Nomad_Zeke wrote:Those have mostly been assigned already. In the current iteration most ambiguous enemies are 'male' - but in future revisions it'll be much more like what you're saying with customized toggles. I should know, I compiled that for Maroy. See the Trello board for most current classifications, which as of the whatever-upcoming-revision is decided upon (presuming they all are used as such) can be any combination of: Town NPC, Male, Female, Genderless, Bats, Hornet, Zombie, Skeleton, Undead, Worm , Beast, Reptile, Eye, Slime, Construct, Plant, Ambient, Fish, Insect, Flying, Mimic, Projectile, Boss
Also - I couldnt' find it for Calamity, but if someone had a source with monster IDs and such I could jump-start on that for future work.
You won't find source for Calamity; it isn't open source. Furthermore, modded NPC, item, and projectile IDs are not constant and have to be handled a different way than vanilla IDs. There exist tools to make this easier (one such tool is the mod "Which Mod Is This From?", specifically its technical names feature for tiles, NPCs, and items), but that's not the point.
I'm working on preliminary tums, vore dialogue, and other such things for a few Calamity entities (namely, Cirrus and the Bandit) for the next update, although I imagine Maroy wants most of 'em to wait until Voraria itself is in a more complete state.
Patience is a virtue, friend. There are arguably bigger fish to fry than othermod compat at the moment.