Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Forum for the Vore games, and other downloads
Forum rules
For instruction on how to add games to our download section, click here

Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby Darksteelrob » Tue Jun 23, 2020 1:23 pm

ive downloaded the stuff, so i can try it out later
User avatar
Darksteelrob
Been posting for a bit
 
Posts: 21
Joined: Mon Jun 17, 2019 10:57 am

Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby Darksteelrob » Tue Jun 23, 2020 3:42 pm

ive got it working and a screen shot but im not sure on how to add it
User avatar
Darksteelrob
Been posting for a bit
 
Posts: 21
Joined: Mon Jun 17, 2019 10:57 am

Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby as123 » Tue Jun 23, 2020 9:55 pm

I can't use the regurgitate option
as123
New to the forum
 
Posts: 1
Joined: Mon May 06, 2019 3:02 pm

Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby RealZikik » Wed Jun 24, 2020 12:13 am

Seems to be working after relaunching the game.
User avatar
RealZikik
Somewhat familiar
 
Posts: 66
Joined: Sat Aug 27, 2016 10:56 pm

Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby bees123 » Wed Jun 24, 2020 12:14 pm

Gutlover wrote:I wonder if digestion, and toilet use is doable along with some sort of reincarnation/unbirth system.

Also can you do an option that uses the smaller vanilla pregnant belly? I know it doesn't match well with vore, but to me it looks better.

And just a suggestion, you might want to change the ghost type to water, because its the closest to an acid death.

All and all this is a great start. I might just have to make room on my hard drive so I can download Sims4 again.

Reincarnation could be difficult and glitchy, as if you reset the age of a Sim then the genetics system will change how they look as they grow up
Vanilla belly is possible, but would again be glitchy because of the default pregnancy system
The ghost is a custom ghost based on the vanilla old-age ghost because it's the only one that doesn't affect the game world, which makes more sense to me. The drowning ghost leaves puddles of water everywhere
as123 wrote:I can't use the regurgitate option

That option only shows if the Sim you're controlling has the Pred buff, and the targeted Sim has the Prey buff. Also, when you click it you have to wait a bit, as it's a Mixer interaction. That means that it's mixed into conversation, so once the previous interaction is done (including idle chitchat) it'll run the regurgitate interaction, making the controlled Sim vomit and the other become a not-ghost. If it still doesn't work, let me know with as much detail as you can provide
kirax12 wrote:Hmm, perhaps you could quickly reset the belly to 0 before the increase. Not sure if people will be okay with the quick in/out change but it would prevent size issues until a more graceful solution is found.

Found the issue, it wasn't checking if the sliders were already attached to the Sim before adding them which would probably cause many more issues in the future! I'll send the fix out with the next update
bees123
Been posting for a bit
 
Posts: 34
Joined: Thu Dec 14, 2017 6:38 pm

Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby Nornim » Mon Jun 29, 2020 11:45 pm

I was wondering if Sims would ever get a vore mod on here. Honestly, just the planned features sound great in my book. For conveyance, the only thing I can think of suggestion is vore satisfying vampire's thirst in one way or another. Looks great so far, finally the push I need to get back into playing the Sims.
User avatar
Nornim
Somewhat familiar
 
Posts: 106
Joined: Sun Mar 07, 2010 7:33 am
Location: Mount Doom

Re: Sims 4 Vore Mod (Update: June 20th, Alpha 1.1)

Postby Assassinmaster62 » Wed Jul 08, 2020 11:18 pm

Took some screenshots testing out Alpha 1.1 paired with Kirax's belly mesh and poses. I have to say I'm quite pleased with the progress this mod has been making.
07-07-20_10-20-04 AM.png
07-07-20_10-21-03 AM.png
07-07-20_10-21-39 AM.png
07-07-20_10-29-44 AM.png


I've been wanting a mod like this since Sims 2, so I'm happy this is officially a thing. I'm not big on modding (most I did was on Halo 1), but I did some digging in the Mood/Traits files using the command center and I came across some traits that might prove useful in development when it comes to the interactions.

For example, there are various *full* moods after eating different levels of cooked items depending on how well they're prepared. I'm sure some of those can be tailored in a specific way.

There's also a trait called "Forever Full" which reduces the hunger meter decay time by half. This could potentially be altered into Slow Metabolism or something. You could also apply a debuff titled "indigestion" and have the Sim's mood show as "Very Uncomfortable" as well.

Overall, bees123, fantastic job. This mod will be amazing.
User avatar
Assassinmaster62
New to the forum
 
Posts: 1
Joined: Tue Oct 07, 2008 11:00 pm

Previous

Return to Vore game

Who is online

Users browsing this forum: APADOX, CarnivorousVixen, deathsbane18, DevilTweek, Fairy, IWannaJerkIt, Jimmeyboy117, KaiBlade7777, kenny043033, KinkyFan, LuckyFreddy, maxicrack, Oxelix, peinf1, potatopops0324, realmemelard, ryjksrtus, stormhawk0, sunmen737, Tem1, Trubot527, ugme, vore2412