Bloodborn's Crusader Kings ll Voremod
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Use Looking for master thread when you are not posting about an existing game.
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Re: Bloodborn's Crusader Kings ll Voremod
You guys continue your belly magic, while I kill my sanity with finance, SQL Server, and CAPSTONE exams.
It gives me an idea for a unique 'stress' trait and a way to.. ahem, 'vent' stress.
It gives me an idea for a unique 'stress' trait and a way to.. ahem, 'vent' stress.
-
Bloodborn - Somewhat familiar
- Posts: 63
- Joined: Sat Feb 08, 2014 6:11 pm
Re: Bloodborn's Crusader Kings ll Voremod
Bloodborn wrote:You guys continue your belly magic, while I kill my sanity with finance, SQL Server, and CAPSTONE exams.
It gives me an idea for a unique 'stress' trait and a way to.. ahem, 'vent' stress.
Oh yeah, voring someone should definitely reduce stress if you have a predator/vore trait, and aren't compassionate.
- Gutlover
- Intermediate Vorarephile
- Posts: 340
- Joined: Sat Aug 04, 2012 4:25 pm
Re: Bloodborn's Crusader Kings ll Voremod
Here:
- Code: Select all
pdxmesh = {
name = "female_body_mesh"
file = "female_body.mesh"
### Vore Belly ###
blend_shape = { id = "female_bs_body_belly_1" type = "blendshapes/female_bs_body_belly_1.mesh" }
blend_shape = { id = "female_bs_body_belly_2" type = "blendshapes/female_bs_body_belly_2.mesh" }
blend_shape = { id = "female_bs_body_belly_3" type = "blendshapes/female_bs_body_belly_3.mesh" }
blend_shape = { id = "female_bs_body_belly_4" type = "blendshapes/female_bs_body_belly_4.mesh" }
blend_shape = { id = "female_bs_body_belly_5" type = "blendshapes/female_bs_body_belly_5.mesh" }
blend_shape = { id = "female_bs_body_belly_6" type = "blendshapes/female_bs_body_belly_6.mesh" }
####################
blend_shape = { id = "female_bs_body_fat_1" type = "blendshapes/female_bs_body_fat_1.mesh" }
blend_shape = { id = "female_bs_body_gaunt_1" type = "blendshapes/female_bs_body_gaunt_1.mesh" }
blend_shape = { id = "female_bs_body_muscular_1" type = "blendshapes/female_bs_body_muscular_1.mesh" }
blend_shape = { id = "female_bs_body_old_1" type = "blendshapes/female_bs_body_old_1.mesh" }
blend_shape = { id = "female_bs_body_pregnant_1" type = "blendshapes/female_bs_body_pregnant_1.mesh" }
blend_shape = { id = "female_bs_body_breast_size_min" type = "blendshapes/female_bs_body_breast_size_min.mesh" }
blend_shape = { id = "female_bs_body_breast_size_max" type = "blendshapes/female_bs_body_breast_size_max.mesh" }
blend_shape = { id = "female_bs_body_dwarf_1" type = "blendshapes/female_bs_body_dwarf_1.mesh" }
blend_shape = { id = "female_bs_body_infant_1" type = "blendshapes/female_bs_body_infant_1.mesh" }
blend_shape = { id = "female_bs_body_slim_1" type = "blendshapes/female_bs_body_slim_1.mesh" }
blend_shape = { id = "female_bs_body_shape_apple" type = "blendshapes/female_bs_body_shape_apple.mesh" }
blend_shape = { id = "female_bs_body_shape_hourglass" type = "blendshapes/female_bs_body_shape_hourglass.mesh" }
blend_shape = { id = "female_bs_body_shape_pear" type = "blendshapes/female_bs_body_shape_pear.mesh" }
blend_shape = { id = "female_bs_body_shape_rectangle" type = "blendshapes/female_bs_body_shape_rectangle.mesh" }
blend_shape = { id = "female_bs_body_shape_triangle" type = "blendshapes/female_bs_body_shape_triangle.mesh" }
