The Howling (Twine) V00011 (20Oct2019)

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The Howling (Twine) V00011 (20Oct2019)

Postby ouphe » Sun Sep 22, 2019 3:26 am

Hello all!
I have tossed together a Patreon for the hell of it. The game will always be free, and there is no benefit at this time beyond me sending you thank you messages.

So I've been playing around with Twine and was trying to create a basic combat engine and that led to me adding a hint of plot and I've accidentally created an alpha version of a game. As such, here is what I have thus far. At this point it's actually got some hints of plot and storyline to it.

There are three different locations to acquire the game, so that way whatever works better for you, you can enjoy.

V00011
https://drive.google.com/file/d/1YJiGz8 ... sp=sharing
https://www.mediafire.com/file/tsbnju7b ... .html/file
https://www.patreon.com/the_howling

Save files are going to have some issue across versions. I can try to help you repair a save file between versions if you would like to maintain your progress, but I can never guarantee cross-version compatibility. I apologize for this.

Warning:
This is still very alpha so there will be dead ends and things that don't work correctly, but I will be bugfixing all the time. Tell me if there's any errors please beyond the "there's nothing on this page cause Ouphe hasn't written it yet" type of issue.

Contains:
Player(M)/MF Oral Vore (both incombat and out of combat scenes)
You're a werewolf!
Digestion
Fatal
Combat
Sex (M/M, M/F) both in combat and out of combat scenes, some consensual, mostly unwilling
Leveling up
Kidnapping
Getting a bounty on your pelt
Eating those who try to collect that bounty
Quests! Plot! I know, right?
Optional Disposal
The barest hints of pregnancy

OOC vore scenes:
Call The Giggling Girl's bluff, then defeat her using melee combat. (M/F)
Clear the bandit camp and then choose to eat the prisoners (M/MMFF)
Elf Princess M/F

Portable Snacks:
Beth (Farmer's Wife)
Emma (Farmer's Daughter)
Tanya (Tavern Girl)



Future plans (Immediate):
Start on chapter three.

Future plans (Overall):
Will likely be four chapters of content, with variable endings based on actions during the game. Good werewolves get different options than bad werewolves, and every path is going to lock some other options while it weaves back onto the other paths. And yes, you will be able to rape and eat practically everything and everyone in your path ignoring almost everything plot-wise and still make it to the endgame eventually.


Partial List of NPCs. The unique ones will be permanently gone if you kill/eat/move them.
Travelling near the lair: Adventurers (M, F)
Village: Civilians (M, F), Heather
-Tavern: Tavern Girl Tanya (F, Unique), Bar Keep Brutus (M, Unique)
Farm: Farmer Fred (M, Unique), Farmer's Wife Beth (F, Unique) Farmer's Daughter Emma (F, Unique) Sheep (Snacks)
Road: Guards (M), Adventurers (M, F), Thieves (M, F) Bounty Hunters (M, F), Merchants (M, F)
-Wagon: Damocles (M, Unique), Astrid (F, Unique)
Woods: Catgirls (F) Elves (M, F), Birds (?), Bears (?), Adventurers (M, F)
-Elven Village: Elven Guards (M), Elves (F), Elven Royal Guards (M), Princess Leanna (F, Unique, OOC Vore scene, OOC Rape Scenes x2)
-Cabin: Huntress Morgana (F, Unique)
-Bandit Camp (Bandits M, F) The Giggling Girl (F, Unique, out-of-combat vore scene requires high notoriety), Bandit Leader Reethin (M, Unique), Extra vore scene with the prisoners (Unique, M/MMFF)
Castle: Guards (F), Archers (F)
-Arena: (Goblin (M), Gladiator (M), Adventurer (F), Bird (?), Catgirl (F), Elf (F))
and more!

Combat system:
Attacking, Defending, Grabbing, Devouring, Swallowing, and Raping are all going to use a combination of a random roll, str, and dex vs the opponents str, dex, and armor. The more powerful creatures are going to have higher chances of breaking grabs/devours, and the more heavily armored they are the harder it will be to hold them as well.

