Tiny Misadventures - Long Awaited Update 0.4 - 08/09/23

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Re: Tiny Misadventures - The ultimate shrinking game!

Postby Setton » Tue Mar 05, 2019 1:46 pm

Fun game Thx
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby nightwise140 » Tue Mar 05, 2019 3:33 pm

[emotionfilledventing]
I am loving the hell out of this game. I love the depth and thought that's been put into it.

I think the problem with a lot of the hate that's been coming this way is that everyone's lookin for a quick wank and are not seeing this as a GAME. As with any game you must learn how to play it. If you learn to play it well, you get rewarded with being able to find more scenes. Sure, this may be a porn game, but it's a game nonetheless and should be seen as such. You can't just go into an RTS and only build worker units and expect to win. Or go into an MMO, not upgrade your gear, and expect to make it to endgame content. There is a learning curve to any game you play. This game has a fatigue system built in where the longer you struggle the harder it gets, so if you just button mash you will get nowhere. If it gets to that point, then reset and try again, just like with any other game.

I lost the first couple times I tried to escape as well, but once I learned how to play the game, it's easy. If you don't want to learn to play a game, perhaps look elsewhere for your wank.

Devs, keep on doing what you're doing. There's people here who enjoy what you've done, don't get discouraged!
[/emotionfilledventing]
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby tbk » Tue Mar 05, 2019 3:47 pm

I enjoyed the demo, for what it's worth. The lack of any game breaking bugs typically found in this type of game was a welcome surprise, and as others have pointed out, the polish in the two scenarios is fantastic. I particularly enjoyed how waking up at different times in the rest area included hints about what interactions were available. A few items to bring up:
  • A few of the girls in the cafe bring you to the bathroom in the school as opposed to the cafe bathroom. Likewise, I found that after being brought to the school, some girls would then bring me back to the cafe.
  • A lot of the drama mewling going on seems to stem from the notion of being told to read accompanying materials for playing tips instead of being able to rely on in-game instruction, which isn't a terribly unreasonable complaint. A lot of this grief can probably be dodged by making a visual indicator of the g-spot upon being discovered (maybe a sparkle sprite or something), to give the player a target.
  • It's a small change, but giving the non-interactive NPC's varied and/or randomized dialogue can really help with the immersion, especially given the quality of the spoken lines in the current scenarios. The player being told that "the chef doesn't notice them", as opposed to two or three random lines the chef may speak out loud that indicate they don't notice the player, will have widely different impacts. Likewise, giving different limited interaction characters (like the schoolgirls) different flavor text would go a ways towards making them feel less like blatant game mechanics and more like distinct characters.

Aside from those points, this is a much stronger start than the majority of games in this forum. I'll echo questions on what fetishes we can expect, myself being a fan of futa and unaware scenarios. In a similar note, can we expect any bad endings?
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby killermeow » Tue Mar 05, 2019 5:08 pm

nightwise140 wrote:[emotionfilledventing]
I am loving the hell out of this game. I love the depth and thought that's been put into it.

I think the problem with a lot of the hate that's been coming this way is that everyone's lookin for a quick wank and are not seeing this as a GAME. As with any game you must learn how to play it. If you learn to play it well, you get rewarded with being able to find more scenes. Sure, this may be a porn game, but it's a game nonetheless and should be seen as such. You can't just go into an RTS and only build worker units and expect to win. Or go into an MMO, not upgrade your gear, and expect to make it to endgame content. There is a learning curve to any game you play. This game has a fatigue system built in where the longer you struggle the harder it gets, so if you just button mash you will get nowhere. If it gets to that point, then reset and try again, just like with any other game.

I lost the first couple times I tried to escape as well, but once I learned how to play the game, it's easy. If you don't want to learn to play a game, perhaps look elsewhere for your wank.

Devs, keep on doing what you're doing. There's people here who enjoy what you've done, don't get discouraged!
[/emotionfilledventing]

Are you daft? There's a MASSIVE difference between a well made game and something that is both heavily unbalanced towards screwing you over AND is based so heavily on RNG that even cheating cannot help you win half the time. If I can pull up cheat engine, give myself unlimited stamina, and still be unable to escape by virtue of RNG screwing me over despite spamming the best move? It's not a good game, it's not even playable. It desperately needs balancing, or hell even a different system of play altogether. I've said it on GC- RNG hell like this is outright one of the worst systems to try and balance a game around, because either you have to grind to hell and back to have a chance, which completely ruins the fun, or something like this happens. You can't expect people to do everything right, still lose repeatedly due to how the game is designed, and then turn around and say the game is perfect.

