Saint Miluina's Vore Academy v1.1.1 (Looking for writers!)
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
Really liking this so far and I can’t wait to see it progress more! I particularly like how the text changes based on the belly you currently have.
Spoiler: show
-
Caesar - Somewhat familiar
- Posts: 82
- Joined: Sun Dec 09, 2007 12:00 am
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
OsmiumOrchid wrote:However, I did toy with the idea of adding a "Panic" option under struggle in prey scenes that has minimal, if any, change to the text but makes it so that you automatically fail your escape check and can just let the scene play out if you want. Would that work for you?
That was pretty much what I meant with that second bit actually.
- empatheticapathy
- ---
- Posts: 1397
- Joined: Fri Dec 07, 2007 12:00 am
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
Amazing story!!!! Love the pred options ( ) and posibility to get eaten
Similar for loading :
Hope this wasn't confusing used twine info (save includes every variable state declared) You can either have save-load on every page or on specifiq events checkpoints like end of day or week something? you'll decide again great work !!!
ps: sorry for huge reply >_>
- Code: Select all
Many web games use browser cookies to save the player's place in the game. Twine allows you to save the game, including all of the variables that were (set:) or (put:), and the passages the player visited, to the player's browser storage.
(save-game:) is a single operation that can be used as often or as little as you want to. You can include it on every page; You can put it at the start of each "chapter"; You can put it inside a (link:) hook, such as
{(link:"Save game")[
(if:(save-game: $playerName))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]}
Similar for loading :
- Code: Select all
Just as (save-game:) exists to store the current game session, (load-game:) exists to retrieve a past game session, whenever you want. This command, when given the string name of a slot, will attempt to load the save, completely and instantly replacing the variables and move history with that of the save, and going to the passage where that save was made. "Assuming SaveFile already exists"
Example:
{(if: $Saves contains $playerName)[
(link: "Load game")[(load-game:$playerName)]
]}
Hope this wasn't confusing used twine info (save includes every variable state declared) You can either have save-load on every page or on specifiq events checkpoints like end of day or week something? you'll decide again great work !!!
ps: sorry for huge reply >_>
- LoroB
- Been posting for a bit
- Posts: 24
- Joined: Wed Feb 20, 2019 1:14 pm
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
theprinceh wrote:Where is Hannah, I cant find her got everyone else. Or am I just an idiot.
Not an idiot! Hannah's scene is definitely one of the most hidden ones. It happens late in the tour and requires you to do something specific with Sam earlier in the day.
DroolingPred wrote:Regarding stats and numbers - it isn't so much that I want to see numbers, but I want to know when the stats are having an effect. It could be as minimal as a certain text color indicating a partially random outcome.
Oh, I get what you're saying. At the moment the vore scenes are the only time your stats come into play and those do have messages about whether you passed or failed the check for the most part. Would adding a message along the lines of, say, "Your strength fails you" after failing a strength check be what you're looking for?
Bookie wrote:The amount of content for an early build and the relationship system are both quite fantastic ! A guide to getting each scene would be welcome, seeing as there is no save function yet.
Knowing exactly what you need to do to get a scene ruins some of the fun though! I'm happy to give hints though if there's a specific scene(s) you're having trouble with
Slayerhero90 wrote:It just goes to a black screen and doesn't load the name textbox. Wonder if it has to do with Adblock.
That could be it, it sounds like it's probably blocking the name entry popup but the game is still waiting for an answer before loading anything else. Maybe try disabling it temporarily?
Caesar wrote:Spoiler: show
Spoiler: show
empatheticapathy wrote:That was pretty much what I meant with that second bit actually.
Oh, well good! That shouldn't take much to implement so I'll make sure it's included in the next update
LoroB wrote:~stuff~
Thanks! I have actually already used save/load to take you back to the start of the current day when you die(which really just skips you needing to enter your name again right now since it's the first day), but for the future I'm going to try and implement a sidebar that gives you the option to save/load a few different save slots manually. My only concern there is that if you can save whenever you want it'll make it very easy to cheat your way through vore scenes.
-
OsmiumOrchid - Participator
- Posts: 233
- Joined: Tue Jan 23, 2018 11:59 pm
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
OsmiumOrchid wrote:Oh, well good! That shouldn't take much to implement so I'll make sure it's included in the next update
Thank you. I'm looking forward to it.
Let me know if you ever need an editor or proofreader. I'm good at that sort of thing.
- empatheticapathy
- ---
- Posts: 1397
- Joined: Fri Dec 07, 2007 12:00 am
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
OsmiumOrchid wrote:LoroB wrote:~stuff~
Thanks! I have actually already used save/load to take you back to the start of the current day when you die(which really just skips you needing to enter your name again right now since it's the first day), but for the future I'm going to try and implement a sidebar that gives you the option to save/load a few different save slots manually. My only concern there is that if you can save whenever you want it'll make it very easy to cheat your way through vore scenes.
It would seem like a good place would be daily, at the beginning or end.
