Night of Vice Demo

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Re: Night of Vice Demo

Postby DirtyMac » Mon Aug 24, 2020 3:24 pm

isthetaste wrote:This is a great base to build your game off of, it's looking great. What framework did you use?

You're probably already aware, but I was able to glitch myself into the wall :3


Can you please explain what lead to this? I thought I fixed this?
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Re: Night of Vice Demo

Postby DirtyMac » Mon Aug 24, 2020 5:01 pm

PotatoFarmer wrote:Also on a random note, how long would you say it'll take for the game to be completed?

That I can't honestly say. I do hope to get this this done this year, but that is no means a guarantee. ^^;
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Re: Night of Vice Demo

Postby isthetaste » Wed Aug 26, 2020 11:24 am

DirtyMac wrote:
isthetaste wrote:You're probably already aware, but I was able to glitch myself into the wall :3


Can you please explain what lead to this? I thought I fixed this?


I was in the bathroom opening the bottom stall when I kind of slid into the space between the walls.

edit: I tried to recreate the bug with keyboard controls and couldn't. Using mouse click controls I was able to reproduce the bug no problem.
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Re: Night of Vice Demo

Postby liam123 » Thu Aug 27, 2020 4:46 am

isthetaste wrote:
DirtyMac wrote:
isthetaste wrote:You're probably already aware, but I was able to glitch myself into the wall :3


Can you please explain what lead to this? I thought I fixed this?


I was in the bathroom opening the bottom stall when I kind of slid into the space between the walls.

edit: I tried to recreate the bug with keyboard controls and couldn't. Using mouse click controls I was able to reproduce the bug no problem.


i looked into this and it looks like its just a wall tile lacks a solid hitbox on one side that would normally stop the player from climbing on said tile

Spoiler: show
bug 1.png
bug 2.png


the images in the spoiler above show where the spot is in the first floor bathroom

edit 1: the same case happens for the second floor bathroom after testing

edit 2: last edit as this bug is now fixed i advise people who see this message here to disregard it now
Last edited by liam123 on Wed Sep 09, 2020 5:39 am, edited 1 time in total.
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Re: Night of Vice Demo

Postby DirtyMac » Sun Aug 30, 2020 1:02 am

Ah. Okay. Should probably fix that sometime in future, even if not game breaking from the looks of it.
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Re: Night of Vice Demo

Postby Nayko93 » Sun Aug 30, 2020 7:57 pm

if I can give you a advice , remove the text tipping sound please , it's annoying
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Re: Night of Vice Demo

Postby AnonymousRandomAnon » Mon Aug 31, 2020 4:33 am

OP needs screencaps. I aint downloadin' no 500mb game blind.
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Re: Night of Vice Demo

Postby AMCJavelin » Tue Sep 08, 2020 12:36 am

I really liked this and I'm eager to see more of it :)
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Re: Night of Vice Demo

Postby Enteresting » Tue Sep 08, 2020 4:04 pm

I'm absolutely loving this Demo. Great battle concept with changes to the fight based on what you do, and it's not too difficult to win.

Only thing I'll ask is, will it be possible for there to be other types of Vore, and if any of your characters can Devour the enemy?
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Re: Night of Vice Demo

Postby liam123 » Wed Sep 09, 2020 5:42 am

i don't know if this is a bug or not as of writing this but the hungry hare seems to no longer drop the voracious formula after beating her
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Re: Night of Vice Demo

Postby AnonymousRandomAnon » Wed Sep 09, 2020 10:17 am

OP needs gameplay screenshots. I don't download blind.
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Re: Night of Vice Demo

Postby MillyObouldra » Wed Sep 09, 2020 11:17 am

AnonymousRandomAnon wrote:OP needs gameplay screenshots. I don't download blind.


Yes, well perhaps not everything revolves around the needs of one anonymous user on an internet porn directive, hm? You've said your piece so either take the plunge or wait. Mac's probably a busy person.

Speaking of, i like where this is going. Combat is pretty well balanced and i like that you can summon more party members if you feel you need them. Removal of the randomiser was a good choice, at least in my opinion, stops getting enemies i don't particularly enjoy in favour of picking those i do, saves time having to walki in and out every time i got an unwanted patron. I'm intrigued to see where you go with this, especially if it involves more... 'interesting' combat encounters. It's a damn good start, and you better believe i have the page flagged so i can keep up with progress. It's nice to see something like this being made, especially when i've been fond of your work for a while, so i hope this project goes well for you. Fingers crossed. <3
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Re: Night of Vice Demo

Postby Talon13 » Thu Sep 10, 2020 1:07 pm

MillyObouldra wrote:
AnonymousRandomAnon wrote:OP needs gameplay screenshots. I don't download blind.


Yes, well perhaps not everything revolves around the needs of one anonymous user on an internet porn directive, hm? You've said your piece so either take the plunge or wait. Mac's probably a busy person.

No screenshots are a totally reasonable expectation. I mean I only found about this because I put "game" in the search bar before it got a thread here
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Re: Night of Vice Demo

Postby AnonymousRandomAnon » Sat Sep 12, 2020 3:31 am

MillyObouldra wrote:
AnonymousRandomAnon wrote:OP needs gameplay screenshots. I don't download blind.


