LittleSlimy wrote:Ok so I have no idea how this works, so I shall gonna say a dumb thing.
Can't they make it part of the Devourment Refactor Scripts, so they dev of this mod copy paste in it, with each new version of the mod?
So they work to make the mod more steady, and here we make more dialogue for willing preys stuff?
So I 100% could do this. That isn't the issue that's at hand here. The way that dialogue works here is fundamentally different from the way that it works in Refactor, and is - in my opinion - a much better system. No shade to Mark, he's doing incredible work. Dialogue just isn't the priority for him, so he's mainly just using a somewhat improved but still very similar system as the very original Devourment. This does have the unfortunate issue that you cannot use the two dialogue sets simultaneously, but if I have my way, I'm hoping to just swallow up all the other dialogue and have it use my system. Not as in like I'm trying to conquer all the other mods and stuff, I just think I have a very cool system put together that can do a lot more stuff, and that I think people would appreciate using.
If your issue is specifically with using the H key (Idk, you might just have a vendetta against certain letters) you can change it to G in the MCM. Of course you'd also need to change the key in Refactor
from G, otherwise crazy shit will happen.
SillyLilBug wrote:I know your plate is pretty full atm, but I was curious if you'd consider making enhanced burps and bellies compatible with Refactor at some point? There were a couple little details I miss that refactor either doesn't have or don't work as well. For example, a stomach gurgle sound effect used to play based on whether a predator accepted your offer to be their prey. If they were hungry it was a big growl and if not, it was a smaller one like they were full and processing the last of something else to accompany the dialog stating they were full. Or maybe there's a way to incorporate a sound effect in a similar way to Devourment Dialogue 3.0?
Oh, interesting. So actually that wasn't a feature of Burps and Bellies, it was a feature of the main dialogue mod that wasn't really
intentional. Basically, whenever you'd ask someone something, it would run a script to decide whether the NPC woud say yes or no. But that script is part of a piece of dialogue, and normally you'd have to have the NPC say something to run it. But you can have a line play audio to conceal the dialogue and just run a script, so I literally just picked the "Gurgle" sound effect from DFAM and used it to conceal when I was running scripts. So actually, it wasn't an indicator of them being hungry or full, etc, it was completely random. I eventually discovered that there were silent audio files in the game that were there for the exact same thing, so I replaced the gurgles with that.
But, that's actually a very fun idea, and something that would be fairly easy to implement honestly. So I think I could probably do something closer to what you're actually saying (sounds indicating the NPC's hunger). I think the biggest thing would just be sourcing the audio files.