The Howling (Twine) V00010B Chapter Two!

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Re: The Howling (Twine) V00009

Postby Revx_Z » Mon Oct 07, 2019 2:13 pm

My lair now contains a 0 that I can play with. Probably a result of importing a v08 save into v09.

There was a "This foe is too large for you to consume!" text in an adventurer fight, which I ignores and consumed the foe anyway.

Cave has some weirdness, looks like code typo.
There's a ratperson! The (if:) changer should be stored in a variable or attached to a hook.►[[Oh hey, a catgirl!
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Re: The Howling (Twine) V00009

Postby GreenSlime » Mon Oct 07, 2019 3:29 pm

Ooh, this is nice. Looks promising and games with male preds are always welcome, especially M/F.

My only two gripes are some strange stats balance in some places (like forest catgirl being weaker than average human farmer) but it's easily fixable in code (and generally, adding and tweaking things is fairly easy) and inability to escape the battle that's going south. Everything else, for a game that's just starting its development, is great and well-polished. Keep up the great work!
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Re: The Howling (Twine) V00009

Postby ouphe » Mon Oct 07, 2019 9:28 pm

@Revx_Z: I'll agree with the lair contains a 0. There was some adjustment on how Tanya gets recognized, so it's likely a compatibility error. Unfortunately that's going to be one of the biggest issues as I give updates. If you want to PM me your savecode, I might be able to fix it.
Large non-large adventurer - The way it checks that is correct, but loading a game didn't clear a status. That's fixed for V 9A
Cave error is fixed.

@GreenSlime: Thank you!
The stats should be mostly balanced with some consideration to it being pseudo-sandbox. Catgirls are 10s30d with 300 hp, Fred's a 5s5d with 25hp, and they'll auto-escape if your dex is too low to make it a fair fight. I will be looking over stats and adjusting things as I continue to code, but I didn't think there was too much off-balance within the chapter 1 NPCs unless you end up finding one of the notoriety-based bounty hunters, and they won't show up until you're at 250+ anyway.
I am not planning on adding a flee/escape behavior. I have some of the combat triggers set up to fire upon entering combat so if you were able to flee it would make things off-kilter, as well as trying to flee when you had an NPC grabbed/pinned/swallowed. To help balance the inability to run I made almost every fight as either plot-based or optional for the early content (other than thieves on the Road, and they're weak for that reason). The powerhouses also have a warning next to them, such as Trolls, Ogres, and Damocles the grunting guard. If there is something at a broken power level versus when you encounter it, then please tell me and I will look into it (such as the pre-nerf first iteration of the notoriety bounty hunters).
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Re: The Howling (Twine) V00009

Postby ouphe » Mon Oct 07, 2019 9:39 pm

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Re: The Howling (Twine) V00009A bugfixes

Postby Revx_Z » Tue Oct 08, 2019 10:13 am

Couple more bugs:

Jeremy tsks a few times and looks at you sadly.
The (text-colour:) changer should be stored in a variable or attached to a hook.►["Well, come on back when you've remembered what you need from me. Might not happen until chapter four though, I'm sorry to say.


(aside from the color and code, there's a missing quote mark at the end.)

I should report back to Fred.
The (if:) changer should be stored in a variable or attached to a hook.►[I need to find some sablethorn for Astrid. Unfortunately it's ethereal so I won't be able to do that.
The (if:) changer should be stored in a variable or attached to a hook.►[I need to bring the sablethorn back to Astrid.


