Turbotowns wrote:I meant maybe giving it an enemy tag so that you can MANUALLY eat them(cause of course it'll be player, since the AI ain't gonna use the surrender option.)(Maybe so that I could feed most of an army to one or a few of it's own members?), Also maybe visually disable the equipment, so that the surrendering unit LOOKS like they don't have a weapon(which would make sense).
Ah, I misread your post. Yeah, that sounds like a good idea, I mean when your species is fighting for their very survival, sometimes the ends justify the means. Yeah, hiding their equipment is probably a good idea as well (I have to reprocess them anyway to do that 20% red tint I use to identify them). Right now they can still fight their way out of a stomach normally as well, but it probably makes more sense to disable that as well.
SilhouettiShine wrote:While i'm playing the new build, it looks pretty solid so far. Haven't encountered any bugs lately (Not yet tho)
But there's a little problem. How can we tell which turn is which?. Like an example of Player Vs Player Battle: "Dogs Vs Wolves" and it highlights whenever their turn is up.
Like, Dogs are Attackers and Wolves are Defenders. If they're not their turn, the defenders or Attackers have a darker color of it. If it is their turn, then it would have a lighter color.
Otherwise, if either of the sides are AI, then it would have an "AI" title on the top of the name.
I can definitely put a thing on there to make it more clear who is fighting and whose turn it is. I'm also considering using the colored squares I put on there to make it easier to tell whose units belong to who show you who can still move (have them be bright if they haven't moved yet, and the current dim setting if they have moved, or it's not their turn.)