blend_shape = { id = "female_bs_body_breast_size_2_max" type = "blendshapes/female_bs_body_breast_size_2_max.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_1" type = "blendshapes/female_bs_body_breast_shape_1.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_2" type = "blendshapes/female_bs_body_breast_shape_2.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_3" type = "blendshapes/female_bs_body_breast_shape_3.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_4" type = "blendshapes/female_bs_body_breast_shape_4.mesh" }
additive_animation = { id = "body_height" type = "female_body_height.anim" }
additive_animation = { id = "body_infant_proportions" type = "female_body_infant_proportions.anim" }
animation = { id = "body_idle_1" type = "female_body_idle_1.anim" }
animation = { id = "body_idle_2" type = "female_body_idle_2.anim" }
animation = { id = "body_idle_3" type = "female_body_idle_3.anim" }
animation = { id = "body_AI_honorable" type = "female_body_AI_honorable_1.anim" }
animation = { id = "body_AI_honorable_2" type = "female_body_AI_honorable_2.anim" }
animation = { id = "body_AI_honorableFat" type = "female_body_AI_honorableFat_1.anim" }
animation = { id = "body_AI_honorableFat_2" type = "female_body_AI_honorableFat_2.anim" }
animation = { id = "body_AI_honorableFatDwarf" type = "female_body_AI_honorableFatDwarf_1.anim" }
animation = { id = "body_AI_honorableFatDwarf_1" type = "female_body_AI_honorableFatDwarf_2.anim" }
animation = { id = "body_AI_greedy_1" type = "female_body_AI_greedy_1.anim" }
animation = { id = "body_AI_greedy_2" type = "female_body_AI_greedy_2.anim" }
animation = { id = "body_AI_greedy_3" type = "female_body_AI_greedy_3.anim" }
animation = { id = "body_AI_greedyFat" type = "female_body_AI_greedyFat_1.anim" }
animation = { id = "body_AI_greedyFat_2" type = "female_body_AI_greedyFat_2.anim" }
animation = { id = "body_AI_greedyFat_3" type = "female_body_AI_greedyFat_3.anim" }
animation = { id = "body_AI_greedyFatDwarf" type = "female_body_AI_greedyFatDwarf_1.anim" }
animation = { id = "body_AI_greedyFatDwarf_2" type = "female_body_AI_greedyFatDwarf_2.anim" }
animation = { id = "body_AI_greedyFatDwarf_3" type = "female_body_AI_greedyFatDwarf_3.anim" }
animation = { id = "body_AI_rational" type = "female_body_AI_rational_1.anim" }
animation = { id = "body_AI_rational_2" type = "female_body_AI_rational_2.anim" }
animation = { id = "body_AI_rationalFat" type = "female_body_AI_rationalFat_1.anim" }
animation = { id = "body_AI_rationalFat_2" type = "female_body_AI_rationalFat_2.anim" }
animation = { id = "body_AI_rationalFatDwarf" type = "female_body_AI_rationalFatDwarf_1.anim" }
animation = { id = "body_AI_rationalFatDwarf_2" type = "female_body_AI_rationalFatDwarf_2.anim" }
animation = { id = "body_AI_bold" type = "female_body_AI_bold_1.anim" }
animation = { id = "body_AI_bold_2" type = "female_body_AI_bold_2.anim" }
animation = { id = "body_AI_boldFat" type = "female_body_AI_boldFat_1.anim" }
animation = { id = "body_AI_boldFat_2" type = "female_body_AI_boldFat_2.anim" }
animation = { id = "body_AI_boldFatDwarf" type = "female_body_AI_boldFatDwarf_1.anim" }
animation = { id = "body_AI_boldFatDwarf_2" type = "female_body_AI_boldFatDwarf_2.anim" }
animation = { id = "body_AI_zealous" type = "female_body_AI_zealous_1.anim" }
animation = { id = "body_AI_zealous_2" type = "female_body_AI_zealous_2.anim" }
animation = { id = "body_AI_zealousFatDwarf" type = "female_body_AI_zealousFatDwarf_1.anim" }
animation = { id = "body_AI_zealousFatDwarf_2" type = "female_body_AI_zealousFatDwarf_2.anim" }