Here's my savecode, although I might play more by the time you see it so it's not that important to fix Miss 0.
Spoiler: show
(set: $saveline to "Fat D")(set: $saveline1 to "male")(set: $saveline2 to 68)(set: $saveline3 to 24)(set: $saveline4 to 226)(set: $saveline5 to 226)(set: $saveline6 to 33)(set: $saveline7 to 4)(set: $saveline8 to 6210)(set: $saveline9 to 10000)(set: $saveline10 to 28)(set: $saveline11 to 1217)(set: $saveline12 to 4)(set: $saveline13 to "Werewolf")(set: $saveline14 to "Healthy")(set: $saveline15 to 93)(set: $saveline16 to 0)(set: $saveline17 to "none")(set: $saveline18 to 2)(set: $saveline19 to 0)(set: $saveline20 to 0)(set: $saveline21 to "a ruined sawmill. Broken windows, smashed walls, and debris strewn across the floor. The river burbles along outside. At least it's somewhere with a roof.")(set: $saveline22 to 0)(set: $saveline23 to 0)(set: $saveline24 to 1)(set: $saveline25 to 35)(set: $saveline26 to 0)(set: $saveline27 to 0)(set: $saveline28 to 0)(set: $saveline29 to 0)(set: $saveline30 to 0)(set: $saveline31 to 0)(set: $saveline32 to "none")(set: $saveline33 to "none")(set: $saveline34 to 0)(set: $saveline35 to 0)(set: $saveline36 to 0)(set: $saveline37 to 0)(set: $saveline38 to 0)(set: $saveline39 to 7)(set: $saveline40 to 0)(set: $saveline41 to 0)(set: $saveline42 to 0)(set: $saveline43 to 0)(set: $saveline44 to 0)(set: $saveline45 to 0)(set: $saveline46 to 2)(set: $saveline47 to 0)(set: $saveline48 to 1)(set: $saveline49 to 0)(set: $saveline50 to 0)(set: $saveline51 to 1)(set: $saveline52 to 1)(set: $saveline53 to 0)(set: $saveline54 to 0)(set: $saveline55 to 15)(set: $saveline56 to 1)(set: $saveline57 to 5)(set: $saveline58 to 4)(set: $saveline59 to 5)(set: $saveline60 to 0)(set: $saveline61 to 0)(set: $saveline62 to 0)(set: $saveline63 to 0)(set: $saveline64 to 0)(set: $saveline65 to 0)(set: $saveline66 to 1)(set: $saveline67 to 1)(set: $saveline68 to 1)(set: $saveline69 to 0)(set: $saveline70 to 0)(set: $saveline71 to 1)(set: $saveline72 to 1)(set: $saveline73 to 1)(set: $saveline74 to 1)(set: $saveline75 to 1)(set: $saveline76 to 1)(set: $saveline77 to 1)(set: $saveline78 to 0)(set: $saveline79 to 0)(set: $saveline80 to 0)(set: $saveline81 to 0)(set: $saveline82 to 91)(set: $saveline83 to 0)(set: $saveline84 to 0)(set: $saveline85 to 0)(set: $saveline86 to 0)(set: $saveline87 to 1)(set: $saveline88 to 0)(set: $saveline89 to 0)(set: $saveline90 to 2)(set: $saveline91 to 0)(set: $saveline92 to 0)(set: $saveline93 to 0)(set: $saveline94 to 0)(set: $saveline95 to 0)(set: $saveline96 to 1)(set: $saveline97 to 32)(set: $saveline98 to 0)(set: $saveline99 to "Farmgirl Emma")(set: $saveline100 to "0")(set: $saveline101 to 1)(set: $saveline102 to 0)(set: $saveline103 to 0)(set: $saveline104 to 0)(set: $saveline105 to 0)(set: $saveline106 to 0)(set: $saveline107 to 0)(set: $saveline108 to 1)(set: $saveline109 to 1)(set: $saveline110 to 2)(set: $saveline111 to 1)(set: $saveline112 to 0)(set: $saveline113 to "none")(set: $saveline114 to "none")(set: $saveline115 to "none")(set: $saveline116 to 0)(set: $saveline117 to 0)(set: $saveline118 to 1)(set: $saveline119 to 0)(set: $saveline120 to 1)(set: $saveline121 to 1)(set: $saveline122 to 1)(set: $saveline123 to 1)(set: $saveline124 to 1)(set: $saveline125 to 1)(set: $saveline126 to 1)


Where do i see Notoriety?
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Re: The Howling (Twine) V00009A bugfixes

Postby ouphe » Tue Oct 08, 2019 1:14 pm

Notoriety is the bounty line in your status.
It's 1 to 1, so a bounty of 50 gold bags means you're at a notoriety of 50.

I could've sworn I removed that line about Sablethorn being ethereal since it can be found in 2 spots now >_<

Jeremy just needs a "], quick fix.

What was Tanya's new name supposed to be?
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Re: The Howling (Twine) V00009A bugfixes

Postby Revx_Z » Wed Oct 09, 2019 2:31 pm

I figured it out myself, set $saveline100 to the name I want. She still gives some messages that I can't (go-to:) the passage 'TGPlay' because it doesn't exist. though.

Is there any way to increase belly capacity to be able to eat bears and ogres?

Notoriety increases from killing a bird. I feel like this shouldn't happen.