Claw helps you break armor while causing damage
Bite can break armor and can give you a free devour
If grabbed, you get a bonus to break armor, to devour, and are able to start rape
Devour gets in jaws so you can then attempt a swallow and shift to the stomach battle. You can also keep biting.
Rape leads to the rape battle, more options as clothing is removed.
Swallow gets you to the stomach battle. Health percentage actually influences this as well, so if the opponent is low health they'll be easier to nom. Digesting your foes will heal you, and digesting them completely will give you a little extra strength and max health
If you have swallowed someone, once they've digested to 0 hp you can either go onward to end the battle or you can keep watching them digest into pudge.
Potions heal you.

Old Updates
Spoiler: show
V00004
Save system created. You can only save at your lair though.
Fixed a bunch of bugs.
Streamlined regular combat into a single page for the attack and counterattack.
Added lots of extra stuff for combat digestion and combat rape.
More baddies to fight.
Monster descriptions so you get more than just random names for your opponents.
I think I got the devour-rape-strip bug taken care of, since it shouldn't let you use rape when they're in your jaws in the first place >_>
The Tavern content is incomplete, but there was lots of other good updates already so I figured I'd put this one up.

V00005
A bunch more content with the Tavern + Tavern Girl. I even added a little minigame if she escapes upstairs.
Combat Rape is now M/M as well as M/F.
If you have brought either the tavern girl or the farmer's daughter back to your lair, you can play with them. Tavern girl is nonconsensual sex, farmer's daughter is willing sex.
bug fixes (and bug creations) as always.

V00006
Plot. Intro. The first few quests. 2 Memory Scraps are currently able to be found. You can thank Iskavii for spending a while sitting down with me fleshing out story ideas and actually settling on an overall plot.
Reputation is now a thing. Reputation tracks helpful actions, Notoriety tracks monstrous actions. It'll be much harder to build up Reputation, but there will be choices locked behind Rep/Notoriety levels. Big scary werewolves can be more intimidating. Super well-known and adored werewolves can get people to help them out. In the future.
Your lair is now an actual place. Run-down right now, but you'll eventually be able to get things to make it nicer. Or maybe keep slaves, or chickens, or display the severed heads of interesting things you've murderstomped. It's your lair, after all.
Morgana needs bear pelts. She's also a pretty cool chick. You should get to know her.
Reethin would like some diplomatic assistance (incomplete)
You can clear out the bandit camp and rescue/eat a few prisoners. This is a rather vicious chain-battle, ending with two rather vicious fights. There might be another way to scare off the bandits though...
Currently including a location unlock cheat in the Lair so that you can still play around with the Road (unlocked through the Woods) and the Village, the Castle, and the Farm (currently locked plot-wise)
Items for the inventory!
POTIONS ARE A THING NOW! They restore 25% hp. You get three of them when you start the game, more will be available for finding/buying in the next update or two.
Digesting a victim during combat now restores a little health every time you deal damage to them. Hopefully that helps for those trying to clear out the bandit camp, since the fight can be brutal.
Unique NPCs now always have the same name across games. Yes, they are actually developing personalities!
Leaving the name as Dante will give you a cheat menu in the lair. Shh.

V00006A
A missed capital letter had the scene blocked after you defeat the giggling girl in combat. I fixed that and reposted. Sorry >_<

~~~V 00007
Chapter 1 is complete. Yes, it is. Get 5 quest completion credits and see what crops up...
*Added lots of content!
*Places are now branched out in a more rational manner. Please note that not all of the below-mentioned content actually exists yet, and is liable to change, be removed, or have more added to it.
-Lair connects to Woods and Road
-Woods connects to Cabin, Encampment, Elf Village, Cave, Ruins
--Woods lets you discover Road
-Road connects to Farm, Water Tower, Temple, Cemetary, Hills, and sometimes Astrid's Potion Shop
--Road leads to Village
-Village connects to Tavern, Carpenter
--Village leads to King's Highway
-King's Highway connects to TO BE DETERMINED
--King's Highway leads to Castle
-Castle connects to Alchemist, Arena, Blacksmith, Throne Room
As such, you can explore lots of places with ease, but will have to travel a bit to get to the farther locations, since your Lair is not directly next to the Castle. I'll see about getting an actual map image in the future.
Finished up the elf content which means not just the diplomacy quest with Reethin, but lots of other stuff too.
New rape scenes with the elf princess (M/F and/or MMMMMM/F)
New vore scene with the elf princess (M/F)
The first encounter with the Big Bad is in the game now.
Quests. There's a bunch of them now, and some of them will lock the ability to finish others based on your actions.
I've tried to make sure that it's styled so there is solid plot but is also quite sandbox, with plenty of delight and repercussions depending on how things go.
In the event you have some MASSIVE amount of notoriety, be wary of Bounty Hunters. These rarely encountered foes are quite powerful... and scale with the bounty on your head. Yes, the more you're worth, they more powerful they are. Good luck with them.

