Sims 4 Vore Mod (Update: Sept 4th, Alpha 1.8)

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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby NekoYuki » Sat Jun 20, 2020 11:39 am

Can we get a gif or two, or some images of this in action?
Ask to see my various OC and world setting
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby bees123 » Sat Jun 20, 2020 1:25 pm

NekoYuki Will do, I'll put a video link on the first post in a sec
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby LadyLyreste » Sat Jun 20, 2020 1:26 pm

Off to a fantastic start, and I don't envy you the headaches that EA puts modders through! Couple short and sweet ideas though, maybe have pred sims play the belching animation that's tied to selecting the 'gluttony' perk after swallowing someone?
It'd also be fun for the 'ate someone' moodlet to unlock the same belly interactions that second and third trimester do, with belly rubs and such interactions being options interacting with other sims!
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby grim667 » Sat Jun 20, 2020 2:38 pm

bees123 wrote:If there's two, you've probably got two package/ts4script files installed


sadly no.. had that bug sence the first install of your mod sadly.. most likely though a glitch in my game to be honest.. I'ts nothing major but everything else seems working at the moment.
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby Sunete » Sat Jun 20, 2020 4:37 pm

Is there any potential for accidental digestion with this mod? A sim going to bed with a full belly, for example, having a chance to digest their prey?
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby bees123 » Sat Jun 20, 2020 5:13 pm

I'm just gonna say, as a bit of a catch-all for most feature-related questions - Possibly, once the mod is out of Alpha. I see Alpha as a core-feature stage, ie. the first things you think of when you hear "vore mod". Additional features such as other vore types, special interactions etc. are more of a Beta thing so I'll browse through this thread again once it's at that stage
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby bees123 » Sat Jun 20, 2020 5:19 pm

grim667 wrote:
bees123 wrote:If there's two, you've probably got two package/ts4script files installed


sadly no.. had that bug sence the first install of your mod sadly.. most likely though a glitch in my game to be honest.. I'ts nothing major but everything else seems working at the moment.

You sure you didn't install two XML injector scripts? I know a lot of other mods rely on that
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby bees123 » Sat Jun 20, 2020 5:37 pm

LadyLyreste wrote:maybe have pred sims play the belching animation that's tied to selecting the 'gluttony' perk after swallowing someone?

Unfortunately, I don't think it's possible to access the CAS idle animations. I could use the belch animation from the Parenthood game pack, but that'd probably make it a requirement for the mod
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby NeedADispenserHere » Sat Jun 20, 2020 7:51 pm

Oh, I'm hyped about this ! Can't wait for fatal options to be a thing.
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby Turbotowns » Sun Jun 21, 2020 8:33 am

LET'S FUCKING GOOOOOOOOOO!!!!!
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby MrSinister1990 » Sun Jun 21, 2020 12:21 pm

Can you eat more than 1 person at a time?
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby bees123 » Sun Jun 21, 2020 5:25 pm

MrSinister1990 wrote:Can you eat more than 1 person at a time?

Atm, technically yes but the belly won't grow further, and until I can figure out how to go beyond the max slider I'll have to code it to have no multiprey for now
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby Kinkirin » Sun Jun 21, 2020 5:59 pm

You are doing god's work. Thank you so much for making this mod, I'm excited to see it develop!
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby kirax12 » Sun Jun 21, 2020 6:47 pm

bees123 wrote:
LadyLyreste wrote:maybe have pred sims play the belching animation that's tied to selecting the 'gluttony' perk after swallowing someone?

Unfortunately, I don't think it's possible to access the CAS idle animations. I could use the belch animation from the Parenthood game pack, but that'd probably make it a requirement for the mod

Andrew's Pose Player is able to access all the CAS animations (the glutton/foodie animation is called "a_CAS_trait_foodie_x") but I'm not sure if it uses any special functions which this mod can't.

I found that the duplicate "Ask to Eat" option disappears after I removed the XML tester package, so I recommend that if anyone else is seeing duplicates.

There also seems to be a bug with the belly when the sim has a kirax slider value greater than the minimum and then eats another sim. It grows way bigger than the slider's maximum. If you go into CAS you can decrease from that size but not increase back up to it. This continues even after Regurgitate resets the slider to the minimum value. It only seems to stop after going into CAS and setting the kirax slider to the minimum for all active household sims. Now I know you're all thinking "bigger is better!" but it's not very consistent so I'd be curious to see if anyone else can figure out what's going on.

Buggy size
Capture.JPG

Expected size
Capture1.JPG
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby bees123 » Mon Jun 22, 2020 1:19 pm

Ah yeah, I imagine that's caused by the sliders taking that as the new 0 when the script runs. Easy fix is just don't tweak the sliders in CAS, but I'll try and find a way to fix it
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby kirax12 » Mon Jun 22, 2020 4:46 pm

Hmm, perhaps you could quickly reset the belly to 0 before the increase. Not sure if people will be okay with the quick in/out change but it would prevent size issues until a more graceful solution is found.
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby Gutlover » Mon Jun 22, 2020 11:37 pm

I wonder if digestion, and toilet use is doable along with some sort of reincarnation/unbirth system.

Also can you do an option that uses the smaller vanilla pregnant belly? I know it doesn't match well with vore, but to me it looks better.

And just a suggestion, you might want to change the ghost type to water, because its the closest to an acid death.

All and all this is a great start. I might just have to make room on my hard drive so I can download Sims4 again.
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby RealZikik » Tue Jun 23, 2020 12:09 am

I followed the directions but I'm having trouble getting this to work. I'm not getting any vore options in game.
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby NeedADispenserHere » Tue Jun 23, 2020 1:05 am

RealZikik wrote:I followed the directions but I'm having trouble getting this to work. I'm not getting any vore options in game.


Did you allow the Script mods to take effect, from "Others" menu, from your game options ?
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Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby RealZikik » Tue Jun 23, 2020 1:19 am

NeedADispenserHere wrote:
RealZikik wrote:I followed the directions but I'm having trouble getting this to work. I'm not getting any vore options in game.


Did you allow the Script mods to take effect, from "Others" menu, from your game options ?


Yes.
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