animation = { id = "body_AI_vengeful" type = "female_body_AI_vengeful_1.anim" }
animation = { id = "body_AI_vengeful_2" type = "female_body_AI_vengeful_2.anim" }
animation = { id = "body_AI_vengefulFat" type = "female_body_AI_vengefulFat_1.anim" }
animation = { id = "body_AI_vengefulFat_2" type = "female_body_AI_vengefulFat_2.anim" }
animation = { id = "body_AI_vengefulFatDwarf" type = "female_body_AI_vengefulFatDwarf_1.anim" }
animation = { id = "body_AI_vengefulFatDwarf_2" type = "female_body_AI_vengefulFatDwarf_2.anim" }
animation = { id = "body_AI_dishonorable" type = "female_body_AI_dishonorable_1.anim" }
animation = { id = "body_AI_dishonorable_2" type = "female_body_AI_dishonorable_2.anim" }
animation = { id = "body_AI_dishonorable_3" type = "female_body_AI_dishonorable_3.anim" }
animation = { id = "body_AI_dishonorableFat_1" type = "female_body_AI_dishonorableFat_1.anim" }
animation = { id = "body_AI_dishonorableFat_2" type = "female_body_AI_dishonorableFat_2.anim" }
animation = { id = "body_AI_dishonorableFat_3" type = "female_body_AI_dishonorableFat_3.anim" }
animation = { id = "body_AI_dishonorableFatDwarf_1" type = "female_body_AI_dishonorableFatDwarf_1.anim" }
animation = { id = "body_AI_dishonorableFatDwarf_2" type = "female_body_AI_dishonorableFatDwarf_2.anim" }
animation = { id = "body_AI_dishonorableFatDwarf_3" type = "female_body_AI_dishonorableFatDwarf_3.anim" }
animation = { id = "body_AI_content" type = "female_body_AI_content_1.anim" }
animation = { id = "body_AI_content_2" type = "female_body_AI_content_2.anim" }
animation = { id = "body_AI_contentFat" type = "female_body_AI_contentFat_1.anim" }
animation = { id = "body_AI_contentFat_2" type = "female_body_AI_contentFat_2.anim" }
animation = { id = "body_AI_contentFatDwarf" type = "female_body_AI_contentFatDwarf_1.anim" }
animation = { id = "body_AI_contentFatDwarf_2" type = "female_body_AI_contentFatDwarf_2.anim" }
animation = { id = "body_AI_irrational" type = "female_body_AI_irrational_1.anim" }
animation = { id = "body_AI_irrational_2" type = "female_body_AI_irrational_2.anim" }
animation = { id = "body_AI_irrationalFat" type = "female_body_AI_irrationalFat_1.anim" }
animation = { id = "body_AI_irrationalFat_2" type = "female_body_AI_irrationalFat_2.anim" }
animation = { id = "body_AI_irrationalFatDwarf" type = "female_body_AI_irrationalFatDwarf_1.anim" }
animation = { id = "body_AI_irrationalFatDwarf_2" type = "female_body_AI_irrationalFatDwarf_2.anim" }
animation = { id = "body_AI_coward" type = "female_body_AI_coward_1.anim" }
animation = { id = "body_AI_coward_2" type = "female_body_AI_coward_2.anim" }
animation = { id = "body_AI_cowardFatDwarf" type = "female_body_AI_cowardFatDwarf_1.anim" }
animation = { id = "body_AI_cowardFatDwarf_2" type = "female_body_AI_cowardFatDwarf_2.anim" }
animation = { id = "body_AI_cynical" type = "female_body_AI_cynical_1.anim" }
animation = { id = "body_AI_cynical_2" type = "female_body_AI_cynical_2.anim" }
animation = { id = "body_AI_cynicalFat" type = "female_body_AI_cynicalFat_1.anim" }
animation = { id = "body_AI_cynicalFat_2" type = "female_body_AI_cynicalFat_2.anim" }
animation = { id = "body_AI_cynicalFatDwarf" type = "female_body_AI_cynicalFatDwarf_1.anim" }
animation = { id = "body_AI_cynicalFatDwarf_2" type = "female_body_AI_cynicalFatDwarf_2.anim" }
animation = { id = "body_AI_forgiving" type = "female_body_AI_forgiving_1.anim" }
animation = { id = "body_AI_forgiving_2" type = "female_body_AI_forgiving_2.anim" }
