Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Are there any vore portraits pack up-to-date? If not, is there a way to use older one's in the current version?
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Cielie - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
As far as I'm aware the portrait pack I made is up-to-date(I just gave it an update as well), I'll link it here as well. Also thanks for reminding me that I need to get some screenshots to put up in the mod's page.
https://www.loverslab.com/files/file/15 ... -in-space/
https://www.loverslab.com/files/file/15 ... -in-space/
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rez - Somewhat familiar
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Celte wrote:Are there any vore portraits pack up-to-date? If not, is there a way to use older one's in the current version?
Old portrait packs should still work, unless there's been some structural change to mods recently.
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InternIsla - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
InternIsla wrote:Celte wrote:Are there any vore portraits pack up-to-date? If not, is there a way to use older one's in the current version?
Old portrait packs should still work, unless there's been some structural change to mods recently.
Sorry for asking, I couldn't find any of the portraits(I still can't too.)
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Cielie - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Celte wrote:InternIsla wrote:Celte wrote:Are there any vore portraits pack up-to-date? If not, is there a way to use older one's in the current version?
Old portrait packs should still work, unless there's been some structural change to mods recently.
Sorry for asking, I couldn't find any of the portraits(I still can't too.)
There's links to various community made portrait packs on the first post in this thread, and more on loverslab.
Creator of the Stellaris Vore mod
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Ouroborus - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
what i do when there is no descriptor in the mod? ( rez pred mod don't have the descriptor for som reason )
- Ericknalisco
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Ericknalisco wrote:what i do when there is no descriptor in the mod? ( rez pred mod don't have the descriptor for som reason )
*Edit*
So it turns out there is not a descriptor for the mod at all, but it seems like it should still work with out it. All I can say is give it a shot and if it wont work I'll see if I can do anything.
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rez - Somewhat familiar
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
it didn't work
- Ericknalisco
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Ericknalisco wrote:it didn't work
Let me do some testing, Mostly I think I need to sort out the files where I keep the mod, they are a bit of a mess with the WIP versions and the done version all in the same folder.
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rez - Somewhat familiar
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Alrighty I just looked over the lover's lab upload and it's working correctly. As far as I can tell it might have something to do with how it got zipped up. After you un-zip the file move over everything inside the first "pred" folder so you have a 'pred' folder, the "credits" txt, and the "pred" MOD file. After that I can't think of a reason it should not work.
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rez - Somewhat familiar
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
The portrait mod is still greyed out
- zim6565
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Celte wrote:InternIsla wrote:Celte wrote:Sorry for asking, I couldn't find any of the portraits(I still can't too.)
There's links to various community made portrait packs on the first post in this thread, and more on loverslab.
I didnt mean this, sorry. I meant that I downloaded them and installed them all, but on the launcher they are marked as not up to date and once inside the game, they are nowhere to be found, as if they were prevented to work due to being out of date.
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Cielie - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
rez wrote:Ericknalisco wrote:it didn't work
Let me do some testing, Mostly I think I need to sort out the files where I keep the mod, they are a bit of a mess with the WIP versions and the done version all in the same folder.
thanks, now it's working
- Ericknalisco
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Since updates to the game appear to have broken the portrait packs by Rez and Mudkip01, I've gone ahead and updated their metadata files to make them compatible with the current game version.
Download: https://mega.nz/file/OpgTFQpS#0F7NGsKc-ndn3ei75HEiS5mjmETIO5dlR4p7RXu5yYc
This download includes both portrait packs made for the mod, and basic installation instructions.
Download: https://mega.nz/file/OpgTFQpS#0F7NGsKc-ndn3ei75HEiS5mjmETIO5dlR4p7RXu5yYc
This download includes both portrait packs made for the mod, and basic installation instructions.
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InternIsla - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Would it be possible to adjust Prey Slavery to be a bit more different from normal Livestock slaves?
Maybe let them still do Worker jobs just with bonus food?
Maybe let them still do Worker jobs just with bonus food?
- shaw843
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
shaw843 wrote:Would it be possible to adjust Prey Slavery to be a bit more different from normal Livestock slaves?
Maybe let them still do Worker jobs just with bonus food?
Prey Slavery could be modified, but not in the way you're suggesting.
To explain: Prey Slaves - and the food income from them - are a specific job implemented in the mod, with the job weighting configured to take precedence over all over job types for eligible pops (that is, slaves in an empire with the policy active).
Now, I could lower the AI weighting for the Prey Slave job type, but this is going to create the opposite of the current situation, where slaves will only take the Prey Slave job and generate food income when there are no other jobs are available. This would let them perform other Worker-tier job types, but would make the Prey Slavery policy useless for any empire that isn't experiencing large-scale slave unemployment.
TL;DR: Allowing Prey Slaves to perform normal Worker jobs would mean the policy doesn't actually do anything for most players.
Edit: Looking through some of the modifiers I can use, it's possible that I could modify the weight of the prey slave job, and have the policy add food production to worker jobs while active. However, this won't make any distinction between slave and non-slave jobs, and it would have the same side effect I describe earlier, where players will only see prey slave jobs in overpopulated empires.
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InternIsla - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Apex Xenos 0.3.3 is now available, check here for download and changelog: https://gitgud.io/InternIsla/apex-xenos ... ses/v0.3.3
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InternIsla - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
when will we likely see an update for 3.0 stellaris, if it is required
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Darksteelrob - Been posting for a bit
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Re: Stellaris Vore Mod - Apex Xenos 0.3.2b by InternIsla
Darksteelrob wrote:when will we likely see an update for 3.0 stellaris, if it is required
I did some brief tests with 3.0.1, and there doesn't seem to be anything that requires an update.
If you want Stellaris to stop complaining that Apex is for an older version, though, you can download this release: https://gitgud.io/InternIsla/apex-xenos ... es/v0.3.3b
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InternIsla - Been posting for a bit
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