This is a SURVIVAL game. Read the content the game gives you on very early for clues to most of the puzzles. Some of the puzzles are: both are basically right answers, which one is MOST right. (Just like a lot of medical exams.) Wrong/risky descisions are sometimes rewarded - maybe JUST enough so that the game has real replay value. But I was thinking of keeping it up the first few months and only allowing you to play once during that time to get people to try to survive (and then let you use the game as you wish after this period of time.) But just toying with it.
Now, whether or not you survive, there are also 5 (yes, this is working) scores that you can accumulate by the end of the game.
All of it is outlined, some of it is scripted, much of it is not. It does, however, work. (Well, I want to add some features so I can't say everything i hope for works but it will play you a round.) It's fairly hard to digest people (some of your starting choices put you at a disadvantage, but I won't tell.) So features:
F/player Player/F Stat interaction (secret rolls) and Random Outcomes, death ends the game, somewhat graphic digestion, same-size, oral (only), hypermodern setting, pure humans photo-references and Disposal (scat). Before you ask, I tried to put more diversity into the game, but some people HATE that so I decided to just stick with F/player and player/F. I COULD rewrite some of the characters to be male or whatever other kink you'd like to entertain instead of female and follow the same path, but that is a LOT of grunt work. So if someone does I'll probably add it (still a lot of grunt work). I've been test playing this on the forum see: https://rp.aryion.com/profile/game_freak, and my list of credits is already quite large (with at least one making a difference in the overall plan of the game.)
Here, you can have a screen-shot or two. You can actually digest this opponent, if the dice are more kind to you
I have three stats (I'm not telling) some of which are used more than others (still not telling) and some of which change throughout the game (lips are sealed unless you've already added a bunch to the game.)
Now, I could really use some help (sure, you can wait and have your game for free later. BUT getting everything to work has drained my freetime for like nothing else, so development will be slow if I can't get some backup here.) For example: because every opponent has a custom strength and digestion sequence, I have to write out 6 of these little blocks... for every opponent. But wait... you often have three choices (in this case two) so that means upward of 18 of these stupid blocks.
Per character that is digesting you. And don't forget that you can digest THEM meaning in a worst case scenario we have 24 of these little blocks of text to describe all the choices . Per opponenet. To say nothing of the game. If someone is willing to take a character description and photoref and just write some of these out for me, that would be freaking fantastic.
Also, I am using character photorefs (EVERYTHING MUST BE 18+) however: I haven't manipped any of them. For example, early in the game you see a room where people are practicing yoga and two of them have squirming stomachs. This leads into a choice adventure (they almost all are, though.) I have a photo I would like to add the bellies to, but if I do all the manips by myself, this put me into the game overall for hundreds of hours - I'm already probably more than 40 into it. I'm not really looking for programmers as such but if you are you can talk to me. Here is a text draft of that scene. This is just a PARTIAL, this changes in the game based on your previous choices but I still think it's a good example:
Luckily, it's against the rules for guests to eat staff - not that that's legally enforceable - but security will try to get employees gagged up before they are digested. That assumes, of course, that they see the squirming belly in such time that they figure out it's a staff member. You can't just tell them, that, because anyone could! (Perhaps you get your to cough up your uniform?) Commenting on the fact that large facilities such yours are supposed to protect guests against accidents, but not gurgling away in the next lawn chair, is something it's safer NOT to comment on. For guests that don't want to try the climate-changed, (and incidentally shark-infused) water of the long beach, can take their chances with the maws of other patrons... I mean, ugh, have fun in the fresh-water facilities, which are the ones you've been assigned to guard. Still though, you know that public healthcare will keep you alive indefinitely, and well almost everyone will end up as a protien bar or a cupsize sooner or later - and it's hard not to find that a little exciting. Everyone fantaisizs about it even though not one talks about it! You learned these things in lifeguard training: security deals with vore (if it should be dealth with.) Lifeguards pay attention to the water all the time! (Or run the slides.) Security seems to be denses in the places where people walk in or out of the waterpark, and there are some of them in the park, but for some reason, don't seem to be many in the locker rooms, or employee only areas under construction. You may have test drops where a child doll is dropped in the water, and you need to spot those in just 10 seconds (and get to them in 20!) You've been warned not to let patrons distract you too much while you are on stand.. there are customer service personell, you're not one of them. But always be polite if at all possible! You know that while you have staff some characters may respond too them less. For example, a character who is weaker than you might be able to put you at a disadvantage somehow, and not everyone is in the mood to be seduced (romantically or into a stomach) all the time
So if anyone has questions, comments or the time to contribute, please let me know.. thread or PM! Thanks. I could put the game online, but it will hang a lot since not all of the possible branches are plugged into it (and then possibly do weird things later )
Sadly, I have a life outside of vore so I can't PROMISE to finish it (anytime soon?). But I've put too much work into this thing already...