animation = { id = "body_AI_forgiving_3" type = "female_body_AI_forgiving_3.anim" }
animation = { id = "body_AI_forgivingFat" type = "female_body_AI_forgivingFat_1.anim" }
animation = { id = "body_AI_forgivingFat_2" type = "female_body_AI_forgivingFat_2.anim" }
animation = { id = "body_AI_forgivingFat_3" type = "female_body_AI_forgivingFat_3.anim" }
animation = { id = "body_AI_forgivingFatDwarf" type = "female_body_AI_forgivingFatDwarf_1.anim" }
animation = { id = "body_AI_forgivingFatDwarf_2" type = "female_body_AI_forgivingFatDwarf_2.anim" }
animation = { id = "body_AI_forgivingFatDwarf_3" type = "female_body_AI_forgivingFatDwarf_3.anim" }
animation = { id = "body_AI_callous" type = "female_body_AI_callous_1.anim" }
animation = { id = "body_AI_callous_2" type = "female_body_AI_callous_2.anim" }
animation = { id = "body_AI_callousFat_1" type = "female_body_AI_callousFat_1.anim" }
animation = { id = "body_AI_callousFat_2" type = "female_body_AI_callousFat_2.anim" }
animation = { id = "body_AI_callousFatDwarf_1" type = "female_body_AI_callousFatDwarf_1.anim" }
animation = { id = "body_AI_callousFatDwarf_2" type = "female_body_AI_callousFatDwarf_2.anim" }
animation = { id = "body_AI_compassionate" type = "female_body_AI_compassionate_1.anim" }
animation = { id = "body_AI_compassionate_2" type = "female_body_AI_compassionate_2.anim" }
animation = { id = "body_AI_compassionateFat" type = "female_body_AI_compassionateFat_1.anim" }
animation = { id = "body_AI_compassionateFat_2" type = "female_body_AI_compassionateFat_2.anim" }
animation = { id = "body_AI_compassionateFatDwarf" type = "female_body_AI_compassionateFatDwarf_1.anim" }
animation = { id = "body_AI_compassionateFatDwarf_2"type = "female_body_AI_compassionateFatDwarf_2.anim" }
animation = { id = "body_council_marshal" type = "female_body_council_marshal.anim" }
animation = { id = "body_council_marshalFat" type = "female_body_council_marshalFat.anim" }
animation = { id = "body_council_spymaster" type = "female_body_council_spymaster.anim" }
animation = { id = "body_council_spymasterFatDwarf" type = "female_body_council_spymasterFatDwarf.anim" }
animation = { id = "body_council_steward" type = "female_body_council_steward.anim" }
animation = { id = "body_council_stewardFatDwarf" type = "female_body_council_stewardFatDwarf.anim" }
animation = { id = "body_council_chancellor" type = "female_body_council_chancellor.anim" }
animation = { id = "body_council_chancellorFat" type = "female_body_council_chancellorFat.anim" }
animation = { id = "body_council_chancellorFatDwarf" type = "female_body_council_chancellorFatDwarf.anim" }
animation = { id = "body_council_chaplain" type = "female_body_council_chaplain.anim" }
animation = { id = "body_council_chaplainFat" type = "female_body_council_chaplainFat.anim" }
animation = { id = "body_council_chaplainFatDwarf" type = "female_body_council_chaplainFatDwarf.anim" }
animation = { id = "body_emotion_angry" type = "female_body_emotion_angry.anim" }
animation = { id = "body_emotion_sadness" type = "female_body_emotion_sadness.anim" }
animation = { id = "body_emotion_sadnessFat" type = "female_body_emotion_sadnessFat.anim" }
animation = { id = "body_emotion_sadnessFatDwarf" type = "female_body_emotion_sadnessFatDwarf.anim" }
animation = { id = "body_emotion_disgust" type = "female_body_emotion_disgust.anim" }
animation = { id = "body_emotion_disgustFat" type = "female_body_emotion_disgustFat.anim" }
animation = { id = "body_emotion_disgustFatDwarf" type = "female_body_emotion_disgustFatDwarf.anim" }