Yes, well perhaps not everything revolves around the needs of one anonymous user on an internet porn directive, hm? You've said your piece so either take the plunge or wait. Mac's probably a busy person.

Speaking of, i like where this is going. Combat is pretty well balanced and i like that you can summon more party members if you feel you need them. Removal of the randomiser was a good choice, at least in my opinion, stops getting enemies i don't particularly enjoy in favour of picking those i do, saves time having to walki in and out every time i got an unwanted patron. I'm intrigued to see where you go with this, especially if it involves more... 'interesting' combat encounters. It's a damn good start, and you better believe i have the page flagged so i can keep up with progress. It's nice to see something like this being made, especially when i've been fond of your work for a while, so i hope this project goes well for you. Fingers crossed. <3


As rude as this is going to sound, it takes less time for the dev to screencap and upload a pic of the game than the time it took you to write that post; you put more effort into your post than the dev *didn't*.

I'm mostly picky about games having screencaps because there's a quadrillion RPG Maker fetish games that have 99.999% stock assets, and I'm tired of downloading games and hoping it'll be literally anything else, only to be smacked in the face by stock assets and one or two pieces of custom art that (usually) wasn't worth the effort.
(I also complain about fetish lists, but the dev has that covered. :) )
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Re: Night of Vice Demo

Postby MillyObouldra » Sat Sep 12, 2020 3:53 am

You know what, that's totally fair. Just came off a little dickish originally, so I kinda went all white knight. Thanks for explaining n such. In this case you'll be glad to know I don't think I've seen a single stock asset in here, even the text font is non-stock, and there's some obvious effort put in, even if it is a demo. Worth a try if nothing else~
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Re: Night of Vice Demo

Postby DirtyMac » Wed Sep 16, 2020 6:43 pm

May have a point here. I'll need to find time to work on this again between commissions to load some screenshots. As far as stock, Everything image based is so far replaced or edited to fit the thick border flat color style I'm trying to pull off. Only thing still from the default is most of the audio. I may be able to make pretty pictures, but I sure don't know squat about audio. XD
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Re: Night of Vice Demo

Postby Unicornwill » Thu Sep 17, 2020 11:26 pm

so i noticed that youve made a series of enemies that are not in the lists, bosses if you will, in the img enemies file. I'm curious, how does one get to these bosses, as i did every listable enemy at least once.
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Re: Night of Vice Demo

Postby DirtyMac » Sat Oct 31, 2020 2:30 am

Unicornwill wrote:so i noticed that youve made a series of enemies that are not in the lists, bosses if you will, in the img enemies file. I'm curious, how does one get to these bosses, as i did every listable enemy at least once.


Sorry for the late reply. Had a busy month and a half. As to your answer, this is still in the demo, so facing the bosses aren't possible yet, the will once I release a version of the game with more map exploration. as a side note.

Update on something I feel you might want to know if still interested.

I'm not sure if I can fully realize transformation capabilities for the party, at least not fully. This issue may stem to a lot of states actually.

Since I have specific graphics to apply to players and enemies, and a plugin used to call those graphics, I don't think they're is a way to have overlapping states, since it seems to confuse the plugin, or override the last graphic, and use the recent afflicted state as such. I did mitigate this mostly with some states, mainly pregnant, eaten, and bondage, which I made those afflicted with them immune to other states, but the other remaining ones lack that any realistic excuse to not have overlaying states.

So, if I want to keep TF in, and maybe even other kinks, I' might have to make it so that different states, or at least certain ones, can't stack. What do you guys think? Anyone familiar with RPG Maker MV know how to handle such things?
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Re: Night of Vice Demo

Postby Enteresting » Sat Oct 31, 2020 7:43 am

DirtyMac wrote:
Unicornwill wrote:so i noticed that youve made a series of enemies that are not in the lists, bosses if you will, in the img enemies file. I'm curious, how does one get to these bosses, as i did every listable enemy at least once.


Sorry for the late reply. Had a busy month and a half. As to your answer, this is still in the demo, so facing the bosses aren't possible yet, the will once I release a version of the game with more map exploration. as a side note.

Update on something I feel you might want to know if still interested.

I'm not sure if I can fully realize transformation capabilities for the party, at least not fully. This issue may stem to a lot of states actually.

Since I have specific graphics to apply to players and enemies, and a plugin used to call those graphics, I don't think they're is a way to have overlapping states, since it seems to confuse the plugin, or override the last graphic, and use the recent afflicted state as such. I did mitigate this mostly with some states, mainly pregnant, eaten, and bondage, which I made those afflicted with them immune to other states, but the other remaining ones lack that any realistic excuse to not have overlaying states.

So, if I want to keep TF in, and maybe even other kinks, I' might have to make it so that different states, or at least certain ones, can't stack. What do you guys think? Anyone familiar with RPG Maker MV know how to handle such things?


The only real way I can see you making transformed characters is if you make a new class that has the attributes you're going for, and then have an item change the person to that class when used on them.
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Re: Night of Vice Demo

Postby Wollffett » Mon Nov 02, 2020 12:16 pm

Really like the game one thing I did notice though was about the Vore attack I almost always succeeded in struggling and escaping and they never tried to Vore more than one
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