As for "cheating" your way through a scene, people are going to play through multiple times to find (and read) all of the scenes, so it would more be a choice of when and how they do so.
And with this school, the only person they'll cheat is their-self.
Anyway, I'm really looking forward to seeing how far I can make it through.
- Morwen
- New to the forum
- Posts: 8
- Joined: Thu May 16, 2013 1:10 am
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
Yeah, that's basically it. Across a few runs I went after Mandy in the classroom alone, found that sometimes I caught her and others she got away. If I played through just once, I wouldn't have known that RNG was influencing the outcome since all the text in the scene was white.
For the record, I really liked the clarity of the writing. I felt that the prey and pred scenes were well foreshadowed, and that's very important. Getting eaten out of nowhere could really screw up a concept like this.
In terms of save scumming, I would feel satisfied if I could save just once at the end of the day. I could see how saving more often may diminish the experience.
For the record, I really liked the clarity of the writing. I felt that the prey and pred scenes were well foreshadowed, and that's very important. Getting eaten out of nowhere could really screw up a concept like this.
In terms of save scumming, I would feel satisfied if I could save just once at the end of the day. I could see how saving more often may diminish the experience.
- DroolingPred
- Participator
- Posts: 182
- Joined: Sun Feb 04, 2018 9:53 pm
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
I haven't played much, but I've enjoyed it a bit so far. One of my biggest problem with vore games is that it's rarely clear which outcome will lead to a prey of pred scene, but that's not a problem, and I really enjoying that.
-
zenox81 - Been posting for a bit
- Posts: 45
- Joined: Sun Jun 21, 2015 6:26 am
- Location: California
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
I love it so far. I can't wait for the next version! Keep up the good work.
-
Datstrudel - Intermediate Vorarephile
- Posts: 593
- Joined: Wed Jun 21, 2017 8:24 am
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
Nice the social paths are far more varied than I expected in a game like this I've been trying to find them all. Don't worry your secret is safe
-
RumiBelly - Somewhat familiar
- Posts: 142
- Joined: Mon Oct 07, 2013 12:36 am
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
so out of curiosity is it possible for you to digest anita in time to eat mandy? nvm read the post
edit 2: say could we perchance get a transcript of what would have happened?
edit 2: say could we perchance get a transcript of what would have happened?
Last edited by MaryDragon on Thu Feb 21, 2019 4:41 pm, edited 3 times in total.
-
MaryDragon - New to the forum
- Posts: 10
- Joined: Sat Jul 07, 2018 8:29 pm
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
Nice game with much content for a first release. I like the characters and that they aren't "just names with a vore scene".
Hope you can keep track of all the possible outcomes while writing the next days. Although I like the variety you maybe shouldn't overdo it with too many different paths.
How long did it take you to write this one day?
Hope you can keep track of all the possible outcomes while writing the next days. Although I like the variety you maybe shouldn't overdo it with too many different paths.
How long did it take you to write this one day?
- suprano
- New to the forum
- Posts: 17
- Joined: Sat Jun 11, 2011 7:06 am
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
Absolutely love this story game.
Visit my artblog?
Spoiler: show
-
Bright - Heavy user
- Posts: 13448
- Joined: Sat Apr 04, 2009 5:17 pm
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
I quite like this! Thank you for sharing it with us.
-
Kartomic - Been posting for a bit
- Posts: 26
- Joined: Sun Apr 24, 2011 8:49 pm
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
I am curious on how to find the scene with Hannah. Might need a bigger hint.
Edit:
Found it.
Edit:
Found it.
Last edited by Bright on Thu Feb 21, 2019 5:14 pm, edited 1 time in total.
Visit my artblog?
Spoiler: show
-
Bright - Heavy user
- Posts: 13448
- Joined: Sat Apr 04, 2009 5:17 pm
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
I agree with Bright, I'm at a loss for finding Hannah.
- EmmaV2
- Been posting for a bit
- Posts: 22
- Joined: Sat Jul 22, 2017 1:21 pm
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
I really enjoyed this game. The minimalistic presentation of vore content is great. Instead there's a perpetual immersion of the characters into vore. Every action of the characters, every word, is in the context of predators that are willing and capable of eating each other. I don't know if it will continue but the focus on events outside of eating people is very welcome. I don't have much interest to read about the mundane lives of college students and that's not what I'm perceiving.
The best feature for me is the degree of alternating text. There are enough alternate and intertwined paths that it eventually gets to the point where I don't even care to find all the paths. I'm happy not knowing everything in the game because I'm satisfied by what I find through casual investigation. Further the modular style makes the story very interactive and introduces the idea that significant and familiar characters could be eaten and so have a lasting impact on the playing out of the story. Any of the characters, your friend, your enemy, your crush, could just not show up for class one day only to eventually be found on some student's rack. That's the kind of ominous possibility that I like.
