bees123 wrote: Hi! This is a good idea, but unfortunately the Sims 4 engine wouldn't allow for that. The problem is that all in-game sliders can be set to 0 or 1, with 0.5 being halfway. Currently the recommended slider for this mod is Kirax's Huge-Remake, as that is about the size of a person. So when a Sim is:
- eaten, slider is set to 1
- regurgitated, slider is set to 0
- digested, slider is decreased by 0.025 every 15 game-minutes to 0
In order to get multiprey working, I'd have to either increase the slider to 2 (which is currently impossible) or use a different slider that goes further, eg. a slider that's 4x as big as the current one, and make the Eaten state increase the slider by 0.25. The problem with this is that if people want more than 4 prey, a bigger slider will be needed. The problem with BOTH of these is that as the sliders get larger, they look more jagged, as is the nature of a Sim's limited polygons
Thanks for the suggestion though, they're always welcome and I'm sure your idea could work if Macro/Micro interactions are added!!
I think I follow what you are saying, from what I understand (and please correct me if I am wrong) the slider is following the Kirax's Huge-Remake slider and getting and setting values from that slider as events are triggered. As you stated the belly would get bigger with more people inside, but I was mostly speaking in terms of capacity rather than size.
Like would it be physically possible (in terms of in game scripts) to have 2 or more people
without the belly getting bigger (and using suspension of disbelief on the size of the belly). From what I believe (and again please do correct me if I am wrong), currently you have it so the Belly slider is used to see if the Pred sim has eaten, or can eat sims, if the belly is greater than 0 then they already have someone inside their belly and can't eat someone else. If the belly is at 0 then they can eat. The item suggestion was in the assumption that it may be used to keep track of the prey sims eaten, regurgitated, and digestion states rather than the slider. (still assuming the item idea is possible to even implement in the sims)
In terms of size, though the belly won't be as massive as it "should be" with 2 or more people assuming more people could be inside it would affect how the digestion would reduce the belly slider. Such as if 1 sim is being digested, but 2 others are not than the decrease in size over time would need to change or arguably wouldn't change at all unless all prey are digested at once.
This all said my head is already spinning trying to think of logistical ways for this to work and may just be easier to wait and see if someone makes a slider mod that would make the belly larger than in Kirax's Huge-Remake.
Anyways thank you for responding back ^-^
On a side thought unrelated to the above, but wanted to share (and may have been asked or mentioned before, and I missed it >.>;), but has the Prey's body been considered to be a possible factor in the pred sims mass?
As an example say that a Chubby/large Prey is eaten and digested, verses a very thin prey. Would the Pred gain more from the more meaty prey than the thin one?