animation = { id = "body_emotion_disapproving" type = "female_body_emotion_disapproving.anim" }
animation = { id = "body_emotion_disapprovingFat" type = "female_body_emotion_disapprovingFat.anim" }
animation = { id = "body_emotion_worry" type = "female_body_emotion_worry.anim" }
animation = { id = "body_emotion_worryFat" type = "female_body_emotion_worryFat.anim" }
animation = { id = "body_emotion_worryFatDwarf" type = "female_body_emotion_worryFatDwarf.anim" }
animation = { id = "body_emotion_admiration" type = "female_body_emotion_admiration.anim" }
animation = { id = "body_emotion_admirationFat" type = "female_body_emotion_admirationFat.anim" }
animation = { id = "body_emotion_admirationFatDwarf" type = "female_body_emotion_admirationFatDwarf.anim" }
animation = { id = "body_emotion_happy" type = "female_body_emotion_happy.anim" }
animation = { id = "body_emotion_happyFat" type = "female_body_emotion_happyFat.anim" }
animation = { id = "body_emotion_happyFatDwarf" type = "female_body_emotion_happyFatDwarf.anim" }
animation = { id = "body_emotion_boredom" type = "female_body_emotion_boredom.anim" }
animation = { id = "body_emotion_boredomFatDwarf" type = "female_body_emotion_boredomFatDwarf.anim" }
animation = { id = "body_emotion_sick" type = "female_body_emotion_sick.anim" }
animation = { id = "body_emotion_sickFatDwarf" type = "female_body_emotion_sickFatDwarf.anim" }
animation = { id = "body_emotion_scheme" type = "female_body_emotion_scheme.anim" }
animation = { id = "body_emotion_schemeFat" type = "female_body_emotion_schemeFat.anim" }
animation = { id = "body_emotion_schemeFatDwarf" type = "female_body_emotion_schemeFatDwarf.anim" }
animation = { id = "body_emotion_disbelief" type = "female_body_emotion_disbelief.anim" }
animation = { id = "body_emotion_disbeliefFat" type = "female_body_emotion_disbeliefFat.anim" }
animation = { id = "body_emotion_disbeliefFatDwarf" type = "female_body_emotion_disbeliefFatDwarf.anim" }
animation = { id = "body_emotion_fear" type = "female_body_emotion_fear.anim" }
animation = { id = "body_emotion_fearFat" type = "female_body_emotion_fearFat.anim" }
animation = { id = "body_emotion_fearFatDwarf" type = "female_body_emotion_fearFatDwarf.anim" }
animation = { id = "body_emotion_shame" type = "female_body_emotion_shame.anim" }
animation = { id = "body_emotion_shameFat" type = "female_body_emotion_shameFat.anim" }
animation = { id = "body_emotion_shameFatDwarf" type = "female_body_emotion_shameFatDwarf.anim" }
animation = { id = "body_emotion_stressed" type = "female_body_emotion_stressed.anim" }
animation = { id = "body_emotion_stressedFat" type = "female_body_emotion_stressedFat.anim" }
animation = { id = "body_emotion_stressedFatDwarf" type = "female_body_emotion_stressedFatDwarf.anim" }
animation = { id = "body_emotion_dismissive" type = "female_body_emotion_dismissive.anim" }
animation = { id = "body_emotion_dismissiveFat" type = "female_body_emotion_dismissiveFat.anim" }
animation = { id = "body_emotion_dismissiveFatDwarf" type = "female_body_emotion_dismissiveFatDwarf.anim" }
animation = { id = "body_emotion_schadenfreude" type = "female_body_emotion_schadenfreude.anim" }
animation = { id = "body_emotion_schadenfreudeFat" type = "female_body_emotion_schadenfreudeFat.anim" }
animation = { id = "body_emotion_schadenfreudeFatDwarf" type = "female_body_emotion_schadenfreudeFatDwarf.anim" }
animation = { id = "body_emotion_flirty" type = "female_body_emotion_flirty.anim" }