Minor inconsistency. Well Armored Gladiators in the arena cannot be facefucked, but you *can* choose "Make him swallow" at them.

I encountered my first bounty hunter, and it said "You're going down, wolf!" ☕ HunterVarRef is not defined►
He had 836hp, and I beat his ass like he was a filthy casual. (I was level 9, 494 hp but I never took damage in the fight, 204 str, 53 dex.) Roughly what stats do first tier bounty hunters have, anyway?

Exploring the road:
set: 20 to 19)
You feel like there should be a special event here, but nothing seems to happen...

The second line is obviously a placeholder, but the first line looks like a code typo.
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Re: The Howling (Twine) V00009A bugfixes

Postby ouphe » Wed Oct 09, 2019 5:18 pm

TGPlay: Yeah, some of my updates to how Tanya works is causing errors if you did a save holdover, because one of the variables she used to use got removed to simplify a few things.

Belly Capacity: Right now, no, because I'm playing around with monster classifications. In the future may be stomach increase, but the size marker is also being done so I can start testing some new abilities from special NPCs later in Chapter 2, and potential player-as-prey situations later on (dragons aren't known for being bite-size, for example)

Bird Notoriety: Right now literally everything combat-wise gives you notoriety for a kill, notoriety for a digestion, and notoriety for rape. A few quests and choices out-of-combat will also boost it, but it's supposed to work as a bit of blend to track how far along the player is for the sake of some of the mid/end-game events. I will be able to flag monsters to not count soon though, since the non-edible flag is working for bears/ogres/trolls.

Gladiators: I'll look into that, because Armor 4 and 5 should allow no access. It looks like the check wasn't applying correctly to facials/swallowing.

Bounty Hunters: Ok, that much strength you're going to beast your way through almost everything you can land a hit on. Hunters are 40s 30d, and all bounty hunter health is modified by your notoriety. That tells me the double-nerf I did may have been too much on them. The higher tiers are incrementally more powerful, but 200+ str puts you on par with Slayers, which are tier 6 >_> Though the 50 dex means you'll have some challenge from Knights, tier 2, which are 75s 60d.

Road Event: Typo has been fixed for V10.

Upcoming: I'll be putting in a block on the highway so you can't get past it until after the Chapter 2 events. I'm also going to post the "bestiary" momentarily, so people can see how things are set up for the combat.
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Re: The Howling (Twine) V00009A bugfixes

Postby ouphe » Wed Oct 09, 2019 5:24 pm

As of V00009B (which is not being posted as I've already done more things to the game)

Name - Gender - HP - Str - Dex - Armor - XP - Gold - Special Notes
Woods
Bird - UNK - 10 - 3 - 10 - 0 - 10 - 0 "Filthy, flappy things."
Bear - UNK - 80 - 20 - 10 - 0 - 80 - 0 - LARGE "It's a fan of the second amendment."
Adventurer - M/F - 25/50/75 - 8-14 - 8-14 - 2-3 - Varies - Varies "This curious adventurer is always trying to finish hisher next quest for fame and fortune."
Elves - M/F - 100 - 10 - 25 - 3 - 100 - 100 "An agile forest elf, heshe is quick with a blade or a bow."
Catgirl - F - 300 - 10 - 30 - 0 - 300 - 100 - Runs if player dex < 25 "This catgirl has tufts of fur on hisher pointy ears and purrs when she's happy."

Bandit Camp
Bandits - M/F - 40/50/60/70/80 - 10-15 - 10-15 - 3-5 - Varies - 25 "Heshe is one of the cruel bandits led by Reethin. Heshe would happily shank a relative for a few gold coins."

Elven Village
Elves - F - 50 - 5 - 20 - 2 - 50 - 5 "She looks delicious."
Elven Guard - M - 100 - 15 - 20 - 3 - 100 - 10 "An armored elven guard."
Elven Royal Guard - M - 120 - 20 - 20 - 3 - 120 - 10 "The decorated elite of the elven royal guard."

