ExtraUser wrote:Speaking of dev builds and updates (forgive my ignorance in advance), how do you judge what version you are on? What makes the current release v0.6.3 and not v0.6.2 or v0.6.4?
I do the version numbering as: (Number of weeks fully complete) . (Number of days of the next week fully complete) . (Number of minor updates)
So this is 0.6.3 because there are six out of seven days of the first week finished, and there have been three patches since it was first released. And when Saturday is finally finished, it will actually be version 1.0.0(well, probably 1.0.1 for public release since I almost always catch a few bugs to fix after the early release on patreon) instead of 0.7.0!
LightDragon wrote:So I'll be honest, this is the best vore game I've ever played, ex-aequo with God Complex.
To start with...[]
Thanks so much for the feedback, I'm glad you're enjoying the game so much! I mentioned in my last post on this thread that unfortunately I kind of missed my window for implementing a fully immersive tutorial into the game, but the need for one is very much on my radar and it'll probably be the next thing I address once Saturday is complete. Though making the bits of the lessons you get in Escapism actually give you usable tips for the struggle scenes if you're paying attention is an interesting idea!
Rat_Guy wrote:As I was playing the new build again I remembered this comment and had a thought. When the game is much closer to being finished would you consider possibly adding some kind of a save editor? That way if there's a scene the player wants to get in later weeks, but it requires that you made some string of choices in the previous weeks, you wouldn't have to play through every week of the game, you could simply check a box in a save editor and skip to the relevant week with the scene you wanna read.
Unfortunately something like that that was comprehensive would be a huge amount of work, since there would need to be tons of checks in place to make sure only valid choice combinations can be selected. That said, I do have some plans in place to allow you to start the game from the first day of any week rather than always having to play through from the very beginning! It'll likely be through an option to choose from a few "stock saves" with specific relationship and vore activity from the prior week. Though there will almost certainly still be scenes that you can only see if you do a full playthrough yourself
GlucoseSyrup wrote:So, uh, this game's presentation is so good it actually brought out a pred side to me I wasn't even aware I had! I thought I was a through-and-through prey, but I found myself going for a few select pred moments like with Betty. I also really liked how Cherry actually engaged with your name choice and pokes fun at it in return when you ask if her name's a nickname, it helped with the immersion aspect.
My only... Criticism? Nitpick? Is that the weight system feels a bit restrictive in terms of what body types you can express, such as not being able to be on the lighter side but very bottom heavy instead of top heavy. But that's fairly minor.
Speaking of the weight system, I'm a little confused as to how the adjustments work? So, if you decrease or increase your overall weight gain, is that separate to or is it modified by the breast weight gain? So, if you decrease overall gain by 50%, but increase your breast gain by 50%, do your breasts increase at the regular rate or 75% or something else?
And, I guess lastly as a general ask for anyone who knows... Is there a guide to how to fight your way out? At the moment I'm uncertain as to why you would ever use struggle conservatively and I'm unsure how brace works. Are there hints from your pred as to which you should try?
Thank you, I'm glad you're enjoying the game! For the weight gain options, normal weight and breast weight gain are separate, you can alter one without it affecting the other. So setting normal weight gain to 50% and nothing else will keep your breasts increasing at the normal rate still. Adding a separate distinction for your butt/thighs as well has been suggested a few times before, but unfortunately due to how much retroactive work it would take to go through and find places where it should be acknowledged in the current text it's unlikely I'll be able to implement it at this point.
I touched on the lack of tutorial above, but for your specific questions: Brace makes you less likely to take damage that turn and is good to use if your predator is currently crushing you, and struggling conservatively uses the least stamina of any of the struggle options and, as the name suggests, is meant to be used when you're trying to conserve stamina. It's the most efficient in terms of how much damage you can do for the stamina spent, but obviously stomachs are not a safe place to be and you'll often need more immediate damage than it can dish out. In prey scenes, you're always reacting to what your pred is doing, so pay attention to any cues about them interacting with you/their stomach (squeezing, shaking, etc.)