~~~V 00008
New Save System!!!!!!!!!
Bounty Hunters now require 250 notoriety to have a chance of encounter. The encounter table for them is also nicer, and the first tier, Hunters, have been weakened. The higher tiers are still brutal jackasses right now, until I get some solid update on that.
A few minor bug fixes

~~~V 00009
Bug Fixes: Load error fixed. Elf Quest repeating fixed. Tanya (Tavern Girl) vanishing fixed.
Quest updates: You can now finish the sheep quest by finding some culprits in the cave.
Attackable NPCs at the Watch Tower
Tavern has increased/changed content
Cave has increased content
Some more memory scraps...
Some of the new NPCs have the hidden identifier "Large" which will display a note on the combat page. These beasties are too big for you to consume. This also sets up the coding for future NPCs who might even be able to consume the player!

~~~V 00010
Moved Ruins and Hills to be based out of the Highway.
Highway now blocks further progress until after the Chapter 2 encounter with Red.
Temple, Cemetary, Village content
Memory scraps and plotline! Like, a lot of it. Seriously a lot a lot.
Chapter 2 boss: 350 Notoriety or 9 Quest Completions (there's only 7 QC available right now, so Notoriety is the only trigger) as well as having defeated Garret and found the mystery girl's name, or at least the first letter. She's a bitch of a fight, with 1000 hp 160s 105d... and she can teleport. Yes, teleport. Should make for a fun fight :)
Other stuff. Some combat tweaks and balances.

