Unknown wrote:It could work, but the console versions of RPG Maker can't use any custom assets (so, no images, no custom spritework, etc.) All the vore-related action would pretty much have to be text based. You also can't use a lot of the fancy script tools, which prevents a lot of cool things you might have tried.
That's not entirely true. Depending on what you want to be making, the limitations can be a really good source for creativity (look at pretty much every good gameboy/nes game). I made (admittedly about half of) a macro/micro exploration game using primarily default assets. I used roofing tiles and such to essentially paint a body. And although for internals I think I did use outside assets, there
is a vore tileset in rpgmaker, I believe, and if you get creative you can use stuff like vines to paint a picture if you want. Look at what you have and built from there.
If a text is the only way to get across what you want to convey, maybe switch to a text adventure. It's easier to make and the main focus of your project will be just as strong. However, if you think you can use the tiles to paint the picture you want (because pictures and a world to explore are the biggest pluses of rpgmaker) get experimental and use that!