What you are saying is the equivalent of saying "Hey, I know you're stuck capped at level 5 in the starter zone, but to progress you need to go kill that level 15 boss, alone, despite it having undodgable attacks that can wipe out more health than you can heal for. Don't worry, if you die just reset and try again, if you can't learn to play the game by doing this you don't deserve to play at all because this is really easy." That's a crap answer in every way, it's a horrendous style of gameplay, it's unbalanced to hell and back, and people are pissed because there's not even a mitigating factor that will even let them attempt to play/wank. I'm guilty of being more on the wank side, but when your game can't even be considered a game so much as 'Roll the die, if you don't get 00 on the 100 side you have to keep rolling until you do to progress' it's utter crap and needs rebalanced.

This is looking at it from a game perspective, from a wank perspective it's more like this: 'Whats this? Something I can't even fap to because it's so horrendously done nobody can escape the tutorial level without banging their head against the RNG for an hour plus? Pass.' In it's current state, this 'game' is such absolute crap it's an insult to anyone who wants to play it, either for gameplay or for fap. Yes, I'm in full on blunt mode, I don't care at this point. If something is made in such a way to disrespect everyone that uses it, it should not be defended, it should be fixed. If you need a guide stating a bunch of things not explained ingame to even have a chance, it needs fixed. If you can cheat and RNG is still screwing you for ages, it needs fixed. If you have to rely on saying 'Get gud' when the room for improvement is 'Bang your head against the same scenario repeatedly and pray to god you aren't screwed this time because every single issue you're having is due to the game being unbalanced to hell and back, not telling you anything you NEED to know from the start, giving no room to improve yourself in any way shape or form, until you figure out its all based around hidden mechanics that you didn't know existed until you go back to the OP, find a guide saying theres a bunch of hidden mechanics, and fuck you for not knowing them, now go back to banging your head against the RNG because even when you know about the mechanics the game is still extremely likely to screw you over' It needs fixed, not defended.
Now, back to our scheduled lurking.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby zeroc69 » Tue Mar 05, 2019 5:20 pm

Hey, thanks for the free content great to see someone make something as a passion for FREE, honestly awesome can't wait to see what you guys make! :-D
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby tbk » Tue Mar 05, 2019 6:05 pm

There is providing a critique, and there is providing a blunt critique. And than there is lobbing insults, spouting hyperbole, and acting outraged like a personal affront has been done to you, all under the guise of being a blunt critique.

You are hiding valid complaints within that wall of vitrol, killermeow. And you'd probably make more progress on communicating those complaints if you really tried. But to be frank, my fetish for macrophilia and vore is only matched by my fetish for watching people undergo a meltdown over nothing on the internet, and assisting you on your communication skills would only serve to deprive me of premium fap material.

So yeah, keep on keeping on, guy. And ignore the wet slapping noises coming from below my desk.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby killermeow » Tue Mar 05, 2019 7:28 pm

I say things as I see them. You should not have to rely on external resources to learn the main mechanics of the game, they should be told to you in game. You should not have your main mechanics be hidden. You should not throw a player immediately into the action without telling them critical information, then expect them to be able to immediately get everything they need to know about the game just by playing through trial and error before they get frustrated and quit. You should not rely so heavily on RNG that, even with good play, knowing the mechanics, and straight up cheating the system, it's either horrendously difficult or impossible to win at times. You should not leave no room for improvement in game, as those who don't pick up on the hidden mechanics are screwed.

The only reason I know about them is because I saw the guide in the OP in the middle of making my last post, which should have been up front in the game- that would have mitigated a huge amount of the issues for people, as then they would have known how to play, but even then the game is too heavily based on RNG with no recourse. I've said it on GC- it's the reason I despise Shrinking Fun and Shrink EXP, it's not a good system for a game, and it is one of the hardest ones to balance a game around. If there's this many red flags on game balance at the start, it needs curbed sooner rather than later- if it's going to be RNG hell, there needs to be things to balance and mitigate it. Hidden mechanics may help, but if you have to use out of game knowledge or grind for hours to figure them out, it's not good for the game, from any perspective. Not only does it streamline the game in a bad way, basically forcing people to do it one way to even have a chance, it heavily discourages people from getting into the game for any reason.