10A
Bugfixes

10B
Nerfed Heather's teleport chance and dexterity. bumped up her health to make up for it.
Also set the encounter as an optional activation so that it doesn't ruin all village access, but it is still the requirement to be able to proceed further (once I release chapter 3)


~~~V 00011
Starting chapter 3: Unlocked the Highway and the Castle
The stew quest! (it's horrible and wonderful at the same time! Don't hate me. Hate Brutus and Jeremy! Nice reward from it though...)
A little extra to the end of the digestion process (A lot of parts missing will result in auto-death even if the NPC still has health left. Digesting long enough will change status to Digested. Armor now blocks more acid damage, but also breaks easier during digestion.
Added disposal in an optional manner to the victory page. Can be easily skipped.
There is now first stage of pregnancy possible for Emma and Tanya. Just baby bump, nothing more.
Bug fixes as always. Found a way to turn in the Bandit Diplomacy quest that wouldn't give you a quest completion point. There is no longer a chance of blank encounters in the Road
Garret and Heather battles are now both click-to-start, instead of auto-encounter, at their respective locations. This should make it a little easier and will allow you to save or whatnot as desired.
Starting bits of a few quests for chapter 3 are in place, more to follow.
Removed the ability to kill Morgana early, as it would lock you out of later content.
Fixed some lines on the savecode to make sure it didn't miss important bits like finding items or making Miriam stop talking so much every time you saw him.
Balancing Heather (+10 dex)
Last edited by ouphe on Sun Oct 20, 2019 9:04 pm, edited 22 times in total.
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Re: The Howling (Twine) V00001

Postby Revx_Z » Sun Sep 22, 2019 8:10 am

Looks like a very interesting start! Good work!

There's an error if I go to Dark Wood -> Explore:
(if 3 < 9)North
South
East
West
I hate mazes.

(if 3 = 9)[Oh, a quaint little cabin.

(if 3 > 9)Is that a village?
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Re: The Howling (Twine) V00001

Postby ouphe » Sun Sep 22, 2019 2:04 pm

That one's a quick fix, thank you :)

I'm going to be trying a few different techniques in how things play out, so preferences/commentary on how things work will also help.
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Re: The Howling (Twine) V00001

Postby Revx_Z » Sun Sep 22, 2019 2:50 pm

I imagine the sheep at the farm are made of cotton candy with the way they digest instantly. It's a little odd how eating and digesting a sheep can leave your previous meal intact and undigested in your stomach. :P

Suggestion: add a default inventory item, which takes you back to the lair when used so you can get out of dead-end story branches.
Suggestion: a wilderness encounter with an adventurer-woman who tries to fight you like you fought in the arena at the start. You can fuck her, infect her, eat her, or all three.
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Re: The Howling (Twine) V00001

Postby Randulf » Sun Sep 22, 2019 2:58 pm

Im all for a pred based game
Will be keeping watch on this as it continues
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Re: The Howling (Twine) V00001

Postby ouphe » Sun Sep 22, 2019 10:04 pm

I've gotten a battle set up with a huntress in the cabin where in addition to normal combat, you can use claw attacks to shred armor, and then a bite attack has a chance of eating her so you can swallow her and finish her off with your stomach.

I'll see what else I can add in for some combat choices along that second suggestion. I'll also put a scamper home button on the sidebar.
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Re: The Howling (Twine) V00001

Postby ouphe » Mon Sep 23, 2019 4:43 am

http://www.mediafire.com/file/krd08cd2s ... .html/file

Ok, did an overhaul of the combat system. Should be much less clunky for me to add more foes and fixing things as I go. Also got rid of the opening arena. Now there's in-combat vore as well. Yay!
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Re: The Howling (Twine) V00002

Postby Revx_Z » Mon Sep 23, 2019 10:13 am

Aww, I kinda liked the arena.

If you click the Inventory button twice, then clicking Back only takes you back to inventory. Not sure if bug or just weirdness?

Elves OP.

There doesn't seem to be any way to heal. That should probably be a priority so one can do more combats.

Levelup happens at 1050xp instead of 1000xp.

Swallowing Farmer results in "he lets out cries of pain as your stomach acids eat away at her flesh."

Attacks show as 1d10+STR damage, where can I see STR?
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Re: The Howling (Twine) V00002

Postby No-One » Mon Sep 23, 2019 11:51 am

Just started this. The huntress by the cabin in the woods seems to escape my grabs 100% of the time, setting up an endless chain of "grab!" "she escapes your grasp!" "grab!" "she escapes your grasp!" "grab!" "she escapes your grasp!" etc.
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Re: The Howling (Twine) V00002

Postby Randulf » Mon Sep 23, 2019 3:11 pm

Rest actually restoring hp is probably planned next but it doesn't restore anything right now if you weren't aware
Enemies seem pretty hard to actually grab, the chance for escape could lower the weaker they are in HP. It could also be lower the higher your strength is.
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Re: The Howling (Twine) V00002

Postby ouphe » Mon Sep 23, 2019 7:47 pm

Ok, next build is up.
Everywhere has some hint of content now. Finished redoing the combat system, added the combat vore system and the combat rape system. Got some random generators set up for a lot of content.
Arena has been reinstated within the castle.
Resting in your lair will fully restore HP.
Status page will show your STRength and DEXterity
You can take the Farmer's Daughter back to your lair if you choose the right options.
Added notoriety. As it increases there will be scarier creatures attacking you (pending)

Because of the way the Back command works right now, if you do Inventory/Status/Stomach multiple times in a row you'll have to hit it multiple times to get back to where you were. I'm trying to figure out a good counter to that.

Lots more NPCs. The unique ones will be permanently gone if you kill/eat/move them.