Cave
Goblin - M - 50 - 15 - 5 - 3 - 50 - 10 "Heshe is a foul little creature, covered in dirt and muck."
Kobold - M - 50 - 15 - 15 - 3 - 25 - 10 "These small creatures live in caves and are oddly obsessed with candles."
Bat - UNK - 25 - 5 - 20 - 0 - 25 - 10 "It's like a fox, but it flies. Also, it hangs upside down from ceilings. Foxes don't do that, do they?"
Ratman - M - 75 - 18 - 22 - 2-3 - 75 - 10 "Small, rodent-like humanoids that hide in caves."
Ratgirl - F - 75 - 15 - 25 - 2-3 - 75 - 10 "Small, rodent-like humanoids that hide in caves."
Catgirl - F - 150 - 10 - 30 - 0 - 150 - 20 "This catgirl has tufts of fur on hisher pointy ears and purrs when she's happy."
Troll - UNK - 250 - 35 - 15 - 3 - 250 - 75 - LARGE "Rumor has it only fire can stop these large creatures from regenerating."
Ogre - UNK - 450 - 45 - 25 - 3 - 450 - 70 - LARGE "Hulking brutes that are known for eating people. Much like you, actually."

Road
Traveller - M/F - 25/50/75/100 - 8-18 - 8-18 - 2-5 - Varies - Varies "This curious adventurer is always trying to finish hisher next quest for fame and fortune."
Merchant - M/F - 50 - 5 - 10 - 2 - 30 - 75 "A merchant travelling along the trade road. It makes sense."
Guard - M/F - 130 - 20 - 14 - 4 - 130 - 20 "Heshe is a stoic member of the castle guard."
Thief - M/F - 25/50/75/100 - 8-18 - 8-18 - 2-3 - Varies - Varies "Heshe preys on travelers."

Watchtower
Guard - M/F - 130 - 20 - 14 - 4 - 130 - 20 "Heshe is a stoic member of the castle guard."

Temple
Acolyte NYI
Initiate NYI

Cemetary
Zombie - UNK - 150 - 35 - 12 - 0 - 100 - 5 "Perhaps there is but one zombie who respawns infinitely?"'

Village
Citizen - M/F - 50 - 5 - 5 - 2 - 50 - 10 "The hardworking citizens of the local villages."

Highway

Ruins

Hills

Castle
Archer - F - 150 - 15 - 10 - 3 - 150 - 100 "An archer with a bow and arrows. Heshe has a good eye and watches over the castle."
Castle Guard - F - 250 - 25 - 15 - 5 - 250 - 100 "Heshe is a stoic member of the castle guard."

Arena
Goblin - M - 25 - 5 - 5 - 3 - 25 - 10 "Heshe is a foul little creature, covered in dirt and muck."
Adventurer - F - 250 - 25 - 15 - 3 - 500 - 100 "This curious adventurer is always trying to finish hisher next quest for fame and fortune."
Gladiator - M - 550 - 55 - 55 - 4 - 600 - 100 "Heshe is a mighty gladiatorial champion. Heshe earned their title by felling many a foe."
Bird - UNK - 10 - 5 - 20 - 0 - 10 - 10 "Filthy, flappy things."
Catgirl - F - 200 - 10 - 30 - 0 - 200 - 50 "This catgirl has tufts of fur on hisher pointy ears and purrs when she's happy."
Elf - F - 100 - 5 - 15 - 3 - 100 - 100 "An agile forest elf, heshe is quick with a blade or a bow."

Bounty Hunters (For their HP, it's base value + Notoriety x #, so the more notoriety you have, the more health they have.)
Hunter - M/F - 250+Notox2 - 40 - 30 - 5 - Varies - 150 "Hunters are the trainees of the bounty hunting world."
Knight - M/F - 500+Notox2 - 75 - 60 - 5 - Varies - 250 "Knights are able to use their powerful weapons to fell beasts many times their size."
Paladin - M/F - 750+Notox2 - 100 - 75 - 5 - Varies - 300 "Paladins use blessings on their weaponry to make themselves immune to many types of damage."
Champion - M/F - 1200+Notox2 - 125 - 90 - 5 - Varies - 450 "Champions are plucked from the gladiatorial championships and then taught the intricacies of monster slaying."
Executioner - M/F - 1500+Notox3 - 150 - 105 - 5 - Varies - 600 "Executioners are known for the speed they can cleave through whatever lies in their path."
Slayer - M/F - 2000+Notox4 - 200 - 150 - 5 - Varies - 750 "Slayers have to take down an assortment of enemies without using any equipment crafted by another person."
Reaper - M/F - 3000+Notox5 - 250 - 200 - 5 - Varies - 1000 "Reapers require 5000 confirmed kills in order to earn their title."
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Re: The Howling (Twine) V00009A bugfixes

Postby Revx_Z » Thu Oct 10, 2019 9:35 am

I think I broke something in my game, but I have no idea how. The bounty hunters I encounter on the road are now named "Catgirl" but they're still referred to as 'he' and 'him'. Here's savefile.

