Hello all. This thread will be used to hold a variety of mods/addons I make for Fallout Vore. I'll try to keep them updated for compatibility as necessary!
Codsworth Context Vore
Is Codsworth your favorite companion? Do you just love having that friendly Mister Handy follow you around the Commonwealth? Well, I sure do, so I made this! I don't have an exact count, but there should be somewhere over one hundred new lines for the robot companion. Swallowing, digesting, he'll comment about it all!
Additionally, he'll now cooperate with context vore as a predator! You'll be able to talk to him after being eaten without any issues. On that note of predation, he also can now devour appropriate enemies after having some Nuka Acid. It may look like he's chopping them as usual, but rest assured he's trying to cram the rubbish of the Commonwealth inside his chassis.
For those of you that may still prefer a more humanoid companion, yet retaining all the charm of such a gentlemanly robot: This mod is perfectly compatible with Codsworth2Human! In fact, in some cases, I made sure to have different lines for whether or not he's human. The main bug of note seems to be that, particularly in the Mr. Handy body, his weapons might end up a little disorganized when switching or when he firsts gains his voracious abilities. A load or a body swap along with the removal of any visible weapons he may have seems to fix this.
Patch notes:
Sample screenshots:
Instructions: Whichever mod manager you use, make sure this mod comes after FalloutVore.esp. Otherwise, it won't replace the entries it needs to.
Download Link
If for some reason you still use Fallout Vore 2 with Voremersion 1.4.2, here is a compatible version for that: Download Link
Accidents Happen
Have you ever ever eaten someone-- non-lethally, mind you-- and then forgotten about them? Fallen asleep? Had too many drinks? What if you're "safely" eaten and your predator falls asleep? Currently, nothing would happen! But with this mod, all that changes. The digestive system is a dangerous place, and if you're not careful, accidents might happen!
To be clear, this includes a few additional ways for digestion to be triggered, possibly by accident. It's meant to be paired with either non-lethal devour or the context vore system in that regard. There's only a few mechanics thus far, but I'll put them in a spoiler should you want to try and surprise yourself (but really, as of 1.0.0, there's only about four ways to trigger it).
Also, as a note, right now it makes a slight edit to FV_ConsumptionRegistryScript, so if there's ever an update to that in Fallout Vore proper, this mod would disregard that. Just a note for future versions, though I'll try to keep it updated with regards to that.
Patch notes:
Sample screenshots: Sorry, none for this one! There's no real visual additions besides a notification if you digested anyone in your sleep. Everything's just mechanical additions, otherwise!
Mechanics present:
Instructions: Whichever mod manager you use, make sure this mod comes after FalloutVore.esp. Otherwise, it won't replace the entries it needs to.
Download Link
If for some reason you still use Fallout Vore 2 with Voremersion 1.4.2, here is a compatible version for that: Download Link
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Feel free to leave comments, requests, suggestions, etc. throughout this thread! I'll keep an eye on it.