I may be blunt, but I stand by my words. The game is crap in it's current state, that is my opinion. It disrespects the players time, if you don't know exactly what it wants you to do when it doesn't even tell you what it wants you to do, you can't even get past the 'Tutorial'. There are many things that can be done to help mitigate/fix this issue- tone down the RNG, actually give people the main mechanics in game so they know 'Oh, so resting more than twice in a row is bad,' let more strategies be viable, let the player grow in strength like in Shrinking Fun. The game could be good, despite my hate of the gameplay style, I can admit that much. The gameplay needs heavily fine tuned in order to get to that state, and right now it's nowhere near where it would need to be to be good.
Now, back to our scheduled lurking.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby mysterybox » Tue Mar 05, 2019 10:02 pm

I'll throw my hat in since everyone else is I guess. Active opening topic. I can say I see a lot of things from both points of view here, but I'll start with the positives first.

Firstly, I love the direction of it. It seems a lot more open than the two preceding it with a lot more potential in where it can go. Where as the other two were a little more constricting. as someone with a wider range of interests, I appreciate it having a wider potential in what it can appeal to.

Secondly, the art is pretty nice, writing is pretty good and also improved over the former two in this style. If you ever need more writers for this stuff, I could offer to help out with that since I'm decent enough at it and like where this game could go.

Thirdly, the extra events rather than staying strictly to the capture struggle system is nice. I felt like the other games were a bit too heavy on the mechanic and didn't have enough side-content like the two scenes available atm and they're a nice addition to explore for.

And the system is interesting in that it adds a few more complex mechanics to work with. I can agree that it does have a learning curve, but once you start to get it, it does get a little bit easier.

As for negatives.

The biggest one, while learning the mechanics does help, even after I got it all figured out, the rng does feel too punishing. I don't mind rng systems much, but I do think it does need to have a little more leniency to it. At the very least make the drowsy mechanic not come up as quickly and stamina nerfs be lighter. Because another thing to keep in mind is these two are the starting characters. You can have a big challenge in the game, but you'd want to reserve that for your later boss characters or dangerous ones, not the ones you start out with. Maybe instead of difficult rng, giving them more special mechanics you can learn to get around instead. Just for an example of the current two, having breasts increase drowsiness when you're surrounded by milk, or having a large stamina drop while in the sex during an orgasm to simulate the rough experience. That way you can plan around those and give easier rng to balance planning vs rng more.

Small thing, but the spawn rate for the buttcrush scene seems a little random or buggy, but I might just be missing something. Not necessary, but having a scene guide and how-to in that stuff could be appreciated. I have time to burn figuring it out, but not everyone does, so later on when the game starts to fill up with content, it'd be nice to have. Not really a big deal atm though since just two scenes.

And lastly..theresnotmoreofit. But it'll get there.

Anyway, overall I think there is a lot you can do with the game, love the direction so far, and look forward to see how it turns out with future updoots.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby RichardDix » Tue Mar 05, 2019 10:28 pm

Not gonna quote you Killermeow since the post was so long and this one will be too, but I wanted to say I agree with you for the most part. I'm sure they will fix the difficulty soon so I didn't bother saying anything in my first post, but I do find it strange that the same problem of RNG bullshit has wriggled its way into all three of these games at their creation.

Something simple they could have done to ease off of the unfairness would be to make it impossible to be pulled in if you are pushing out, that alone helps tremendously.

Another possible improvement would be to give different areas different difficulties, since most girls will have a harder time dealing with you without being noticed in crowded areas and of course while they sleep. Heck, you could throw the RNG back in the girl's face if you added a chance for a teacher to catch and scold them, or their boss to yell at them, etc., forcing them to do nothing that round.

I'd also like to mention the camera again while I'm at it. When I played "Insides" the first day after I downloaded it, I played for a good number of hours and then quit until someone uploaded their save, (think it was Ian, thanks man). The two reasons I quit were: Bullshit RNG of a certain psychic character, and the camera being waaay too zoomed in. Unfortunately from what I've seen the camera zoom is being used again, but as long as the girls don't chase you I think it will be managable.

That's pretty much all I have to say, I've only been able to get Shina's scenes so I can't judge the whole game, but it looks great from what I've seen.

