by Dragontamer2 » Sun Aug 30, 2020 11:41 am
so after Looking through everyone else's ideas, I would like to suggest modifiers.
someone suggested a random uncomfortable moodlet for indigestion, this is a good idea, but I think it would work better if there was a vore skill, & possibly a specialized digestion skill as well.
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Vore skill:
increased by successfully performing any vore related interaction (if the prey says no,or the pred fails to force them into stomach there is no increase)
10 possible levels
makes it easier to eat unwilling prey, but not 100% chance even at max level (replaces the checks for pred's fitness skill, but not the prey's fitness skill)
each level grants the pred extra control of their stomach, giving them the ability to either make their prey feel good or bad inside them.
reduces chances of accidental digestion
at max level, decreases strength of struggling prey, & indigestion uncomfortable moodlets when they appear
if you don't feel like adding 2 skills then digestion skill suggestions can be added to this
Digestion skill:
increased by digesting prey
15 possible levels
unwilling digestion is more likely to succeed
lowers chance of indigestion moodlet
need gains from digestion last longer with increased level
at max level, the need gains don't start decreasing until the belly slider reaches 0.
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also, is the charisma skill suggestion that I previously made going to be added in 1.6 or later?
random suggestions:
-apex pred trait should make it so that the struggling prey moodlet gives a happy buff instead of an uncomfortable one, & they can't get indigestion
-prey sims (if already part of household) should have the option to squirm or struggle when pred is clicked
-when prey starts struggling, the pred should play the animation that normally plays when a sim is very hungry, & the animation that is currently placed at every belly shrink during digestion should play when prey starts squirming
-pred sims should be able to eat & digest sims at work & high school even when the player doesn't follow them to work. (in the same way you can have them work hard, or socialize with coworkers)
-add a way for mermaids (and other sims as well I guess) to eat other sims while swimming (doesn't need animation... yet)
-if a body part is already at max value, the option to digest someone to it should be removed, at least on the pred side. If worded correctly, it could be rather funny to have the preysim be able to ask to be digested to a specific part, & the pred having to say no, because that part is already too big.
-add an interaction on the computer that allows a pred to search for prey on eka's portal, this would create a sim who comes to the current lot to be eaten by the pred. There could also be an "event" for this where the event activities are the desired activities of the prey sim. These could include, woohoo, flirting, kissing, stripping, etc. & of course vore & digestion. The prey could also wish to be digested to a specific body part, but since this doesn't fill the hunger meter, they would have to pay extra for this... (oh yeah forgot to mention, the prey sim has to pay for the service of being digested)
-if you remove the thing where digesting sims are transferred into the pred's household, it would be nice to make it so that if a pred sim digests the last person in a household, all of that household's funds are transferred to the pred's household, because the prey's household won't be needing them anymore.
Bug fixes:
-so I noticed that when a sim leaves the lot to go to work or high school, their hunger metre goes way down compared to where it would be had they not left. this works fine for normal meals, but it doesn't make much sense for a pred to be starving when they still have an almost completely full belly. (ie. they started digestion right before leaving for work or school, & need to eat almost immediately after returning home
- when you switch to a different household while digestion is happening, the slider gets locked in place. Until you can figure out a way to make it keep running while the pred sim is off lot, or in a different household, having it revert to zero in these scenarios would work as a temporary fix.
I think that this also happens when you travel to a new lot without taking the pred with you.
-Try to find a way to fix the vore belly going away when sim switches to mermaid form. I know that pregnant mermaids keep their pregnant belly when switching forms, so it should be possible
Misc suggestion:
just in case someone who knows how to do custom animations stumbles upon this thread, you should put something on the first post that says what animations are needed currently, & what ones will be needed later on down the road.