IVG2: The Castaway's Tale, v1.09 - Source Code Release!
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Also... Here it is...
https://www.dropbox.com/sh/viq5wigww1mp ... NngNa?dl=0
This is the latest version I never had the chance to give out. This new version includes character detail changes! As always, look at the list of attribute to look at what you can change (l) and change away.
Not sure I'll continue this... But for those that are courageous enough, the dropbox also contains the source file of the script. If you forgot, to use it, place it in the same folder as the save file (Savegame.VSG) and run it.
Feel free to edit AND DISTRIBUTE the saveEdit files, as I may not do so myself. (Do keep the credits in though...). The only BIG thing I can think of that's missing is the item creation/management.
I have bigger projects to deal with right now, projects that may involve vore at some point. :3
https://www.dropbox.com/sh/viq5wigww1mp ... NngNa?dl=0
This is the latest version I never had the chance to give out. This new version includes character detail changes! As always, look at the list of attribute to look at what you can change (l) and change away.
Not sure I'll continue this... But for those that are courageous enough, the dropbox also contains the source file of the script. If you forgot, to use it, place it in the same folder as the save file (Savegame.VSG) and run it.
Feel free to edit AND DISTRIBUTE the saveEdit files, as I may not do so myself. (Do keep the credits in though...). The only BIG thing I can think of that's missing is the item creation/management.
I have bigger projects to deal with right now, projects that may involve vore at some point. :3
- Hippie21
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Got a quick question for the game mechanics (yeah I never played it before, how did you figure out? ):
1. How do I interact with a NPC if I like to go on a date? Do I have to Propose, chat a lot of times or where do I can find the date option exactly?
2. I tried to propose, however I got a system message that my command has to end with ''ing'', what exactly have I to type in to get it running?
1. How do I interact with a NPC if I like to go on a date? Do I have to Propose, chat a lot of times or where do I can find the date option exactly?
2. I tried to propose, however I got a system message that my command has to end with ''ing'', what exactly have I to type in to get it running?
- Klyen2000
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Klyen2000 wrote:Got a quick question for the game mechanics (yeah I never played it before, how did you figure out? ):
1. How do I interact with a NPC if I like to go on a date? Do I have to Propose, chat a lot of times or where do I can find the date option exactly?
2. I tried to propose, however I got a system message that my command has to end with ''ing'', what exactly have I to type in to get it running?
I haven't played it in a while, but I can answer. Proposing is what you need, you need to propose something that ends in ing, IE: Fishing, Walking, Singing, Eating, Dating, etc. It's not super important what you propose, the text is all pretty generic at the moment, but you can make them like you more by proposing something they like. First you have to chat with them a bit until you see something like 'She finishes putting away her fishing equipment and turns to you...' which would indicate that fishing is something she likes, and you can propose that to get bonus relationship.
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nyanyan - Intermediate Vorarephile
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
nyanyan wrote:Klyen2000 wrote:Got a quick question for the game mechanics (yeah I never played it before, how did you figure out? ):
1. How do I interact with a NPC if I like to go on a date? Do I have to Propose, chat a lot of times or where do I can find the date option exactly?
2. I tried to propose, however I got a system message that my command has to end with ''ing'', what exactly have I to type in to get it running?
I haven't played it in a while, but I can answer. Proposing is what you need, you need to propose something that ends in ing, IE: Fishing, Walking, Singing, Eating, Dating, etc. It's not super important what you propose, the text is all pretty generic at the moment, but you can make them like you more by proposing something they like. First you have to chat with them a bit until you see something like 'She finishes putting away her fishing equipment and turns to you...' which would indicate that fishing is something she likes, and you can propose that to get bonus relationship.
Thanks a lot, now I get what it means. I only thought of the shortcuts like r+ing
- Klyen2000
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
I was wondering how does one eat in the game?
