Unbridled Hedonism V9F
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Unbridled Hedonism V7D
Patch 7E released. Only a few minor bug fixes here but I finished rounding out the vore settings, so I figured I'd go ahead and upload it.
7E:
Added a 'Escape rate' slider to the game settings, affecting the odds of struggle and violent struggle actions. Can be used to change their effectiveness, or make them completely ineffective.
Added a 'Pred Conviction' slider to the game settings, basically reflecting how much a predator intending to digest someone will stick to their plan. Setting it high makes them unlikely, to agree to a Beg or Convince to spare, setting it low makes it more likely than now.
With those that should pretty much round out the vore settings for now, with the possible exception for controlling the digest rate.
Added an 'unyielding' trait that makes the pred automatically refuse PreyBeg and PreyConvinceToSpare, though it acts normally to asking to be let out when it's not digesting someone.
The Beg check odds are no longer affected by changing the Pred Ask Bias.
Fix for the weight gain text listing the amount gained before the multipliers set in the settings. It was changing by the correct amount but the text it was giving as results was off.
Preds with the full tour trait now only move prey if the bowels are empty, or are already set to the correct digestion mode. (Would potentially stop digesting or start digesting prey unintentionally before)
Fixed the text on Prey willingness to reflect the fact that the prey willingness thing is an option instead of fixed at a specific value.
7E:
Added a 'Escape rate' slider to the game settings, affecting the odds of struggle and violent struggle actions. Can be used to change their effectiveness, or make them completely ineffective.
Added a 'Pred Conviction' slider to the game settings, basically reflecting how much a predator intending to digest someone will stick to their plan. Setting it high makes them unlikely, to agree to a Beg or Convince to spare, setting it low makes it more likely than now.
With those that should pretty much round out the vore settings for now, with the possible exception for controlling the digest rate.
Added an 'unyielding' trait that makes the pred automatically refuse PreyBeg and PreyConvinceToSpare, though it acts normally to asking to be let out when it's not digesting someone.
The Beg check odds are no longer affected by changing the Pred Ask Bias.
Fix for the weight gain text listing the amount gained before the multipliers set in the settings. It was changing by the correct amount but the text it was giving as results was off.
Preds with the full tour trait now only move prey if the bowels are empty, or are already set to the correct digestion mode. (Would potentially stop digesting or start digesting prey unintentionally before)
Fixed the text on Prey willingness to reflect the fact that the prey willingness thing is an option instead of fixed at a specific value.
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Aurilika - Advanced Vorarephile
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Re: Unbridled Hedonism V7E
Has anyone put together any good image sets? I've been messing around trying to make a few and they are pretty fun!
- SteveTheBear
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Re: Unbridled Hedonism V7E
SteveTheBear wrote:Has anyone put together any good image sets? I've been messing around trying to make a few and they are pretty fun!
I've got a set of 50 mostly complete characters. Wouldn't mind more packs being passed around though to add to those rookie numbers
Creator of the Stellaris Vore mod
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Ouroborus - Been posting for a bit
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Re: Unbridled Hedonism V7E
I've only managed to put 15 or so together! But I haven't worked out how to do unique interactions with them (if that is even possible) so they are just image sets at the moment
- SteveTheBear
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Re: Unbridled Hedonism V7E
Question, what's an 'image' in the context of Unbridled?
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RhinoSalt - Been posting for a bit
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Re: Unbridled Hedonism V7E
You can assign images to characters if the image and character share a name, and you can have images for they're horny, full, or eaten as well. Check in Streaming assets, there is a folder with an example character there
Creator of the Stellaris Vore mod
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Ouroborus - Been posting for a bit
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Re: Unbridled Hedonism V7D
Aurilika wrote:Added a 'Pred Conviction' slider to the game settings, basically reflecting how much a predator intending to digest someone will stick to their plan. Setting it high makes them unlikely, to agree to a Beg or Convince to spare, setting it low makes it more likely than now.
I feel like that should be on an individual basis.
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Turbotowns - ???
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Re: Unbridled Hedonism V7E
RhinoSalt wrote:Question, what's an 'image' in the context of Unbridled?
Basically image that can be shown in the character profile in game (Recommended dimension size should be 200 x 200 or 300 x 300. Any size is fine to be fair.)
If the character in game matches with image name (In UnbridledHedonism_Data\StreamingAssets\Pictures) labeled as [Character], then the image profile will show up in game.
Here are the rest of the Image based names you can assign. Don't add brackets.
[Character]
[Character]-Eaten
[Character]-Full
[Character]-Horny
[Character]-HornyFull
[Character]-Dead
[Character]-Hungry
Example: Iroha-Full
Not feeling so well, don't expect much of me...
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SquishySofty - Intermediate Vorarephile
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Re: Unbridled Hedonism V7E
SquishySofty wrote:RhinoSalt wrote:Question, what's an 'image' in the context of Unbridled?
Basically image that can be shown in the character profile in game...()
Example: Iroha-Full
Intriguing, if not a bit of a hassle for the types of characters I'm meaning to use.