Edit*
The drowsiness system shouldn't work while you rest. Guess you could chalk it up as getting sleepy from resting too comfortably, but it just makes the struggle unnecessarily longer than it should. That being said, if the amount of stamina needed for pushing/struggling increases, the amount you get back from resting should never get any lower in my opinion.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby shakey2 » Wed Mar 06, 2019 12:44 am

Followed guide, spent 47 mins trying to get out of first girl, gave up and pulled out cheat engine. Gameplay isn't fun enough to warrant that level of RNG BS, the RNG doesn't produce interesting results like say dwarf fortress where you can get screwed over by rng but its always interesting to read the results. And immersion is lost due to frustration with the RNG making me feel like I'm focusing more on finally winning than actually immersing myself in the whole situation. I like games that respect my time, so when I'm stuck on the same repetitive "fight" for who knows how much longer than I lasted and in order to move around I have to repeat said struggle my patience wears thin. I strongly suggest adding more reliable ways to counter the RNG. For those who want to claim I'm "just looking for a quick wank" I've spent hours on games on this site solely because I got into the story/gameplay. None of those games caused near as much frustration as this.

Complaints aside, I look forward to where this one goes seeing as I spent a ton of time on both shrink EXP and shrinking fun.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby empatheticapathy » Wed Mar 06, 2019 5:04 am

Tossed the latest upload at some game dev friends of mine, and we've largely distilled the problems with this game down to "there's no reward for playing well".
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby iepie122 » Thu Mar 07, 2019 12:20 pm

empatheticapathy wrote:Tossed the latest upload at some game dev friends of mine, and we've largely distilled the problems with this game down to "there's no reward for playing well".

Uhm, with a reward, you're mayhap regering to the fact that you can get any scene you want whenever you want?
Edit: maybe you should start making an end to the game which you promote? If you have time criticizing other people, maybe you should make some content of yourself
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby bebopy » Thu Mar 07, 2019 2:51 pm

Until this game is made less impossibly difficult, I won't play this anymore, I literally just threw something across the room trying to get out of the first girl. No game that is supposed to bring enjoyment and happiness should bring me to this level of rage, I rescind my last comment, I do not enjoy this game any longer. 45 minutes and I can't get out of the first girl in class because of the stupid RNG and drowsy status.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby iepie122 » Thu Mar 07, 2019 4:17 pm

Okay, everyone who wants to have a say on if the game will become less difficult or if it will stay the same, go to the discord and put in your vote! This decision will be final, so we don't want to see anyone who bikers about the difficulty after that
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby killermeow » Thu Mar 07, 2019 5:08 pm

iepie122 wrote:Okay, everyone who wants to have a say on if the game will become less difficult or if it will stay the same, go to the discord and put in your vote! This decision will be final, so we don't want to see anyone who bikers about the difficulty after that

Why the hell would you A. Force people to vote on Discord, screwing people who don't want vore associated with their main usernames, B. Ignore a mountain of pissed off people and valid criticisms/suggestions for improvement, C. Think that the game in its current state still has a chance to be fine? If you can't refine the gameplay to make it playable in general, people will drop this game left and right no matter HOW good you make the rest of it, and even if you don't want to see people complaining about the difficulty being bullshit it will still happen. To try and pull something like this is stupid at best, it's basically spitting in the faces of those who are trying to say 'No, this game is not in a good state, something needs changed' and then trying to block their opinions from a public thread.

Do you want to make a good game that people can enjoy? Listen to people if you do. Do you want to be a pariah and run it into the ground? Then put up a vote when people have pointed out the design is massively flawed and needs improved upon heavily to even be in a playable state. The difficulty isn't the issue- the game is unplayable for the vast majority of people in its current state. If the game was just hard, that could be forgiven, but the fundamental design of an RNG based game, especially one where you don't even explain the damn mechanics until you have to have someone write a guide, isn't able to put out a good game without a lot of effort and tweaking. If you're going to talk difficulty, fix the issues people have with RNG first.

Oh, and if you're going to pull a vote out of your asses, at least let the guys on GC know as well. Seriously, that should have been an immediate crosspost, not 'Oh, lets ignore another community entirely and give a say to just one group of people.'
Now, back to our scheduled lurking.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby iepie122 » Thu Mar 07, 2019 5:14 pm

killermeow wrote:
iepie122 wrote:Okay, everyone who wants to have a say on if the game will become less difficult or if it will stay the same, go to the discord and put in your vote! This decision will be final, so we don't want to see anyone who bikers about the difficulty after that

Why the hell would you A. Force people to vote on Discord, screwing people who don't want vore associated with their main usernames, B. Ignore a mountain of pissed off people and valid criticisms/suggestions for improvement, C. Think that the game in its current state still has a chance to be fine? If you can't refine the gameplay to make it playable in general, people will drop this game left and right no matter HOW good you make the rest of it, and even if you don't want to see people complaining about the difficulty being bullshit it will still happen. To try and pull something like this is stupid at best, it's basically spitting in the faces of those who are trying to say 'No, this game is not in a good state, something needs changed' and then trying to block their opinions from a public thread.

