One more update. I finally nailed down exactly what was going on with the player's name, and added in a cheat code to rename yourself. The code's in the post above with all the others.
The game seems to be very stable now, so maybe I can finally move ahead to the next proper update.
Turbotowns wrote:...Siegemode?
Reference to Colony Survival, a block-based management game. You have to protect your colony from zombies, but if you wall yourself up completely, the game enters "siege mode" and your colonists go through your food supply six times faster. The code reduces all your monsters' hunger to one-sixth of what they're currently at.
It's a stupid reference to an obscure indie game.
Turbotowns wrote:have the capacities for each area been altered any?
Or is it still 8 Cows, 6 Harpies, 4 Lamia and Mermaids?
Still the same. That may or may not be changing in the near future.
BrokenButterfly45 wrote:Actually, I have another curiosity question. Would it ever be viable to separate gender and breeding? I know a lot of people like cross-gendered characters (like herms, or men who can get pregnant (is there a nonvulgar term for that?)), but I also don't know a single solitary thing about coding like this, so I have no idea if separating "can you impregnate or be impregnated?" and the gender options is at all possible.
I'm personally not a fan herms, futa, or mpreg, so those won't be a thing. I probably could figure out a way to make it doable, but again, personal tastes are preventing that. Sorry.
BrokenButterfly45 wrote:Oh yeah! You mentioned we could help you out; how, exactly? You say in the first post that writing flavor text and spriting are some options (and while I can't sprite from scratch, I'd love to help write some flavor text for you), but are there other things we can do?
Unfortunately that's about all I need help with. Though I guess if you could find some free music to use, you could PM me.