SlaveGirls Rising

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Re: SlaveGirls Rising

Postby KavenBach » Sun Aug 02, 2020 3:21 am

unwilling wrote:Nevermind Im an idiot.


You are playing this game, so I, for one, do NOT consider you to be an idiot. :-D

Thanks for playing!
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Re: SlaveGirls Rising

Postby Revx_Z » Sun Aug 02, 2020 7:00 am

Must be over a year since I played this, let's see what's changed. I'm impressed by your dedication to keep it going, Kaven!
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Re: SlaveGirls Rising

Postby SpuzzBunn » Sun Aug 02, 2020 9:36 am

Ok, after playing this game for a while, and getting to the end, I haven't seen a single dragon, am I doing something wrong?
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Re: SlaveGirls Rising

Postby Talon13 » Sun Aug 02, 2020 1:40 pm

I still wanna play this game but the dialogue still needs a trimming down
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Re: SlaveGirls Rising

Postby R3X » Sun Aug 02, 2020 3:04 pm

SpuzzBunn wrote:Ok, after playing this game for a while, and getting to the end, I haven't seen a single dragon, am I doing something wrong?

Dragons are a rare enemy in the Desert, depending on the version you are playing they can be very very rare to encounter, but I believe that was fixed for the newest one.
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Re: SlaveGirls Rising

Postby Talon13 » Sun Aug 02, 2020 4:16 pm

Technically not even vore it looks like but sounding and crush
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Re: SlaveGirls Rising

Postby unwilling » Tue Aug 18, 2020 4:36 am

KavenBach wrote:
unwilling wrote:Nevermind Im an idiot.


You are playing this game, so I, for one, do NOT consider you to be an idiot. :-D

Thanks for playing!

I love all of your games. Thank you for making them. Do you have any recomendations from tf site. Somehow that site has flown under my radar and we seem to have similar tastes
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Re: SlaveGirls Rising

Postby KavenBach » Thu Jun 24, 2021 8:40 am

Just updated the first post in this thread with version 1.2.6. Covid has kicked my ass in more ways than one this last year and a half...

No new vore in this release, I'm afraid, just more transformation peril and smut.

https://mega.nz/file/T1lTUCQY#Yceg7JQZg ... LCP06wGg6M
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Re: SlaveGirls Rising

Postby e2s86 » Sun Jun 27, 2021 4:08 pm

my antivirus program warns me about a Backdoor:Win32/Bladabindi!ml in the game O_o
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Re: SlaveGirls Rising

Postby KavenBach » Mon Jun 28, 2021 3:21 am

e2s86 wrote:my antivirus program warns me about a Backdoor:Win32/Bladabindi!ml in the game O_o


For whatever reason I've had several people tell me the file gives a virus warning this time. It's happened before, and on my end everything's coming up clean. Other people who have downloaded it have reported all-clear, but I have no idea why it's doing it this time. If you don't trust it, that's fine.

...There *IS* a bit of anal action added in this update... maybe THAT'S the whole "Backdoor" issue? 8)
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Re: SlaveGirls Rising

Postby KavenBach » Sun Mar 06, 2022 10:15 am

New release! Version 1.2.8.

https://mega.nz/file/C1N3mYbI#E9RhFOPes ... oLk61Dm4qc

This version ends right after the second battle of Arkheva. It adds maybe an hour of play time... a lot of it the lengthy main battle and the talking afterward, assuming you win the main battle on the first try, which isn't easy. It's not meant to be easy! I expect to get a lot of complaints for this one from the people that only want to get to the smut. :lol: Once you figure out the atrocious AI for the enemy troops, even their overwhelming numbers become more manageable.

There are a couple of surprises in the story, or perhaps not for those of you paying attention.
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Re: SlaveGirls Rising

Postby KavenBach » Sun Nov 27, 2022 7:26 am

New release: Version 1.3.1.

Mostly SlimeGirl/Sexdoll transformations. In the next release there will be some SlimeGirl Vore... as in, SlimeGirls being vored. :gulp:

https://mega.nz/file/y8cV2aRL#Brj7hEjhz ... xrEmmBDbvE
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Re: SlaveGirls Rising

Postby RageofRagaki » Tue Nov 29, 2022 12:02 pm

When you get to where the CombatSlave Healer is, turn your volume down if you're wearing headphones. When she uses her holy fingers (or whatever they're called) the sound it makes hurts the ears and strains the speakers on my headphones.
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Re: SlaveGirls Rising

Postby KavenBach » Wed Nov 30, 2022 5:31 am

RageofRagaki wrote:When you get to where the CombatSlave Healer is, turn your volume down if you're wearing headphones. When she uses her holy fingers (or whatever they're called) the sound it makes hurts the ears and strains the speakers on my headphones.


Not a bad suggestion at all. I've often winced while doing replays when that particular sound effect has popped up, but I never got the lightbulb to alter it. Done, now, for the next release; I've reduced the sound for that spell by 25%.
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Re: SlaveGirls Rising

Postby Fiaura54 » Wed Nov 30, 2022 5:38 am

I just went through 45 minutes of just torture because apparently orgasming doesn't lower your arousal but raises it.

This is dumb. Really dumb.

Game is very poorly designed, takes away your levels and abilities constantly then expects you grind for hours to get them back only for them to be meaningless and it is just an exercise in frustration.

Every single bad RPG trick ever used is embraced and it just turns into a slog of nothing worthy of your time or effort.
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Re: SlaveGirls Rising

Postby KavenBach » Wed Nov 30, 2022 6:31 am

Thank you.

Most eloquent.
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Re: SlaveGirls Rising

Postby aperson1234567890 » Wed Nov 30, 2022 12:17 pm

Quick question: do the dragons in the desert spawn before the decapitation collar guy or is it after that?
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Re: SlaveGirls Rising

Postby KavenBach » Wed Nov 30, 2022 1:11 pm

aperson1234567890 wrote:Quick question: do the dragons in the desert spawn before the decapitation collar guy or is it after that?


Both.

There is a small chance of encountering one from random monsters you don't see coming, and there's a small chance that the monsters you see wandering around may spawn a visible dragon for you to target.
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Re: SlaveGirls Rising

Postby OlStoneEars » Fri Dec 02, 2022 5:13 pm

Big fan of your work, always eagerly anticipating the newest release. It might be nice to have a warning next time though an in-progress build ends after you can get back, but before you can go see other screens? So that we know to keep a save from before any points of no return. I'm kinda just... stuck in the slime girl cave now, unless I feel like loading a save from before this update. Aheh.
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Re: SlaveGirls Rising

Postby KavenBach » Fri Dec 02, 2022 9:14 pm

OlStoneEars wrote:Big fan of your work, always eagerly anticipating the newest release. It might be nice to have a warning next time though an in-progress build ends after you can get back, but before you can go see other screens? So that we know to keep a save from before any points of no return. I'm kinda just... stuck in the slime girl cave now, unless I feel like loading a save from before this update. Aheh.


Yeah, I'm usually good about that. For some reason it completely slipped my mind this time. I released a bugfixed version that includes a warning now, but that's a little pointless for anyone who's already passed that point... aheh...
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