Do you want to make a good game that people can enjoy? Listen to people if you do. Do you want to be a pariah and run it into the ground? Then put up a vote when people have pointed out the design is massively flawed and needs improved upon heavily to even be in a playable state. The difficulty isn't the issue- the game is unplayable for the vast majority of people in its current state. If the game was just hard, that could be forgiven, but the fundamental design of an RNG based game, especially one where you don't even explain the damn mechanics until you have to have someone write a guide, isn't able to put out a good game without a lot of effort and tweaking. If you're going to talk difficulty, fix the issues people have with RNG first.

Oh, and if you're going to pull a vote out of your asses, at least let the guys on GC know as well. Seriously, that should have been an immediate crosspost, not 'Oh, lets ignore another community entirely and give a say to just one group of people.'

Sorry, but the vote is quite new, and I just tried asking him if he can also put a vote on eka's, so he may do that when he comes back online. But for now, you will just have to be patient. At least be happy he's thinking at least a bit about this issue
Edit: for your information, the vote has a 2:1 ratio with the 2 being the "keep the game as it is" option, so it may as well be that you guys are in the minority here. Don't assume you are the majority just because you think the game is hard
Edit 2: the guide is written by one of the staff members of the game, not just a random like you are implying
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby DevS098 » Thu Mar 07, 2019 7:20 pm

I have been reading the newest posts regarding my game and.... instead of finding words of joy, it's yet again another unlucky fella that loses all the patience because he's not able to escape the girls.. Honestly reading all of this is dishearting.. and since there are also some people that enjoy this current level of difficulty, I don't know what I should do... So I'm asking you guys. Please answer this poll that I just made and help me decide for the future of this game.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby Orion1084 » Thu Mar 07, 2019 8:10 pm

DevS098,

I rarely, rarely comment on these threads, but after reading your post, I just wanted to say something.

First of all: THANK YOU for taking the time to make this game, out of the goodness of your heart, so that we would have a new game, with new content, to play and enjoy. So often, these threads devolve into "I hate this", or "I dislike this" with very few people actually taking the time to stop and appreciate the person/people who are making the game, despite not getting anything in return. Please don't be disheartened by the responses, and lose your motivation to continue working on the game that, again, you should be appreciated for putting the effort into, in the first place.

Sure, the game is a little difficult, but it's not overly bad, and it's certainly not unplayable. If it were TOO easy, then it wouldn't be any fun, either. Maybe a little tweaking, and it would be perfect. Balancing the difficulty vs fun factor is a challenge that many games struggle with, and that's fine. Regardless, I am thoroughly enjoying what you have, so far, and easier/harder, I will continue to enjoy the game, for as long as you continue to put out new content, regardless of whether it's easier, or harder. And again, I want to thank you for even making this game, in the first place.
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby SnivyXD » Thu Mar 07, 2019 8:23 pm

I agree with Orion1084 games great didn’t have any problem escaping to be honest and I really enjoy the hole concept of the drowsy system :-D
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Re: Tiny Misadventures - The ultimate shrinking game!

Postby jaded353 » Thu Mar 07, 2019 8:42 pm

to some, the difficulty is "why" they enjoy it, they "want" predators that are hard to escape, they "want" to struggle with it, they want the pred to try hard to keep them in, some people want an easier time, just so they can choose to escape and find other scenes, frankly, if one crowd gets their wish, the other is forced to give up their hopes, so my suggestion is, why not make a difficulty toggle that can be adjusted whenever, even inside a pred during the night/sleep phases? have a "hard mode" that keeps the current difficulty, and an "easy mode" where every pred is more lenient, by including that, everyone gets what they want, or at least it seems so to me :) (the difficulty actually feels like a nice change of pace over shrinkexp and shrinking fun, in those, the preds all feel really easy once you know how the technique or get enough levels, too easy even, there's not much challenge, not much of a sense of "the pred really wants to keep me to themselves and make me theirs for various reasons", i admit being forced to escape one to see the rest and having it be such a tough struggle did get very frustrating and ragey for me, but i still had fun once i escaped and had a choice again, but generally i often liked the difficulty when i was in the mindset of simply enjoying the pred keeping me ^^ also, worth noting is that ihad not seen the tips on how to escape, had i known them it would have likely been much easier, possibly even no frustration at all, so perhaps a tutorial would also be best to add)
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