RandomInjury wrote:So I'm noticing the AI has a strange advantage.
I was playing in a game with a bunch of races and NO AI controled nations, basically to dink around and test some stuff out with no interference.
My Taurs had only 2 units, and I spent all their money on training for those two. I turned them to AI to see if I could do that mid game, and it works, but the very next trun, they had raised two more armies and fully equiped them, and gotten all their members to level 5. They achieved all that with only 3 cities, and the 32 dollars I'd left them with the previous round.
So they can either Recruit higher level units at base, or their training is vastly better then player controled training.
And funding is not an issue to them apparantly.
Better training would be nice to have, and the ability to pay higher sums to recruit higher level chacarters would be nice too.
That is bizarre, as I don't have any way to explain that. If it happened as you said it sounds like a bug. The higher level could possibly be explained if they were hiring from the garrison (if the garrison was leveled up at all), but that's a lot of money to gain in one round.
As far as scaling. The Adventurers system was partly put in there as a way to help empires that are behind hire some decent units, though if they're behind and severely cash starved, then they're basically doomed anyway.
I mean, I think leaders sort of strike the middle ground between being so broken that you only use them, and being better to have in your army than a normal unit. There are people that play with leaders off entirely because they think they're too powerful. They do raise an army's power, but they're not crazy powerful.
Micadi wrote:As for the late game challenge I would go even further - once your best army reaches certain power levels (lets say 20, 25, 30 etc...) one "boss" stack of the same power would spawn somewhere on the map (but not directly next to you or any of your cities) that would act as a separate empire at war only with you. This way they would come directly for you not attacking other empires and giving you chance to prepare for them. That army would be a mix of mercenary and monster units to act as the other empires fearful of your power simply paid some mercenary band to attack you. Of course such army should trigger only once per one assigned level (so you won't have to fight them again and again if you lose some troops and next recover).
That could be an interesting option, though it would be tricky to find the right balance of strength where you'll lose some units, and not just be more experience for you, or get have your army obliterated by them.
CVYouTube wrote:A new type of wild creature that can roam the map and attack armies and villages. Instead of a small army of beasts, it's a single, powerful creature that can use aoe abilities and is specialized in holding large amounts of prey in its stomach due to its massive size. Also, because of how tall it is, it can simply walk over buildings, letting it assault towns without worrying about squeezing between buildings. Maybe it can have moves like ground pound, which would hit everyone within a tile of it in all directions, a leaping ability which lets it jump towards an area and damage/stun units around it, and, because of its long arms, it can vore creatures from several tiles away. It can be very difficult to defeat but yield some pretty nice rewards like rare tomes or cash. These creatures can be giant versions of existing races, or even new races.
Well, the Dragons fill that role just a little bit. As far as an actual boss enemy, it would be up to the spriters, since they basically control what races get added. That being said, big monsters are a bit weird graphically, and there's no support for multi-tile monsters. (At one point I was considering it, but now it's unlikely to be added by me. It would be a fairly large project, and at this point I'm mostly doing simpler things with this game.)
peteian wrote:Hmm noticed that the slimes have unique transparency fluff text. I was wondering if there could be more unique fluff text between prey who have been eaten or have friendlies outside a slime. Something like prey calls out / reaches out to ally from inside slime ; ally looks away as prey is digested/melted away/dissolves into slime ; ally watches helplessly as prey is digested/churned into cum,chyme,milk inside of slime
Though I can see this getting spammy if a lot of allies are around.
Well, text can be contributed, though I'll probably bring the custom text system over from Unbridled Hedonism after I finish working the kinks out of it, at that point it will be easier to contribute, and also something people can do on their own without building the source.