justanotherdragon wrote:Does this mean the dragons are next/soon?
Well after this update, there will be another "small" one introducing the Sirnes lake town, then will be highly expected mansion update and after that, there will be move to the dragon area, tho the mountains between desert and volcano plains will be probably it's own update too. So expect 3-4 updates before we get to the dragons
Hansony wrote:Just dropping this cause I THINK its' a bug.
Mila can be hit by the zombies smell attack in the arena.
Yea, she can still sometimes be hit by AOE abilities, there's no real way about it and I think it makes sense that she can go down by something like that.
chinesechicken16 wrote:I found a couple bugs. Euvor continues to stand outside cheiftan's tent after recruiting/digesting. the riddle solved notification repeats 3 times after the 2nd riddle. There are also multiple sections where dialog extends past the boundaries of the textbox.
Got them fixed and will reupload soon. I prob missed some text warping because there's a bunch
vgove wrote:I do the path but it says cheater
You thank Elise for that as she wants you to first find all the hints before solving it. If it called you a cheater, you got the right code, just didn't read all the pages or talked to the npc.
gamer210 wrote:As the repertoire of teammates expand I’m getting worried that team commentary will grind down less an less and the father the team moves away from the mansion the harder it will be it to change up the party I think a skill or item that when you use in town or city will indicate which party members will have scenes there by their tarot cards sigh like they react or glow.
That same skill can allow remote swapping of team members another way would long range Communication by way of crystal ball and telepathy magic and instead of tarot cards the player can prob the crew at base if anyone has history or interest in that region.
This would lead to less guess work for players on who to bring to each small zone for instance who to bring to the forest, plains, other side of river, and of course Desert.
Depending on the size of the region to to 3 people would have few to extra words on side content and scenes to pulling more info from main NPCs
well the thing is that the map and story ain't a linear path, it's more like a fork with Grandhol, and therefore the mansion are in the splitting of the paths so it's basically always in the middle of everything and never really that far away. We also plan to implement a fast travel mechanic, so you won't really be changing followers on the spot, but you'll be able to go from practically anywhere to the mansion and back to some notable landmarks (mainly the biggest settlements of each area).