Nouvi wrote:Mmmf. Wonder if there would be a way to edit the files to make digestions slower. Some fights feel like they're simply over too fast to ...enjoy. Tried poking some of the files with np++, but seems like it's awfully hard to find the correct values that way.
So I got curious after reading the other comments about adjusting common events and whatnot and I think I figured out most of the data needed to adjust digestion speeds after a little poking around. I made an account here just to share lol. Here's a little list of what I could find out:
Variables are assigned through the Troops sections that determine the numbers used for how long a prey is held in and how much damage the stomach deals. These are assigned per enemy AND per troop unfortunately so you would have to adjust every enemy in every troop encounter for this to reflect on all random encounters. There is a universal way to adjust the damage next, but this method seems to be the most effective way to control digestion damage.
-Variables #110 thru #113 determine Stomach Stamina, how long a prey is held. Each enemy has their own stamina, assigned by their own variable number.
-Variables #125 thru #128 determine Stomach damage, which is the main number thrown into the common events. This can allow you to control digestion speed. Again, each enemy has their own damage variable.
Next are the common events. I don't think this had too much of an effect editing. I noticed the first half of the event checks the predator's ATK and MATK and compares the two, selecting the bigger one and setting the stomach damage to the bigger of the two. That might do something.
-Common Event #97 handles digestion damage to players. I saw Common Event #109 get mentioned, that handles digestion damage the player deals to enemies.
--In the middle of Event #97 there is a lone "Control Variables : #114 Stomach Damage" that multiplies by 3. This multiplies the base number for dealing damage. I only ran tests on the first chomper deer, so it might be different later on, but changing this to divide by a number didn't do too much.
--Below that you'll see a couple "If CharactersToDigest" brackets. Inside those you'll see Two lines controlling variable #85. The first line Checks the ally's MaxHp, then the second line divides it by a number. The end number is the percentage of health that is digested. Change the number it divides by. Repeat for all 4 "If CharactersToDigest" brackets.
Also, a random non-code file related thing I found out while playing, you can level up quickly using the pig in the gallery battles. Set the difficulty to max, then simply vore/digest the pig. The extra experience from digesting an enemy is based on the MaxHP of the prey, and the higher the difficulty, the higher the MaxHP of enemies. With the MaxHP of the pig high due to the difficulty change, you get over 5000XP per battle, which levels you up fast!