- Susuko
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Get at least one point in VCapacity and VConsume and you'll have the command
- Circle0Trick
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Hippie21 wrote:
For me, after I've installed python, I just have to double click the file "Main_Game.py" and it runs. You can try that if you haven't already.
The other thing you can do is every time it gives you an error of "ModuleNotFoundError: No module named "pygame" example, you search on google how to install that specific module. (for pygame, you can use "pip install -U pygame" if you have pip, which i suggest you get if you don't have (this site to confirm if you have it and/or to get pip: https://phoenixnap.com/kb/install-pip-windows))
This is all considering you are using windows. If you are using mac or linux, the process are similar but the command above may not work.
Turns out I was just being an idiot the entire time and forgot to actually put the necessary files in the new folder.
I'll have to come back to this when I'm not in stupid mode.
- Circle0Trick
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
I mean food in the invetrory and I don't get vore as a option while leveling up.
- Susuko
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
I was also wondering were do one put the IVG2 source codes after downloading it.
- Susuko
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Susuko wrote:I mean food in the invetrory and I don't get vore as a option while leveling up.
You need to put points in to the vore skill to vore.
Susuko wrote:I was also wondering were do one put the IVG2 source codes after downloading it.
if you have to ask that question you don't need the source codes.
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Absentia - Somewhat familiar
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Susuko wrote:I mean food in the invetrory and I don't get vore as a option while leveling up.
Levelling up won't do anything until except give you skill points.
Press "k" to access the skill point menu and then "H" to see the list of what you can put them in.
Spoiler: show
- Circle0Trick
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
I feel stupid but how do you equip items in this game? i got a warhammer, I typed eq to equip it, it asked for the ID (1), put that in, and it told me unrecognized command. What am I doing wrong?
- htonoj
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
htonoj wrote:I feel stupid but how do you equip items in this game? i got a warhammer, I typed eq to equip it, it asked for the ID (1), put that in, and it told me unrecognized command. What am I doing wrong?
Forgive me when I say this as I mean not to come off as rude or insult your intelligence by asking this but did you type both eq and the number of the item you intended to equip together? (I.E eq 1)
If yes then maybe it could have some form of stat requirement?
I am usually using a bow as I tend to favour fighting from range over close quarters so I won't deny that maybe Warhammers have a stat requirement.
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Younger99 - Participator
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
goddamn it, that's what it was. It would of been nice if that was explained. I am an idiot and I will wear my dunce cap with shame
- htonoj
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
My big curiosity is, can you seduce NPC's into being prey? Or is anyone going to make it that you can seduce people enough to convince them to be prey. I'm not big on forcing it, plus I do kind of enjoy a relaxed vore session. Gonna be experimenting if I can or can't, but if anyone can answer that be great.
- LethiaAzalea
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Not sure if anyone will reply, but is there a way to see what each skill does? It's kinda hard to invest in a skill if there's not much of an explanation for them when looking at them. (EX: What does metamagic, meditation, and knowledge do?)
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vorfandum - New to the forum
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Hippie21, can you edit the size of the chest and butt of the character in your save game editor?
- Scrypter
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
ZypherOX44 wrote:Hippie21, can you edit the size of the chest and butt of the character in your save game editor?
No, that is one of the values not implemented in the editor sadly. When using the editor, you can press "L" for a list of all the variable that can be edited.
- Hippie21
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
I'm wondering if willing vore as pred was ever implemented since the last time I peeked in.
Has it or is it still 100% unwilling?
Has it or is it still 100% unwilling?
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Ryan-Drakel - ---
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Re: IVG2: The Castaway's Tale, v1.09 - Source Code Release!
Ryan-Drakel wrote:I'm wondering if willing vore as pred was ever implemented since the last time I peeked in.
Has it or is it still 100% unwilling?
They moved on from the game years ago and released the source code. So you'd have to add it yourself or find somebody who could.
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Dragonvorelover135 - Intermediate Vorarephile
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