Cobbly wrote:Is this still being worked on?
I believe so, just be patient. ^^
Cobbly wrote:Is this still being worked on?
BewitchedTwist wrote:For a more constructive comment, I have a question: how would you feel about, once things have moved on towards whatever you might consider the endgame for this project, someone taking the proverbial reins by way of modding?
CoinToast wrote:Can you make it so medicine can be given to a monstergirl with a full food bar? Sometimes it gets annoying to remember to give them medicines after you have fed them.
CoinToast wrote:On more lazy ideas, can the collect option be blocked when the monstergirl doesn't have anything to give?
CoinToast wrote:On more esoteric ideas for new buildings, one could be a veterinary. You let a monstergirl there to recover for a ridiculous amount of money, but you can't interact or sell her until she's released and it also lowers happyness.
CoinToast wrote:Another one could be a nature reserve, where you put and check (but not retrieve or eat) monster girls you want to stop occupying a slot, yet you still want to see for sentimental reasons.
VLover552 wrote:ooo now seems like a good time to throw more suggestions or rather a quality of life things into the pot, maybe a collect all feature for multiple monster girls in the same area or something like that could help speed things up or an upgrade to make things collect all or something which could be cool too
WolfieTheScapeGoat wrote:I also have another humorous suggestion, the ability to put cloths on your monsters and similarly the ability to remove the clothes from your farmer.
WhatTheNani wrote:This was entirely in 4.0.8, since I've started a new game with every new version so far (this is my 4th version btw, picked it up at 3.0.9, and did 4.0.1, then 4.0.6. For all it's crashes, 4.0.1 was got me really into it. I had a lot of fun with the infinite creamy milk glitch). I'm many days down the line from that moment unfortunately, but I'll see what I can remember. There was a 3rd mermaid, a merman actually, and I might have used the breakwater cheat at the beginning of the day, though I don't think I did. I don't remember the mermaids' positions. However it was a pretty easy issue to avoid as I just used breakwater to make her give birth the next day, then fed her to the new mermaid then without issue.
WhatTheNani wrote:A thought occurred to me: Is there a cap to a girl's chances to eat her mate? Might be why some girls don't seem to get any more voracious if they had already hit the cap.
AtmosRobot wrote:What would be cool to see are animations for your character breeding with your monsters after you go to bed and possibly animations for when your monster devours you and vice versa.
Jidane wrote:I've been spending way too much time with this little game, but if there's is something I would suggest over small adjustments like increasing the amount of health restored by medicine or a faster recharge on health in general: Multiple save games.
Turbotowns wrote:I hope in the fighting tournaments(once we get them), that when we win, we(the player) have the option to eat the losing side's human. So both our monster AND us get a nice squirmy meal!~
Turbotowns wrote:Also, I thought of us being able to hire studs to have sex with US(if we're female obviously), though I can't think of a benefit(aside from eating them afterwards ).
MasterInventor wrote:If a mechanic where the player could have sex with other humans was introduced, it would logically result in the production of human children - heirs and heiresses in other words. In game mechanic terms, I could see this functioning as "extra lives" / a CK2-style dynasty system.
BrokenButterfly45 wrote:I don't really agree with the player character being perma-killed or a sort of generation system, especially since you have immensely low stats and have to raise them (so dying can erase a ton of progress), but I like the idea of being able to have an actual child, not just another monster on the farm.
Turbotowns wrote:Hmmmmm, maybe they could be able to help around the farm? (...)
Turbotowns wrote:And, finally(a feature that would require more sprites), being able to use our monsters for a beauty contest, if they've eaten someone/something, maybe there could be a judging system and some of them(or all for that particular contest) could be voraphiles, and a monster with a squirmy belly could have an advantage, BUT it could go in the opposite direction, and a full monster could be almost guaranteed to lose if they're full(OUR belly(or lack thereof) would also play into that). But if we win, I'd like a bunch of co-op victory animations(again, I know how sprite heavy this would be, I'm not suggesting YOU make them...), and if our monster's female and has a full belly, and WE'RE female with a full belly, it'd be a cute animation where we hold hands, look cute, and press our bellies together(I'm such a weeb). XD
Turbotowns wrote:I feel that depending on how many "meals" we've had(maybe how many NPC's we've eaten), our children(monsters that WE ourselves birthed, or fathered)(and I guess human offspring that can help around the farm...), would have a MUCH higher chance of being predatory(it doesn't make sense when I'm a monstrous cannibal, eating an NPC everyday, and my LAMIA son "won't eat live prey").