Spoiler: show
'---------------------------------------------------------------'
(set: $saveline to "Fat D")(set: $saveline1 to "male")(set: $saveline2 to 236)(set: $saveline3 to 60)(set: $saveline4 to 571)(set: $saveline5 to 571)(set: $saveline6 to 67)(set: $saveline7 to 10)(set: $saveline8 to 48606)(set: $saveline9 to 55000)(set: $saveline10 to 119)(set: $saveline11 to 1940)(set: $saveline12 to 23)(set: $saveline13 to "Werewoof")(set: $saveline14 to "Healthy")(set: $saveline15 to 335)(set: $saveline16 to 0)(set: $saveline17 to "Taverngirl")(set: $saveline18 to 3)(set: $saveline19 to 0)(set: $saveline20 to 0)(set: $saveline21 to "a ruined sawmill. Broken windows, smashed walls, and debris strewn across the floor. The river burbles along outside. At least it's somewhere with a roof.")(set: $saveline22 to 0)(set: $saveline23 to 0)(set: $saveline24 to 1)(set: $saveline25 to 35)(set: $saveline26 to 0)(set: $saveline27 to 0)(set: $saveline28 to 0)(set: $saveline29 to 0)(set: $saveline30 to 0)(set: $saveline31 to 0)(set: $saveline32 to "none")(set: $saveline33 to "none")(set: $saveline34 to 0)(set: $saveline35 to 0)(set: $saveline36 to 0)(set: $saveline37 to 0)(set: $saveline38 to 0)(set: $saveline39 to 7)(set: $saveline40 to 0)(set: $saveline41 to 0)(set: $saveline42 to 0)(set: $saveline43 to 0)(set: $saveline44 to 0)(set: $saveline45 to 0)(set: $saveline46 to 5)(set: $saveline47 to 2)(set: $saveline48 to 1)(set: $saveline49 to 0)(set: $saveline50 to 0)(set: $saveline51 to 1)(set: $saveline52 to 1)(set: $saveline53 to 0)(set: $saveline54 to 1)(set: $saveline55 to 14)(set: $saveline56 to 1)(set: $saveline57 to 0)(set: $saveline58 to 0)(set: $saveline59 to 2)(set: $saveline60 to 0)(set: $saveline61 to 1)(set: $saveline62 to 0)(set: $saveline63 to 0)(set: $saveline64 to 0)(set: $saveline65 to 3)(set: $saveline66 to 1)(set: $saveline67 to 1)(set: $saveline68 to 1)(set: $saveline69 to 0)(set: $saveline70 to 0)(set: $saveline71 to 1)(set: $saveline72 to 1)(set: $saveline73 to 1)(set: $saveline74 to 1)(set: $saveline75 to 1)(set: $saveline76 to 1)(set: $saveline77 to 1)(set: $saveline78 to 1)(set: $saveline79 to 0)(set: $saveline80 to 0)(set: $saveline81 to 0)(set: $saveline82 to 191)(set: $saveline83 to 1)(set: $saveline84 to 2)(set: $saveline85 to 1)(set: $saveline86 to 0)(set: $saveline87 to 1)(set: $saveline88 to 2)(set: $saveline89 to 3)(set: $saveline90 to 2)(set: $saveline91 to 1)(set: $saveline92 to 1)(set: $saveline93 to 0)(set: $saveline94 to 1)(set: $saveline95 to 0)(set: $saveline96 to 1)(set: $saveline97 to 111)(set: $saveline98 to 0)(set: $saveline99 to "Farmgirl Emma")(set: $saveline100 to "Tanya Slaygirl")(set: $saveline101 to 1)(set: $saveline102 to 0)(set: $saveline103 to 1)(set: $saveline104 to 1)(set: $saveline105 to 0)(set: $saveline106 to 1)(set: $saveline107 to 1)(set: $saveline108 to 1)(set: $saveline109 to 1)(set: $saveline110 to 2)(set: $saveline111 to 1)(set: $saveline112 to 0)(set: $saveline113 to "none")(set: $saveline114 to "none")(set: $saveline115 to "none")(set: $saveline116 to 0)(set: $saveline117 to 0)(set: $saveline118 to 1)(set: $saveline119 to 1)(set: $saveline120 to 1)(set: $saveline121 to 1)(set: $saveline122 to 1)(set: $saveline123 to 1)(set: $saveline124 to 1)(set: $saveline125 to 1)(set: $saveline126 to 1)


Looking forward to V10. Player prey would be fun, hope we get belly stretching too so there can be mutual predation instead of a strict hierarchy of who-fits-where. Is a player prey scene meant to be survivable, or is it just a death leading back to lair/reload?

