linuxnero wrote:i would relly relly like a way to save pat from sonny in the next version something like : swallow her to keep safe, swallow her witout explain her nothing , do nothing, in the second option you will swallow pat dont letting sunny do nothing, in the first sunny will try to eat her food from the feets while you are still tryion to eat pat and it will resul in an un desired kiss, you can force to gain sunny or surrender and let have her food back and keep kissing, then it would be like the normal history you need to do specific tings to mad sunny he mostle would be your friend.
it will work becose you still no noticing sunny you just doit for help her to stay safe
it would be great to see this y relly like the poor pat
linuxnero wrote:okey, the only thing i relly want is save tia is very sad that i can not help her
Unfortunately it's a bit too late for me to go back and make significant changes to those scenes now, some characters you just can't save v_v
Succubus5 wrote:What character creator did you use? I like it a lot but can't seem to find it.
It's called Kisekae! Unfortunately, it's flash based, so the browser version of it won't work anymore and you'll need to get your hands on a copy of adobe air to use the desktop version(which you can find here
https://enty.jp/posts/76546?ref=newest_post_pc). There's also a small mod to kisekae that adds a vore belly as one of the stomach options that was made by the person who did the visual novel mod for the game, I think they have it linked in their thread.
EnderTG wrote:A gold standard for text based vore games really. Glad to see Mina getting some love, I really hope we get some opportunities to see her develop into a real pred. Her slight stature and harmless reputation could be a really asset for getting unsuspecting meals with a little training.
I do find it strange Alice is so popular. I personally just want to eat all her cronies in front of her then either eat her as well or feed her to someone like Emma.
Thank you, I'm glad you're enjoying the game! The people that like Alice probably like her for the same reasons you want to eat her and her cronies, not because she's a good person
Delta0 wrote:If I might suggest somethings, the addition of new game play mechanics and states. The game is interesting enough but It too easy to get locked into a linear path of progression for instance, on the Monday if you choose to leave the folder and choose to head to the dorm after class you have to run into to Zoey, Were you can either choose to leave or save Emma which I think is good but I feel the player doesn't have enough dialogue options to deescalate the situation for instance the player I think should at least be able to attempt to convince Zoey to let Emma free either through intimidation, reason, charm or brute force for example of course which is most effective should be determined by the difficulty of the encounter, which gets me to my next point concerning the encounters of Zoey, Maeve, and Alice respectively clearly Zoey and Maeve should have a much higher encounter difficulty than Alice you don't be able to digest Alice but I feel like you should be able to eat her and as the game progresses she get more and more difficult to handle assuming the player wants to make her their rival. My next thing is the lack of character customization, having the multiple background options Family history, School history, personality, and reasons for attending, mix matching them as the players pleases, Also the backgrounds should effect the players Starting States, maybe your character was apart of a vore gang and became very skilled at vore and is now attending the university to become a better person or a shy girl that got eaten a lot and as a consequence became really good at escaping stomachs and is now attending the university to become the ultimate predator, I think having background choices will help with characterization.
P.S If I was not particularly clear I apologize. when I meant the addition of new mechanics and states I mean have an intimidation, charm, and reputation, Also being able to develop unique relationships with NPC such as Alice can be a rival and Emma can be lover but just because NPC is a rival doesn't mean they have to hate or dislike you for example Kayla and the player can have a healthy rivalry were they try to out do the other at the gym.
P.P.S these are all just suggestion it an engaging game and you should do what you're able to do.
As TallTummyTales pointed out, this would be a huge amount of work
Unfortunately, it just isn't feasible to give that much customization to the player character and have it actually matter in the story in any way. If I were to give that level of detail to the player character and let you choose several different approaches to every situation, we'd probably still be one day 1
Simplespectator wrote:zinx43267 wrote:Would dating Leah also become an option?
Yeah, that was confirmed. Leah, Sam, Emma and Alice I believe.
Also, SARAH/ALESHA HAS 3 VOTES AND CHARLOTTE HAS 5!?! I DON’T CHECK FOR A MONTH AND THE WORLD GOES MAD! WHO DID IT? STEP FOWARD AND THE PEOPLES SLIGHT DISAPPOINTMENT IN YOUR CHOICES WILL STING LESS. REPENT! (This is a joke.)
Yep, those are the four dating options!
Thatdude8 wrote:Just played this game all last night and a good while into the morning. Amazing stuff! Really like the characters and scenes, and even all the little details like how each time you hunt its a special and specific character. (Alex was amazing! An absolute tragedy I could only eat her once!)
Not to mention all the tiny details as you go through the game. Like how people react if you have recently eaten or not, or how on one playthrough I focused on eating all the people I could and got a discerning comment from Emma before I went to the cooking club! You’ve really done a fantastic job here.
My only singular complaint is a lack of tutorial for how eating/escaping works. I’ve slowly put together bits and pieces, and the focus on immersion is sublime! But I really dont have much of a clue how to play my cards, which sucks cause I can tell that you have put a ton of effort into making a strategic and well thought out system. I’m just too dumb to realize how it works.
TLDR: 10/10 game, I cry everytime I eat Alex knowing I cannot eat her a second time.
Thank you, I'm glad you enjoyed it! As much as I like to maintain immersion over all else with this game, I kind of dropped the ball in terms of giving a tutorial(In hindsight, the Escapism lab should have been on the first day of classes, been unavoidable, and had a fully interactive scene for both sides where you get pointers from Slate like in the scene where you go after Alice's necklace. Would have been a perfect immersive way to explain the system to the player, but going back to add that now would disrupt too much of the current flow of the game
). Because of that, I do have it on my to-do list to implement an optional tutorial, my current plan being that you can choose to enable it during the intro survey and, if turned on, will give you a brief explanation of what various actions do/what things like the acid rise messages mean the first time you encounter them in that runthrough.
To answer your questions from your other comment: Shake's main use is to disrupt your prey if they're being defensive and bracing against your stomach, though it will also frustrate your prey which can cause them to act more aggressively so should be used with caution. The acid level rises every three turns until the tank is full, so to speak. It's unaffected by anything you do(and as you might expect, more acid means a higher chance for prey to take damage).
Also I don't think I've mentioned this before, but the "numbers on" display is actually not very helpful in pred scenes- it's sort of broken and I haven't fixed it yet. All of the actions you take will resolve before the sidebar updates because of how the scenes are structured(you see the prey's action, choose your response to it, then the prey immediately takes a new action in turn before there's a pause for you to make a choice again), so you actually never see the changes from your actions reflected there even though some stats that are primarily influenced by your actions are shown, and that probably causes some confusion. I haven't figured out a good solution to that yet