Sulac wrote:Turbotowns wrote:I feel that depending on how many "meals" we've had(maybe how many NPC's we've eaten), our children(monsters that WE ourselves birthed, or fathered)(and I guess human offspring that can help around the farm...), would have a MUCH higher chance of being predatory(it doesn't make sense when I'm a monstrous cannibal, eating an NPC everyday, and my LAMIA son "won't eat live prey").
Also, that's not a thing that's actually happening in your game, is it? Because it definitely shouldn't be.
BrokenButterfly45 wrote:It happened in mine, too, also specifically with a lamia son. Even though I was heavily predatory, he acted like a bullboy and just did. Not. Want. To eat until I starved him.
WolfieTheScapeGoat wrote:Hey Sulac just wanted to say your doing good job here buddy and again there are a few things I would like to ask/suggest
Cobbly wrote:Arachne? Harvest spider silk? Also, literally all the townsfolk are men... somehow...
WolfieTheScapeGoat wrote:Hey Sulac I have another question that I dont know if you have been asked before but I wanted to know if there where any reason that we cant breed two monsters of different species ...
CoinToast wrote:Also glad to have you back, Sulac. Also is there some way we can help with this project?
CoinToast wrote:I don't know if you have seen it already, but I have to recommend Game Programming Patterns, by Robert Nystrom. It's a very nice and mildy hilarious book (free online) about common patterns in video games. It makes a world of difference knowing some of those, specially state machines and why decoupling is such a good idea.
Also I don't quite remember if it has been mentioned already, but I think the player has no sound for digesting meals overnight.
I'm not entirely certain what you mean by "cap". A monster at 0% hunger is 100% guaranteed to eat their mate, with the chance lowering with higher hunger. The pred stat affects how quickly this chance lowers. I haven't looked at the actual formula in a while, but I think it's actually possible for a monster to have a greater than 100% chance to eat their mate in extreme cases.
On more esoteric ideas for new buildings, one could be a veterinary. You let a monstergirl there to recover for a ridiculous amount of money, but you can't interact or sell her until she's released and it also lowers happyness.
Sure, there's the possibility of having the female stud become pregnant, much like the female player can, but now we're entering a weird technical area where foundational parts of the code would need to be changed. Studs are regenerated daily, so a female stud would need some kind of pregnancy exception to prevent that (which is doable, mind you). Basically it's the constant issue I face of "is this feature important enough to justify all this work?"
and the setting has sort of been assuming there's some method to revive you after digestion
WhatTheNani wrote:Yeah I worded that a bit badly. What I was getting at was more of a cap on voracity. It sounded like there was a voracity stat that affected a monster's chance to eat their mate, and that would go up with each live meal consumed. I was noticing that when a monster was most likely to eat their mate didn't really go up much with each meal past a certain point and was wondering if there was a cap on this pred stat, since if there wasn't I would in theory be seeing girls eating their mates as soon as they had room, which just was not happening. Instead, even my most voracious monsters were very rarely eating their mate when their hunger bar was at half or above, and even then it was usually only the lamias that would eat their mate consistently at around that hunger.
WhatTheNani wrote:I've done a decent chunk of experimenting since and have noticed that, outside of cowgirls, the number of live prey consumed doesn't seem to make all that much of a difference in when a girl is likely to eat her mate. The bigger factor seems to be personality. I'm assuming that the personality that gives the "___ is staring at you" check when they are hungry is the most voracious personality, since its the only one where a cowgirl can be fed another monster at green hunger.
WhatTheNani wrote:I tested how frequently and how early monsters were likely to eat their mates, comparing monsters with and without that personality. Oddly, it didn't seem to make much of a difference for studs and monsters, with the more voracious personality only tending to devour slightly earlier than the less voracious personality. With the player, however, it made a huge difference. I had already done some minor testing on how early a monster tended to eat the player vs a stud and had only found a slightly higher tendency to eat the player over the stud, but with this personality the difference was huge. I had multiple cases where a monster girl that basically never ate a stud at higher than 1/2 hunger bar (often not eating them until her hunger bar was down to about 1/4 or below) ate me while her hunger bar was still green.
WhatTheNani wrote:This all has gotten me wondering still whether there is a cap on this pred stat and how big of a difference it can make, as well as if some personalities were more likely to eat studs than the player (since the reverse seems true).
