Datstrudel wrote:The problem with character customization is all the instances that they refer to you with male pronouns and stuff. I’m not sure how to go about that.
There's a way to do this: You can start the game with a script that prompts the player to choose to play as a male or female character. On the game's back end, you can have a series of string variables for pronouns: player.heshe, player.hishers, player.himher, etc, among other terms like "bro/sis," "guy/gal" that you'll need. When the player selects a given option, the game sets those variables to whatever is appropriate for the chosen gender; i.e. selecting "Male" will set player.heshe to "he."
Now, let's have a little confirmation message, such as "When people talk about you, they will call you '[pronoun].'" We can do this by printing the following expression: "When people talk about you, they will call you \"" + player.himher + ".\"" Make sure it's an expression in the "print" script.
Attached is an example "game" that
should work, just to show you what I mean. Check the game's start script for how it works.