animation = { id = "body_emotion_grief" type = "female_body_emotion_grief.anim" }
animation = { id = "body_emotion_griefFat" type = "female_body_emotion_griefFat.anim" }
animation = { id = "body_emotion_griefFatDwarf" type = "female_body_emotion_griefFatDwarf.anim" }
animation = { id = "body_emotion_paranoia" type = "female_body_emotion_paranoia.anim" }
animation = { id = "body_emotion_paranoiaFat" type = "female_body_emotion_paranoiaFat.anim" }
animation = { id = "body_emotion_paranoiaFatDwarf" type = "female_body_emotion_paranoiaFatDwarf.anim" }
animation = { id = "body_emotion_shock" type = "female_body_emotion_shock.anim" }
animation = { id = "body_emotion_pain" type = "female_body_emotion_pain.anim" }
animation = { id = "body_emotion_painFat" type = "female_body_emotion_painFat.anim" }
animation = { id = "body_emotion_painFatDwarf" type = "female_body_emotion_painFatDwarf.anim" }
animation = { id = "body_emotion_beg" type = "female_body_emotion_beg.anim" }
animation = { id = "body_waroverview_attacker" type = "female_body_waroverview_attacker.anim" }
animation = { id = "body_waroverview_attackerFatDwarf" type = "female_body_waroverview_attackerFatDwarf.anim" }
animation = { id = "body_waroverview_defender" type = "female_body_waroverview_defender.anim" }
animation = { id = "body_waroverview_defenderFat" type = "female_body_waroverview_defenderFat.anim" }
animation = { id = "body_waroverview_defenderFatDwarf" type = "female_body_waroverview_defenderFatDwarf.anim" }
animation = { id = "body_event_newborn" type = "female_body_event_newborn.anim" }
animation = { id = "body_event_newbornFat" type = "female_body_event_newbornFat.anim" }
animation = { id = "body_event_newbornFatDwarf" type = "female_body_event_newbornFatDwarf.anim" }
animation = { id = "body_misc_arrest" type = "female_body_misc_arrest.anim" }
animation = { id = "body_misc_arrestFatDwarf" type = "female_body_misc_arrestFatDwarf.anim" }
animation = { id = "body_misc_dungeon" type = "female_body_misc_dungeon.anim" }
animation = { id = "body_misc_wounded2_1" type = "female_body_misc_wounded2_1.anim" }
animation = { id = "body_misc_wounded2_2" type = "female_body_misc_wounded2_2.anim" }
animation = { id = "body_misc_woundedFatDwarf2_1" type = "female_body_misc_woundedFatDwarf2_1.anim" }
animation = { id = "body_misc_woundedFatDwarf2_2" type = "female_body_misc_woundedFatDwarf2_2.anim" }
animation = { id = "body_misc_pregnant_1" type = "female_body_misc_pregnant_1.anim" }
animation = { id = "body_misc_pregnant_2" type = "female_body_misc_pregnant_2.anim" }
animation = { id = "body_misc_pregnantFat_1" type = "female_body_misc_pregnantFat_1.anim" }
animation = { id = "body_misc_pregnantFat_2" type = "female_body_misc_pregnantFat_2.anim" }
animation = { id = "body_misc_pregnantFatDwarf_1" type = "female_body_misc_pregnantFatDwarf_1.anim" }
animation = { id = "body_misc_pregnantFatDwarf_2" type = "female_body_misc_pregnantFatDwarf_2.anim" }
animation = { id = "body_frontEnd_middle" type = "female_body_frontEnd_middle.anim" }
animation = { id = "body_frontEnd_middleFat" type = "female_body_frontEnd_middleFat.anim" }
animation = { id = "body_frontEnd_middleFatDwarf" type = "female_body_frontEnd_middleFatDwarf.anim" }
animation = { id = "body_frontEnd_left" type = "female_body_frontEnd_left.anim" }
animation = { id = "body_frontEnd_leftFat" type = "female_body_frontEnd_left.anim" }
animation = { id = "body_frontEnd_leftFatDwarf" type = "female_body_frontEnd_left.anim" }