I have a distinct memory of finding the prepackaged Auri images in ~V4, so has this feature been implemented for a while?
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RhinoSalt - Been posting for a bit
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Re: Unbridled Hedonism V7D
Turbotowns wrote:Aurilika wrote:Added a 'Pred Conviction' slider to the game settings, basically reflecting how much a predator intending to digest someone will stick to their plan. Setting it high makes them unlikely, to agree to a Beg or Convince to spare, setting it low makes it more likely than now.
I feel like that should be on an individual basis.
Yeah, you're right it should probably also be an individual setting as well, or at the very least, a trait. Just wanted to get something in to give people a way to adjust it.
SquishySofty wrote:[Character]-HornyFull
Seems like a good place to mention, a recently reported bug drew attention to the fact that the game looks for -fullhorny, but I wrote -hornyfull in the readme file. After the next patch either will work.
RhinoSalt wrote:Intriguing, if not a bit of a hassle for the types of characters I'm meaning to use.
I have a distinct memory of finding the prepackaged Auri images in ~V4, so has this feature been implemented for a while?
Well, you really only need one image, it will skip over any ones that don't exist. I.e. if you only had the base image, it would always use that one even when the other images would apply.
Actually Auri just came in V6 (which was admittedly a while ago, time wise), along with the race system. It's partly because it was my character for fun, and partly as a demonstration of how to use the portrait/race system.
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Aurilika - Advanced Vorarephile
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Re: Unbridled Hedonism V7E
A question for people doing images how many of your characters have an image for each of the states and how many are just a couple of images for a few states or just a single image?
- SteveTheBear
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Re: Unbridled Hedonism V7E
I've got images for default, full, and horny. Just getting those took more than a couple hours.
Creator of the Stellaris Vore mod
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Ouroborus - Been posting for a bit
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Re: Unbridled Hedonism V7E
Bug report!
Here I am devouring someone post-sex and someone calls the "AreaVoreTease" and that makes my prey escape.
Perhaps there's an "AreaPredTease" for preds to call prey over?
Here I am devouring someone post-sex and someone calls the "AreaVoreTease" and that makes my prey escape.
Perhaps there's an "AreaPredTease" for preds to call prey over?
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Ryan-Drakel - ---
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Re: Unbridled Hedonism V7E
How does one turn anal vore on? I tried multiple times and just cannot figure it out.
- Catvenom
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Re: Unbridled Hedonism V7E
Catvenom wrote:How does one turn anal vore on? I tried multiple times and just cannot figure it out.
In the Modify Game menu, scroll down til you find it.
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Tetrahedra - Somewhat familiar
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Re: Unbridled Hedonism V7E
Ouroborus wrote:I've got images for default, full, and horny. Just getting those took more than a couple hours.
Yeahhhh. Oh well. Writing is always better at capturing the imagination than pictures ever could IMO, even if it was pre-written, and later assembled by sub-processes.
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RhinoSalt - Been posting for a bit
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Re: Unbridled Hedonism V7E
Not sure if this is a bug per se, but the display in the right side stops after 5 layers of vore. Basically, if a character has eaten 5 others, who in turn have all eaten each other (1 in each belly, all the way to the bottom of the chain), the list of characters for the space will not display any further. So the 6th character, swallowed by the 5th, will not be visible to select when you click the square.
Unrelated, would it be possible to turn on a visual marker for squares where vore is happening? I.E. the square is outlined in bold lines or something if a character is being vored? I understand if not feasible, just a vague idea to prevent accidentally missing a character getting eaten in larger games
Unrelated, would it be possible to turn on a visual marker for squares where vore is happening? I.E. the square is outlined in bold lines or something if a character is being vored? I understand if not feasible, just a vague idea to prevent accidentally missing a character getting eaten in larger games
- MadEnough
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Re: Unbridled Hedonism V7E
MadEnough wrote:Unrelated, would it be possible to turn on a visual marker for squares where vore is happening? I.E. the square is outlined in bold lines or something if a character is being vored? I understand if not feasible, just a vague idea to prevent accidentally missing a character getting eaten in larger games.
I can vouch for that. Maybe the character's visual icon, not the profile picture if existed, would turn into a different color?
Or we can go text based, like the difference between your action and the AI character you're interacting with have Green and Brown (Already in game). Why not the same to other actions? Like AI to AI Romantic actions are Pink and Vore actions are Magenta (Pred), or Orange(Prey).
Because at times whenever there's a vore frenzy game session with over 20+ characters that's been constantly eating each other, it's really hard to focus of what's going on. ... Except for my actions that is, hehe.
Not feeling so well, don't expect much of me...
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SquishySofty - Intermediate Vorarephile
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Re: Unbridled Hedonism V7E
Earlier someone commented they would like to have the option to have randomly some digestions to not trigger a reform. In cases like that would it be possible to put a toggle for the reform to happen after the disposal or just have some random delay on it?
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Pawz - Somewhat familiar
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