The best feature for me is the degree of alternating text. There are enough alternate and intertwined paths that it eventually gets to the point where I don't even care to find all the paths. I'm happy not knowing everything in the game because I'm satisfied by what I find through casual investigation. Further the modular style makes the story very interactive and introduces the idea that significant and familiar characters could be eaten and so have a lasting impact on the playing out of the story. Any of the characters, your friend, your enemy, your crush, could just not show up for class one day only to eventually be found on some student's rack. That's the kind of ominous possibility that I like.
-
Appo - Somewhat familiar
- Posts: 118
- Joined: Thu Apr 05, 2018 6:40 am
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
empatheticapathy wrote:Thank you. I'm looking forward to it.
Let me know if you ever need an editor or proofreader. I'm good at that sort of thing.
I'll keep that in mind, thanks for the offer!
radiogenicvore wrote:Nice the social paths are far more varied than I expected in a game like this I've been trying to find them all. Don't worry your secret is safe
Good, just like we discussed
suprano wrote:Nice game with much content for a first release. I like the characters and that they aren't "just names with a vore scene".
Hope you can keep track of all the possible outcomes while writing the next days. Although I like the variety you maybe shouldn't overdo it with too many different paths.
How long did it take you to write this one day?
Don't worry, I've planned ahead for the fact that this will inevitably branch out of control and have a lot of documentation behind the scenes! There's also variables tracking things down to the level of what you know about certain characters from talking to them. Feel free to yell at me if you ever feel like I've forgotten to take some event or character development into consideration though!
This first day took several months to write, I started on the game back in July I think? That wasn't nonstop though, I'd say it took about 4-5 months of regularly working on it. That's taking into consideration that I had to learn Twine, design the framework of the game, and plan out the characters on top of the actual writing, so future days will hopefully take less time. My non-vore work keeps me pretty busy sometimes so I can't 100% promise that.
EmmaV2 wrote:I agree with Bright, I'm at a loss for finding Hannah.
Hint the second:
Spoiler: show
Appo wrote:I really enjoyed this game. The minimalistic presentation of vore content is great. Instead there's a perpetual immersion of the characters into vore. Every action of the characters, every word, is in the context of predators that are willing and capable of eating each other. I don't know if it will continue but the focus on events outside of eating people is very welcome. I don't have much interest to read about the mundane lives of college students and that's not what I'm perceiving.
The best feature for me is the degree of alternating text. There are enough alternate and intertwined paths that it eventually gets to the point where I don't even care to find all the paths. I'm happy not knowing everything in the game because I'm satisfied by what I find through casual investigation. Further the modular style makes the story very interactive and introduces the idea that significant and familiar characters could be eaten and so have a lasting impact on the playing out of the story. Any of the characters, your friend, your enemy, your crush, could just not show up for class one day only to eventually be found on some student's rack. That's the kind of ominous possibility that I like.
Thanks for the detailed response! I was slightly worried that there would be too little vore content(that it's possible to see in a single run), so it's great to hear that the other character interactions are appreciated.
-
OsmiumOrchid - Participator
- Posts: 233
- Joined: Tue Jan 23, 2018 11:59 pm
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
This is really showing some strong potential and I love the writing! I adore everything to do with Sam, but the one I'm truly waiting to see more of has to be Leah. I'm so sad that I missed her out on my first run just because I decided against wandering off during the tour. After going through every route interaction that I care to explore, I've listed down what I consider to be my "canon" route for day one and it's basically what I did on my first run with the exception of wandering off just so that I can meet the best girl early on. I'm also excited for the Tabletop Club, it sounds like there might be some fun times to be had there~
-
VikingKiwi - New to the forum
- Posts: 8
- Joined: Wed Jun 17, 2015 6:24 pm
- Location: Finland
Re: [Text Adventure]Saint Miluina's Vore Academy v0.1.0
Somehow I want to both protect Mandy and eat her. But weirdly enough mostly protect her. She doesn't even have much of a role yet, but my personal "canon" is already to let her go and also protect her from preds.
All in all, as others here have said: Well written, surprisingly expansive for a very early release and nicely paced. The only suggestion I could make would be willing prey scenes, but as you already said you're looking into those I'll instead sit back and only mention that I dug out my account after not really using it ever just to say how much I like this one and can't wait to see where it goes from here!
All in all, as others here have said: Well written, surprisingly expansive for a very early release and nicely paced. The only suggestion I could make would be willing prey scenes, but as you already said you're looking into those I'll instead sit back and only mention that I dug out my account after not really using it ever just to say how much I like this one and can't wait to see where it goes from here!
- SalVados
- New to the forum
- Posts: 18
- Joined: Tue May 01, 2018 9:28 am
Who is online
Users browsing this forum: aceinthehole, acercro, Aril_Lisidmuthir, arrow23, AWanderer, bearlord42, bonberjean, Chaosborn, DanMeister, drodoka11037, Eaterofass, elricomake, Google [Bot], helloed12, Hor221, Katassy, kman1, MoonlightShad0w, mysta, Nailedboard, Norio, PoiYoFan, Quarters, tarumunch, VaporV01D, xdouLv116