Travelling near the lair: Adventurers (M,F)
Village: Civilians (F)
Farm: Farmer (M, Unique), Farmer's Wife (F) Farmer's Daughter (F) Sheep (Snacks)
Road: Guard (M)
Woods: Huntress (F, Unique) Catgirls (F) Elves (M, F)
Castle: Guards (F), Archers (F)
-Arena: (Goblin (M), Gladiator (M), Adventurer (F), Bird (?), Catgirl (F), Elf (F)

http://www.mediafire.com/file/rxj52bvuo ... .html/file



Combat system:
Attacking, Defending, Grabbing, Devouring, Swallowing, and Raping are all going to use a combination of a random roll, str, and dex vs the opponents str, dex, and armor. The more powerful creatures are going to have higher chances of breaking grabs/devours, and the more heavily armored they are the harder it will be to hold them as well.

Claw helps you break armor while causing damage
Bite can break armor and can give you a free devour
If grabbed, you get a bonus to break armor, to devour, and are able to start rape
Devour gets in jaws so you can then attempt a swallow and shift to the stomach battle. You can also keep biting.
Rape leads to the rape battle, more options as clothing is removed.
Swallow gets you to the stomach battle
If you have swallowed someone, once they've digested to 0 hp you can either go onward to end the battle or you can keep watching them digest into pudge.
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Re: The Howling (Twine) V00003

Postby Randulf » Mon Sep 23, 2019 8:41 pm

There seems to be a flee option sometimes but its showing up very inconsistently in fights.
There is also no longer a button to return to your lair when you explore the woods but I may just be really blind


edit: also clicking the elf in the arena causes the option to disappear for me
I also got soft locked when I had enough strength to keep the warrior grabbed but not enough dex to remove his armor or hit him
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Re: The Howling (Twine) V00003

Postby ouphe » Mon Sep 23, 2019 10:32 pm

Fixed the woods. Fixed the sneaky elf.

Where are you finding the flee option? I'm seeing two "run" lines during travel which are just to go back to the previous location.
The Rape option should be vanishing when fighting against a male opponent, but flee should be gone entirely...
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Re: The Howling (Twine) V00003

Postby Dragonvorelover135 » Tue Sep 24, 2019 12:41 pm

This game is really neat so far! Would be interesting to see optional player prey content in this too much further down the line. Not sure if you intended for this to be a pred-only game but it's really nice regardless.
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Re: The Howling (Twine) V00003

Postby Revx_Z » Tue Sep 24, 2019 3:23 pm

The Farmer's Daughter appears to be unique as well, at least I can't seem to re-interact with her.

Is any sort of save feature planned? Or are those just going to be lost across versions anyway?
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Re: The Howling (Twine) V00003

Postby ouphe » Tue Sep 24, 2019 3:56 pm

Revx_Z wrote:The Farmer's Daughter appears to be unique as well, at least I can't seem to re-interact with her.

Is any sort of save feature planned? Or are those just going to be lost across versions anyway?


Yes, she's unique. I updated the top post to mention it for her and the farmer's wife.

I have a save system in the works now, though I'm not sure if it will work across versions or not.

Dragonvorelover135 wrote:This game is really neat so far! Would be interesting to see optional player prey content in this too much further down the line. Not sure if you intended for this to be a pred-only game but it's really nice regardless.

I will be playing around with more options as we go forth, including larger opponents that might eat you, actual plotlines, and the like. It will not be heavily player-prey, but I will include at least some things to delight that crowd as well.
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Re: The Howling (Twine) V00003

Postby No-One » Wed Sep 25, 2019 5:51 am

Noticed a bug, although it technically occurs due to trying something you logically shouldn't be able to do. If you try to devour someone and get them in your mouth, then select rape instead of swallow, and select "strip her" the interface goes blank. You still get the options on the sidebar, but there's nothing in the main interaction section. This basically leaves you stuck without anyway to end the situation other than to restart.

Also, the name of any Elf encountered in the woods changes on every screen. It cycles though like a dozen names over the course of a fight.
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Re: The Howling (Twine) V00003

Postby Revx_Z » Wed Sep 25, 2019 12:35 pm

Could you streamline and merge some of the "You grab at Name", "Name is being held" "Name struggles in your grip", "You are holding Name", "Name breaks free" pages so there are fewer clicks in a round of combat?
Likewise with main combat screen -> "You get your maw around Tanya!" "Tanya escapes from your maw."
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Re: The Howling (Twine) V00003

Postby Wollffett » Wed Sep 25, 2019 5:10 pm

Is this going to be a full game or just a side project?
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Re: The Howling (Twine) V00003

Postby ouphe » Wed Sep 25, 2019 6:12 pm

Wollffett wrote:Is this going to be a full game or just a side project?

I can't answer that at this time, but my plan is to add plot, lots more content, and the like. I'm having fun thus far, so it'll likely be kept up for quite some time. I only started it a few days ago, so... yeah :)

Anyway, V 00004
http://www.mediafire.com/file/q69mjq41k ... .html/file

Let's see...
Save system created. You can only save at your lair though.
Fixed a bunch of bugs.
Streamlined regular combat into a single page for the attack and counterattack.
Added lots of extra stuff for combat digestion and combat rape.
More baddies to fight.
Monster descriptions so you get more than just random names for your opponents.
I think I got the devour-rape-strip bug taken care of, since it shouldn't let you use rape when they're in your jaws in the first place >_>
The Tavern content is incomplete, but there was lots of other good updates already so I figured I'd put this one up.
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