WhatTheNani wrote:Also, in my testing the only way I found to identify this, seemingly, maximum voracity personality through checks is to get her hunger bar low enough for the message to appear. All "staring at you" girls get the "is feeling great" message before then, but not all "is feeling great" girls end up having the "is staring at you" personality. Also so far I've all seen them taunt their prey after feeding, but I've also seen girls without the personality taunt their prey. Haven't tested the message you get while they are breeding, however (they've all had "is 'enjoying' their mate" checks, but I haven't determined if other personalities can have that too).
WhatTheNani wrote:I thought this was a cool idea, but it would need to be significantly more cost efficient than medicine to be worth it. I also had my own idea for a twist on it: you could hire a vet to come to your farm rather than send your monster there, and they would stay and work on your monster for a few days. Your monster would have a chance of devouring the vet (though with a much lower chance than for a mate), and having that happen would result in a much more severe penalty than a lost stud (maybe more than reputation? not sure). It would probably require some sprite work for an animation of the vet seeing to your monster like this, but it would be more dynamic, and, of course, give more scenarios where vore can happen.
WhatTheNani wrote:My only experience with coding is a intro level computer science class, but would it be possible to circumvent this by having the female studs be in a separate facility and overall behave differently than normal studs? They would probably be more expensive to hire anyways, so avoiding overlapping the pools would be good anyways. You could hire one, she would breed with the monster and, if you had space for another monster, get pregnant, hang around the farm for a little while in a special facility, then give birth to the monster after a few days. Not sure how much work that would be, but it might be easier than trying to alter the existing code for studs.
WhatTheNani wrote:That does have to be the assumption, since u revive after being digested and eating a villager only gives a moderate reputation loss as a penalty, but (pure personal preference) this takes a bit of the fun away from vore for me. I like it fatal and final. This is part of why I suggested having the option to change your character appearance and name after being devoured, but with it defaulting to your current name and appearance, so that the player can imagine for themselves if its revival, or a new owner, or what have you. And I know I'm repeating myself, but I would reaaaaaaally like to be able to see a squirming belly on the girl that ate me, as well as any other girls that might have eaten their mates in the night, which is something I dearly miss when I get eaten. On top of that, I just find that having a time penalty on top of the stats and money is a big nuisance.
BewitchedTwist wrote:Calling them female studs is going to bother me. Would calling them surrogates be more accurate?
Sulac wrote:Observing which messages are shared and puzzling out personalities is kinda my intention with the messages.
Sulac wrote:WhatTheNani wrote:Yeah I worded that a bit badly. What I was getting at was more of a cap on voracity. It sounded like there was a voracity stat that affected a monster's chance to eat their mate, and that would go up with each live meal consumed. I was noticing that when a monster was most likely to eat their mate didn't really go up much with each meal past a certain point and was wondering if there was a cap on this pred stat, since if there wasn't I would in theory be seeing girls eating their mates as soon as they had room, which just was not happening. Instead, even my most voracious monsters were very rarely eating their mate when their hunger bar was at half or above, and even then it was usually only the lamias that would eat their mate consistently at around that hunger.
You have that mostly correct. There is indeed a voracity stat that affects the chance to eat their mate. But there isn't actually a cap to it: rather, it only has a chance to increase with each meal. And the chance it increases gets lower as the stat gets higher. A monster with 50 Voracity (if that's what we're calling it now) has a roughly 88% chance to increase to 51; a monster with 100 Voracity has a roughly 70% chance to increase to 101. So while there technically isn't a hard cap to the stat, its growth will eventually slow down to the point where it effectively stops.
As it is the effect of personalities beyond vore seems minimal
I have been considering adding... I guess we can call them "difficulty settings". Things that can significantly alter the game experience, like hungry monsters going out and eating each other without your permission. A sort of permadeath setting for the player being eaten can be an option in those
Will there ever be crops? Maybe Dryad or Alrunes? Fairies? Maybe we could apply fertilizer, perhaps even harvesting it from predatory monster girls?
So, if we want to consider the chances to eat studs the "baseline", monsters are only half as likely to eat their mate if they're also a monster. The chance to eat the player, meanwhile, is affected by the monster's Happiness. 75% Happiness is the point where the chance is equal to a stud's. Above that, the chance is lower, below that, the chance is higher. This is assuming the stud doesn't have a trait that affects their own chances to be eaten (Delicious, Disgusting, and Voreaphile all affect it)