 30, 2021 10:26 pm

thevoremorpher07 wrote:So i have a question how can i actually add my created characters in i can't seem to click on dorm or start at the very beginning of the game what gives? :silly:


If none of the dorms show up then you probably have an error within one of your character files.
If you use the runjava.bat it will tell you what the error is.

such as
http://i.prntscr.com/RD8PZ2hVQzyfq_EHRHOhRA.png
User avatar
Xexy
Been posting for a bit
 
Posts: 58
Joined: Fri Sep 02, 2016 4:25 pm

Re: Magic School version 0.3.6 GUI added!

Postby Whoishe » Mon Aug 02, 2021 10:20 pm

thetrashman wrote:how do i fix it it won't let me play at all

can you send a screenshot of what happens? or more details?
Whoishe
Been posting for a bit
 
Posts: 43
Joined: Fri Sep 11, 2015 6:39 pm

Re: Magic School version 0.3.6 GUI added!

Postby Dotsu » Tue Aug 03, 2021 4:34 am

DollyFailFail wrote:
addonexus369 wrote:There is currently no way to save reading up a bit a user stated that the creator Generic has not been feeling well and may or may not be working on the game so can really say if it will be added or not

So, the creator has come back, and is now able to work on coding full time again.

However, Magic Schools code was kind of a mess, too much of a mess to go through fixing without losing motivation, so he's starting up a new game using the already written text for all the abilities and such. It will be more of a combat focused game, with RPG style mechanics.

It's going to have not only exactly as much customization, but even more, such as the ability to create your own moves and classes for your characters.


Interesting i wonder if they will post their new game on ekas as well.
Матрешка!

I am Dotsu your local thigh addict.
User avatar
Dotsu
Participator
 
Posts: 246
Joined: Sun Jul 19, 2020 8:31 am

Re: Magic School version 0.3.6 GUI added!

Postby genericusername » Tue Aug 03, 2021 11:06 am

Dotsu wrote:
DollyFailFail wrote:
addonexus369 wrote:There is currently no way to save reading up a bit a user stated that the creator Generic has not been feeling well and may or may not be working on the game so can really say if it will be added or not

So, the creator has come back, and is now able to work on coding full time again.

However, Magic Schools code was kind of a mess, too much of a mess to go through fixing without losing motivation, so he's starting up a new game using the already written text for all the abilities and such. It will be more of a combat focused game, with RPG style mechanics.

It's going to have not only exactly as much customization, but even more, such as the ability to create your own moves and classes for your characters.


Interesting i wonder if they will post their new game on ekas as well.


Yep, it will be posted here. Hoping for an 8/8 initial release.
genericusername
Somewhat familiar
 
Posts: 157
Joined: Sun May 04, 2014 1:33 am

Re: Magic School version 0.3.6 GUI added!

Postby DegenOtaku » Tue Aug 03, 2021 11:32 am

Damn. That actually sounds really good. Looking forward to it.
User avatar
DegenOtaku
New to the forum
 
Posts: 13
Joined: Fri Feb 26, 2021 10:43 pm

Re: Magic School version 0.3.6 GUI added!

Postby Dotsu » Wed Aug 04, 2021 1:10 am

genericusername wrote:
Yep, it will be posted here. Hoping for an 8/8 initial release.


Sounds awesome keep up the awesome work! as someone who uses java an how you have a very linux freindly game i love your work! i cant wait.

BTW thanks for the linux compatibility even if not planned.
Матрешка!

I am Dotsu your local thigh addict.
User avatar
Dotsu
Participator
 
Posts: 246
Joined: Sun Jul 19, 2020 8:31 am

Re: Magic School version 0.3.6 GUI added!

Postby Whoishe » Sat Aug 07, 2021 3:29 pm

thetrashman wrote:how do you use the rope


you used on the people with lower power or if the are shrunk you gotta shrink the rope but be on the look out for the feat "escape artist" they will get out of it
Whoishe
Been posting for a bit
 
Posts: 43
Joined: Fri Sep 11, 2015 6:39 pm

Re: Magic School version 0.3.6 GUI added!

Postby mike69 » Mon Sep 27, 2021 10:38 am

Hopefully we can get another update on the creator this was a great game ^.~
User avatar
mike69
New to the forum
 
Posts: 1
Joined: Tue Aug 09, 2011 3:14 pm

PreviousNext

Return to Vore game