I've also semi-broken the combat system. Fighting Damocles (100S, 100D) with my stats (230S, 60D) meant that once I grabbed him he could never get loose, but I could never land any sort of bite/devour hit on him either, so the combat wouldn't end. I guess this kind of thing is why the natural 1/natural 20 system in D&D exists to stop people flailing at each other forever, sooner or later one must hit.
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Re: The Howling (Twine) V00009A bugfixes

Postby ouphe » Thu Oct 10, 2019 7:49 pm

No idea on the catgirl bounty hunters, but I went through and verified naming styles so they should all be fixed.

TBD on the player prey. Current plan is survivable, struggle-to-escape unless your health hits 0 too fast. Possibly a puzzle form, that you have a few different options "kick" "punch" "flail" "wait" and you need to get some certain combo to get puked out. each fail causes damage, but getting KKPF (or whatever) will get you puked out. I think it was IVF that had a similar system to that which I liked.

To deal with the combat-loop, I'm adding a scaling bonus. For every miss during combat, it'll add 1 to your next accuracy roll. When you land a hit, the bonus resets. This shouldn't cause any major adjustments in on-par or player-is-stronger combat, but in situations where there is uneven str vs dex, that will allow you to land hits now and then even if the opponent is super bouncy. I'm going to be testing it a bit to make sure it doesn't throw things too much, but I am also going to be using some of these numbers to scale the chapter 3/4 mobs. As such I will want some info on how things balance out once that stuff does land (in a few weeks? still working on chp 2)
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Re: The Howling (Twine) V00010 Chapter Two!

Postby ouphe » Thu Oct 10, 2019 11:18 pm

Happy Friday.

