Re: Shrinking Fun v0.50 >>Updated: 11/19/2017<<
Posted: Tue May 28, 2019 11:33 am
Thanks but, no. I will not take that approach.
I will try to create a similar system for the vore games, but the current one is just too messy.
It is a individual script with cross references that are just a pain in the xxx if you want to understand it, modify it, or expand it with additional scenes.
And believe me, i tried it ~0,5 years ago and it really hurt. Just to fully understand all the cryptic variable used and where they were used in all the different scripts that were running at the same time i had to write several pages of an addendum.
From my previous experience i will first recreate the overworld, introduce a time system, place placeholders for the vore scenes and then work on a steamlined vore system.
The goal is to not use ANY plugins, because i want to keep it as simple as possible so it is easier to add more content later.
The .. i would call it spaghetti code is most likely the reason development got very slow (and several bugs about size and time appeared during development)
A perfect example would be the games by FENOXO, they are not vore centered, but one was present all the time would see the humble beginning, creating a basic environment and then adding on to it.
This is my goal, to reach a point where i can add new stuff with as less work as possible later. All by creating a simple and steamlined system.
Due to the holiday this thursday i hope i will be able to start working then.
I will try to create a similar system for the vore games, but the current one is just too messy.
It is a individual script with cross references that are just a pain in the xxx if you want to understand it, modify it, or expand it with additional scenes.
And believe me, i tried it ~0,5 years ago and it really hurt. Just to fully understand all the cryptic variable used and where they were used in all the different scripts that were running at the same time i had to write several pages of an addendum.
From my previous experience i will first recreate the overworld, introduce a time system, place placeholders for the vore scenes and then work on a steamlined vore system.
The goal is to not use ANY plugins, because i want to keep it as simple as possible so it is easier to add more content later.
The .. i would call it spaghetti code is most likely the reason development got very slow (and several bugs about size and time appeared during development)
A perfect example would be the games by FENOXO, they are not vore centered, but one was present all the time would see the humble beginning, creating a basic environment and then adding on to it.
This is my goal, to reach a point where i can add new stuff with as less work as possible later. All by creating a simple and steamlined system.
Due to the holiday this thursday i hope i will be able to start working then.