Mono path[0] =
Mono config path =
Initialize engine version: 2020.1.15f1 (97d0ae02d19d)
[Subsystems] Discovering subsystems at path
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor: (null)
VRAM: 2988 MB
Driver: 27.21.14.6109
Begin MonoManager ReloadAssembly
- Completed reload, in 0.071 seconds
OnLevelWasLoaded was found on AssetBundleManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 364)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.663300 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGetUpd (System.String input) [0x00087] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at AssetBundleManager+<LoadUpdateFile>d__22.MoveNext () [0x0007b] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.RunGet (System.String input) [0x00079] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at AssetBundleManager+<LoadDataFile>d__26.MoveNext () [0x0008b] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <b64e81ac65b8452c80861646887fc5c9>:0
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.checkCurVer (System.String series, System.String name) [0x0002f] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at MenuLevelBlock.DownloadLevel () [0x00015] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <93fa18a443e349658522afcab8600052>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.checkCurVer (System.String series, System.String name) [0x0002f] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at MenuLevelBlock.DownloadLevel () [0x00015] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <93fa18a443e349658522afcab8600052>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at AssetBundleManager.checkCurVer (System.String series, System.String name) [0x0002f] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at MenuLevelBlock.DownloadLevel () [0x00015] in <8c61b3adcfc74cef8d09adfd7ea7485c>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <b64e81ac65b8452c80861646887fc5c9>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <93fa18a443e349658522afcab8600052>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <93fa18a443e349658522afcab8600052>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
Setting up 2 worker threads for Enlighten.
Thread -> id: 60e0 -> priority: 1
Thread -> id: 3938 -> priority: 1