V00010
https://drive.google.com/file/d/1DIHkol ... sp=sharing
https://www.mediafire.com/file/huq01kp6 ... .html/file
https://www.patreon.com/the_howling

~~~V 00010
Moved Ruins and Hills to be based out of the Highway.
Highway now blocks further progress until after the Chapter 2 encounter with Red.
Temple, Cemetary, Village content
Memory scraps and plotline! Like, a lot of it. Seriously a lot a lot.
Chapter 2 boss: 350 Notoriety or 9 Quest Completions (there's only 7 QC available right now, so Notoriety is the only trigger) as well as having defeated Garret and found the mystery girl's name, or at least the first letter. She's a bitch of a fight, with 1000 hp 160s 105d... and she can teleport. Yes, teleport. Should make for a fun fight :)
Other stuff. Some combat tweaks and balances.
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Re: The Howling (Twine) V00010 Chapter Two!

Postby Revx_Z » Fri Oct 11, 2019 2:02 am

Thanks for the gold star!
Started a new game in V010 to avoid bugs with transferred saves.

Person encounter in forest: I can't (go-to:) the passage 'AttackBoss$mencountername' because it doesn't exist.►
EDIT: Investigated some more, it happened with fencountername too, seems to happen with the first person encounter after loading a game.
Bird now has Outfit: NothingUnknown.
EDIT: After fighting a bird, the next opponent fought in the forest will also have "This is an opponent the community does not care about" text.
Last edited by Revx_Z on Fri Oct 11, 2019 7:07 am, edited 3 times in total.
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Re: The Howling (Twine) V00010 Chapter Two!

Postby GrayLotus » Fri Oct 11, 2019 3:05 am

When selecting the option to unlock the restricted library section in the temple gift shop, it does not actually unlock the section, and the option in the gift shop does not update to indicate it is unlocked.

I'm getting the Outfit: NothingUnknown as well, on the zombies and bears as well as the birds. It only shows up for me on the screen that reports the results of your chosen attack.

I really like all the additions! It's great getting some more exposition on our character and the world.

EDIT:Also, once I've visited the old house in the village after the Garret fight, I can't talk to the huntress about memories anymore

EDIT2:Also, also. Trying to eat Astrid always fails and gives me this message:
random1 is not defined
This error message was reported by your browser's Javascript engine. I don't understand it either, but it usually means that an expression was badly written.

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Re: The Howling (Twine) V00010 Chapter Two!

Postby ouphe » Fri Oct 11, 2019 10:02 am

For V 10A:
https://drive.google.com/file/d/1un3X4b ... sp=sharing
https://www.mediafire.com/file/5abvdb3r ... .html/file

Added the proper clear line on both new and load to fix the attempted boss fight.
Fixed the persistent Small size between opponents
Fixed the temple unlock
Fixed unknown gender NPCs so they no longer wear NothingUnknown, despite it being the new designer hat.
Fixed the huntress conversation for after the old house memory unlock.
Astrid was literally a missed : . Sorry.


You guys are awesome. I know there's always going to be some bugs with every update (99 little bugs in the code, 99 little bugs... take one down, patch it around, 127 bugs in the code) and this makes it so much easier to take them out while still letting me get content updated and expanded.
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Re: The Howling (Twine) V00010 Chapter Two!

Postby Dragonvorelover135 » Fri Oct 11, 2019 12:23 pm

When the enemies that are able to devour the player as prey do so in future updates, will it function similar to how the player does vore and digestion but with the opposite perspective as the enemy while you fight inside it?
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Re: The Howling (Twine) V00010 Chapter Two!

Postby ouphe » Fri Oct 11, 2019 12:51 pm

Along those lines, yes. When I start working on it I'll be testing a few different concepts I have to see what works best for the combat player prey, and will then see about adding some extra stuff at the game over if it's a digestion game over
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Re: The Howling (Twine) V00010 Chapter Two!

Postby MadEnough » Fri Oct 11, 2019 2:26 pm

I have seen from this thread that there is some kind of way to access the run-down house in the village, but I have no idea how to get a message other than "it's bolted shut." I'm Morganna is also only ever saying "you remind me of my husband" after I return with a new memory after the bear pelt quest. Is there something that locks both of these objects? Is there a button in plain sight I am not seeing? Does killing/eating Garrett preclude other paths? A little help would be nice.
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Re: The Howling (Twine) V00010 Chapter Two!

Postby Revx_Z » Fri Oct 11, 2019 7:01 pm

Walking along the main road, you find...

Exploring the road sometimes results in just blank results.

Boss-gating the Arena was probably a good move since gladiators there were OP for training on, but it's a little sad that I can't race up early levels any more. Oh well.

Random idea: Add a "gourmet" stat in the status panel showing how many different kinds of creatures the woof has eaten.

Strength goes up much faster than Dex if you eat a lot. Like, 157 to 21 presently. How lopsided a ratio are you aiming for?
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Re: The Howling (Twine) V00010 Chapter Two!

Postby ouphe » Fri Oct 11, 2019 8:54 pm

@ MadEnough: There are a few specific memories required to unlock the run-down house. That in turn has the trigger to get more information from Morganna. If you've helped Morganna with her pelts and you've looked around the cemetary, perhaps you will need to clear out a camp in the woods. Garret is the "Chapter 1" boss, so he is a must-defeat part of the plot.

@ Revx_Z: Yeah, I left a couple non-encounter slots on the randomizer so it won't always be eventful wherever you go. I had nerfed the Gladiators for some testing purposes a while back and forgot to fix them, caught that oops when I was doing the bestiary. They were fixed (550hp 55s55d) but I still wanted to gate the castle content simply to make it more progression-minded. That also lets me play with more stuff at higher levels without worrying a new pup is going to wander into the ruins and get utterly slaughtered by a 150s100d monster of some sort.
A gourmet thing would be a possibility, it'd be a bit of a challenge to base it off unique critters. I could probably style something that would just have a growing list of diet, so it would be displayed like "Bear Bear Bird Goblin Dave Bear Tanya Bear Beth Goblin Catgirl Catgirl Damocles" or something along those lines. With the way I have the randomizer to get more dynamic names, it'll create issues recognizing overlap with three male forest adventurers as a single "food type" instead of "Dave" "Carl" "John" as three separate snacks.
I was originally thinking about keeping them closer, but since snacking boosts strength, it means I'll need to scale stuff. I might put in a 2:1 or 3:1 cap so if Strength equals 3 times Dexterity, you won't gain extra Strength from digesting something. You'll still get health, but that would cut down a bit on getting too off-kilter on the stats. You could still use soups to get extra though, so digest your way to str = 3x dex, then spend gold on some more str until you can level up. TBD, I'll have to compare the values.
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