Whisper92 wrote:I read the OP, do you have a more specific idea of what will be in the next update?
Secondly, i’m more interested in option 1, focusing on the new abilities rather than levels. I get it that there are some complaints about the two levels, but this is just a testbed at this point, and I feel that creating a new level would be justified if the addition of new attributes to the game necessitated a different environment. New enemy does sound cool, tho.
That's about my thought as well - option 1 was the winner though so good news!
As for the update, this one unfortunately won't be all too exciting as it's a lot more groundwork stuff for future content, but by and large this should be the last one of those updates (at least where almost all of the update is under the hood stuff). The main goals of the update is to basically get the game into a full "built" state, where all further updates are essentially adding new content rather than establishing base mechanics and systems (for the large part). A real important thing to do early on, as adding this stuff in with all sorts of other content would be a nightmare and just asking to have to redo all sorts of things.
For the specifics, the number one thing that needs to be done is the addition of menus of all sorts - pause menus, settings menus, inventory menus, shop menus, etc. The game itself needs to be pausable (as any game should), with settings/preferences menus for things like volume, sfx, and toggling things like the generation of bones and whatnot. Inventory menus will be needed to see player status and named status effects, as well as accessing consumable items and upgrades. Additionally, most of the main in game UI will be getting overhauled/reworked, along with the addition of status effect icons. Making sound location based is also a goal so all audio is no longer centered (i.e. something makes a noise on the left side of the screen, you hear it in your left ear). Then finally the charged melee attacks and a command burp ability to lure enemies, and ofc new tiles/sprites and the half fullness/post digestion state.
Turbotowns wrote:I hope there'll be some human enemies that can eat us(after all, WE can eat them, and we're human!).
The later/higher tier station crew will all be capable of it!
ladre wrote:i rather see more alien or monster enemies
fun to watch
There will be plenty more of these too!
ThiccPred wrote:Are there any mods for the game?
Not currently no - other than providing the full project files for people to essentially make different versions of the game with (which I'm a little hesitant on currently for various reasons, not to mention it would be impossible to run more than one "mod" at once), I'm not sure of a way to have the game load external mod files alongside the base game and have things just work - making a game moddable is a bit of a process. I do plan to look into it further down the road because mods would be excellent to have, but not for a while. Additionally with the game undergoing updates under the hood as massive as they are now insofar as changing base mechanics systems and scripts with such significance, mods wouldn't just have to be updated to be maintained with new game versions, they'd have to be rebuilt from the ground up.