Island 0.6.1 (Dec 15 2020)

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What do you want to see in 0.6?

More enemies
203
43%
More descriptions for current enemies
68
14%
More biomes
12
3%
More events
71
15%
Overhauled Character progression
69
15%
Stronger gameplay loop
46
10%
 
Total votes : 469

Re: Island 0.6.1 (Dec 15 2020)

Postby Vizix » Tue Dec 29, 2020 12:02 am

fireball3643 wrote:It seems the download link doesnt work anymore. The mega page says the file was removed.


Looks like it works when I check, let me know if you're still seeing this.
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Re: Island 0.6.1 (Dec 15 2020)

Postby Aickavon12 » Sat Jan 02, 2021 1:27 am

where is the dragon at?
This song is dedicated to Eka.

Never gonna give you up! Never Gonna let you down! Never gonna run around, desert you!
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Re: Island 0.6.1 (Dec 15 2020)

Postby Etherthedrake » Sat Jan 02, 2021 10:17 am

Aickavon12 wrote:where is the dragon at?

Topaz Dragoness, you mean? Rare chance to show up in the caves, you have to really be there for a bit.. Or just get lucky. Grey tiles are the ones you want.
Hey! I'm just a dessert mouse.
"humans boring. Endo best. Dragons awesome."
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Re: Island 0.6.1 (Dec 15 2020)

Postby CrimsonDragonKing » Sun Jan 24, 2021 11:59 am

This game is awesome ^^ Keep up the good work! I can't wait for the next update
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Re: Island 0.6.1 (Dec 15 2020)

Postby HavocLordX » Mon Jan 25, 2021 3:33 am

Next Update Arriving Shortly? [Sorry About Necroposting]

But I've REALLY been Curious about Development Progress? Is the Next Update Coming Along?
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Re: Island 0.6.1 (Dec 15 2020)

Postby AkaFudo » Fri Mar 05, 2021 5:00 pm

I hope this project isn't dead, I really enjoy the game!
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Re: Island 0.6.1 (Dec 15 2020)

Postby oga760 » Sun Aug 01, 2021 5:28 am

Some news???
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Re: Island 0.6.1 (Dec 15 2020)

Postby Vizix » Sun Aug 01, 2021 2:09 pm

I feel like from a technical side it is completed, I'm generally don't write or draw so there hasn't been more content to add.
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Re: Island 0.6.1 (Dec 15 2020)

Postby HavocLordX » Mon Aug 02, 2021 12:43 pm

Vizix wrote:I feel like from a technical side it is completed, I'm generally don't write or draw so there hasn't been more content to add.


Just don't forget the Panther Girl, Amazoness, and Kobold Girl...Oh yeah, the Slimegirl Animations too.
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Re: Island 0.6.1 (Dec 15 2020)

Postby AkaFudo » Wed Aug 04, 2021 1:23 pm

Vizix wrote:I feel like from a technical side it is completed, I'm generally don't write or draw so there hasn't been more content to add.


That's true, but it would be great if the girls that do not have a sprite yet would at least get one or even an animation. ^^;
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Re: Island 0.6.1 (Dec 15 2020)

Postby Vizix » Wed Aug 04, 2021 10:07 pm

I don't really have an animator I am working with right now. If someone wants to contribute though I am more than willing to talk with them and my DMs are open.
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Re: Island 0.6.1 (Dec 15 2020)

Postby SquishySofty » Thu Aug 05, 2021 4:18 pm

Got a chance to play this game. It's really fun, and it isn't very noob-friendly at early levels (Most monsters, especially the Huntress, will end your run if you don't know how to manage your stamina). 8O

I love some of the enemy's animation, which gave me some inspiration for my pixel art/animation stuff. ❤
The only issue(s) is that there is no "End condition" whenever a battle reach it's conclusion. Like one of the enemy's reaction when the player escapes, or whenever the player have defeated the enemy. Otherwise, It just ended so abruptly. ... Unless if you already fixed that, then forget all of this I said before. :lol:

Aside from resting, there is no way to check your stats in game or the enemy's stats (If you defeated/met at least one enemy type) without going in the .json files.

This feels like cheating, but Pressing R in the middle of an enemy encounter would automatically act like a 100% success Flee button, regardless if you're grappled or not (As long if you're not at 0 health).

Last is that I jumped in playing the game with no knowledge, and I was beaten up for a solid 6 times with no tutorials, hints, or keyboard shortcuts. I apparently figured everything out by reading some of the earlier posts and changelogs. ^^;

Anyways, I'm glad that this game isn't dead, because I love it so much ❤
Not feeling so well, don't expect much of me...
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Re: Island 0.6.1 (Dec 15 2020)

Postby Vizix » Wed Aug 11, 2021 3:58 pm

Yeah I should probably put a write up / tutorial readme haha. I would guess the huntress and the giantess are probably the biggest run enders. I gotta credit @LusciousRandomness for the great pixel art. Pressing R does reset your run though, meaning you are starting a new game; the player gains stats from winning battles. Thanks for the kind words and if you ever want to get some art in the game feel free to reach out. :)
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Re: Island 0.6.1 (Dec 15 2020)

Postby wenqing4u » Fri Mar 25, 2022 12:23 pm

gonna wait for the update
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Re: Island 0.6.1 (Dec 15 2020)

Postby Souliguide » Tue Nov 22, 2022 5:54 am

Is this still going? Cuz this totally deserves to continue.
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Re: Island 0.6.1 (Dec 15 2020)

Postby Etherthedrake » Tue Nov 22, 2022 5:47 pm

Holy, now that's a necropost alright. That said, let me get to my point:

To be fair, anyone can contribute to the list, whether with art or encounters. The game is STILL easily moddable, the question is whether anyone wants to do that. I might return to make a few more things for this (even try my hand at a sprite for the topaz dragoness, which might end up with.. different quality) if there's enough interest... naturally, only adding stuff in my comfort zone since I feel shaky in writing things I'm not familiar with.
Hey! I'm just a dessert mouse.
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Re: Island 0.6.1 (Dec 15 2020)

Postby Souliguide » Wed Nov 23, 2022 11:30 am

Well, I can help with writing alright.
But I cant do a thing about pixel art. ^^;
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Re: Island 0.6.1 (Dec 15 2020)

Postby XzsoltikaX » Tue May 02, 2023 1:19 pm

How can you add custom enemies to this?
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Re: Island 0.6.1 (Dec 15 2020)

Postby Dragonlord » Tue May 02, 2023 4:13 pm

I can't seem to get the game to start, is there some program I need or something to do to get it to run?
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Re: Island 0.6.1 (Dec 15 2020)

Postby Vizix » Thu May 04, 2023 9:28 pm

XzsoltikaX wrote:How can you add custom enemies to this?

Yeah you put them in <main_folder>/Island_Data/StreamingAssets/ in .json format like the other enemies. Then you need to add a battle event for them in the event arrays (like marsh_event_array) just need is_battle to be true and the percentage to be > 0.
Dragonlord wrote:I can't seem to get the game to start, is there some program I need or something to do to get it to run?

No it's just an exe it should work on your system.
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