by BoxxFoxx » Wed Jun 17, 2020 9:05 am
My old Extension mod for Voremersion wasn't really abandoned as such. It was under a total rewrite shortly before 3.0 was fully released. It was in contention for much of 3.0's development, as it turns out Carreau and I have vastly differing philosophies on development. That's fine, I had to get over myself. But that did mean that creatures didn't make it. My old mod does not work with 3.0 for what should be obvious reasons. 3.0 is effectively a new mod, my old extension doesn't recognize it, nor can it be easily patched or altered to do so and given that everyone has now moved on, I don't think there's much of a point in maintaining it. The old extension died, it was outmoded and the plan to bring it into 3.0 mainline didn't work out.
My extension would require a complete and total rebuild from scratch for 3.0. I have said before in this thread that I do not plan to make another creature addon for 3.0, but that all my assets are free for use so long as credit is given, I bundled source scripts in the download and all projects are included. I have been debating making a standalone creature vore mod with soft compatibility with 3.0 for some time. Do not take that as a promise or guarantee. I am investigating some more flashy things I can make, if i'm successful then you may see something from me but spending a bunch of time to remake something just to achieve the exact same level of visual flair we had before isn't of interest to me.
As for "Will 3.0 work with playable creature mods" that strongly depends on two things. I investigated these a while back after someone reported playing with them. They all make altered copies of the vanilla creature race in question with some player control strings enabled. They borrow the vanilla weapons, so PlayableDeathclaw will use the weapon "UnarmedDeathclaw" when you swing. Delts new creature vore mod for 3.0 should be adding an enchantment to that weapon to allow it to initiate Vore, which would carry over to the playable creature mods. So that's point #1.
Point #2 is just how badly FoVore3.0's registry will heave when you ram a creature predator down it. It will likely give you some Papyrus log spam and lag for a moment but it will likely work. As for if the visual bellies work, all you need is a BodySlide Project with a Deathclaw body in it and the correct slider names. There should be two, coldsteel giant belly and vore prey belly. If the Bodyslide Project has both those and you build it with Morphs enabled, it should work. I think Delts download might have a Deathclaw body with those sliders in it. If not, you could also go rip out the Bodyslide data from my old mod and use that.
I also go by Gaz