xlurker wrote:Ah, very thankful to hear of that, I appreciate that consideration personally. I hope that means the herm slider can also have the option to use the male chest or some other method to not have any breasts visible.
Well, the female and male bodies were designed differently, so having a female with literally no breasts would likely cause many sprite errors. Being able to just set their size to female 0 with this was the most realistic solution without a lot of extra work.
38G released, fixing a bunch of issues. There may still be some more issues that need to be corrected, but this clears up a lot of them.
38G:
Adjusted / Fixed the way monster armies spawned, this was unintended, but not really noticed until someone pointed it out. If you set an armies to spawn with min 8, max 12, it would spawn 8-11, instead of 8-12. Basically the high bound switched from exclusive to inclusive.
Added a separate breast size slider for Herms, so you can make females bigger and herms smaller, or whatever combination you want.
Summoned units now appear with a brief 'Summoned!' text overlaid on them, and also fixed that they would start with hit odds displayed when summoned by an ai.
Put in a fix that should stop units from being duplicated under rare circumstances.
The Herms can UB toggle should work again (I think it broke when the alternate genders were added and had effectively defaulted to on)
Fixed an issue with growth where if it was combined with instant absorption, it would effectively break the game.
Fixed an issue where the game could hang in certain conditions related to Great Escape units at the end of battle.
Fixed an oversight where a unit with pred gusher wouldn't properly force a gush on an unbirth prey through the kurotenko conversion.
Fixed a bug with how AI leaders picked stats in certain circumstances.
Fixed a bug with the AI targeting area of effect spells where they would calculate how many more enemies than allies it hits, discard ones that are even or worse (as intended), and then just pick the remaining target with the highest chance to hit, instead of the best ratio of allies to enemies. Also, they now don't consider enemy surrendered units as good targets in this calculation
Fixed a bug where the game ignored the visible corpses option and always made them visible.
Fixed a long running bug where Succubus had a fixed skin color, instead of a variety. (Bug was introduced in V32, but unnoticed until now)