animation = { id = "body_frontEnd_right" type = "female_body_frontEnd_right.anim" }
animation = { id = "body_frontEnd_rightFat" type = "female_body_frontEnd_rightFat.anim" }
animation = { id = "body_frontEnd_rightFatDwarf" type = "female_body_frontEnd_rightFatDwarf.anim" }
animation = { id = "body_frontEnd_child" type = "female_body_frontEnd_child.anim" }
animation = { id = "body_frontEnd_infant" type = "female_body_frontEnd_infant_1.anim" }
meshsettings = {
name = "female_bodyShape"
index = 0
texture_diffuse = "female_body_diffuse.dds"
texture_normal = "female_body_normal.dds"
texture_specular = "female_body_properties.dds"
shader = "portrait_skin"
shader_file = "gfx/FX/jomini/portrait.shader"
}
}
entity = {
name = "female_body_entity"
pdxmesh = "female_body_mesh"
game_data = {
portrait_decal = {
body_part = torso
}
}
### Vore Belly ###
attribute = { name = "bs_body_belly_1" blend_shape = "female_bs_body_belly_1" }
attribute = { name = "bs_body_belly_2" blend_shape = "female_bs_body_belly_2" }
attribute = { name = "bs_body_belly_3" blend_shape = "female_bs_body_belly_3" }
attribute = { name = "bs_body_belly_4" blend_shape = "female_bs_body_belly_4" }
attribute = { name = "bs_body_belly_5" blend_shape = "female_bs_body_belly_5" }
attribute = { name = "bs_body_belly_6" blend_shape = "female_bs_body_belly_6" }
####################
attribute = { name = "body_height" additive_animation = "body_height" default = 0.5 }
attribute = { name = "body_infant_proportions" additive_animation = "body_infant_proportions" }
attribute = { name = "bs_body_fat_1" blend_shape = "female_bs_body_fat_1" }
attribute = { name = "bs_body_gaunt_1" blend_shape = "female_bs_body_gaunt_1" }
attribute = { name = "bs_body_muscular_1" blend_shape = "female_bs_body_muscular_1" }
attribute = { name = "bs_body_old_1" blend_shape = "female_bs_body_old_1" }
attribute = { name = "bs_body_pregnant_1" blend_shape = "female_bs_body_pregnant_1" }
attribute = { name = "bs_body_breast_size_min" blend_shape = "female_bs_body_breast_size_min" }
attribute = { name = "bs_body_breast_size_max" blend_shape = "female_bs_body_breast_size_max" }
attribute = { name = "bs_body_dwarf_1" blend_shape = "female_bs_body_dwarf_1" }
attribute = { name = "bs_body_infant_1" blend_shape = "female_bs_body_infant_1" }
attribute = { name = "bs_body_slim_1" blend_shape = "female_bs_body_slim_1" }
attribute = { name = "bs_body_shape_apple" blend_shape = "female_bs_body_shape_apple" }
attribute = { name = "bs_body_shape_hourglass" blend_shape = "female_bs_body_shape_hourglass" }
attribute = { name = "bs_body_shape_pear" blend_shape = "female_bs_body_shape_pear" }
attribute = { name = "bs_body_shape_rectangle" blend_shape = "female_bs_body_shape_rectangle" }
attribute = { name = "bs_body_shape_triangle" blend_shape = "female_bs_body_shape_triangle" }
attribute = { name = "bs_body_breast_size_2_max" blend_shape = "female_bs_body_breast_size_2_max" }
attribute = { name = "bs_body_breast_shape_1" blend_shape = "female_bs_body_breast_shape_1" }
attribute = { name = "bs_body_breast_shape_2" blend_shape = "female_bs_body_breast_shape_2" }
attribute = { name = "bs_body_breast_shape_3" blend_shape = "female_bs_body_breast_shape_3" }
attribute = { name = "bs_body_breast_shape_4" blend_shape = "female_bs_body_breast_shape_4" }
default_state = "none"
state = { name = "none" animation = "body_idle_1" }
state = { name = "idle_entry" animation = "body_idle_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "idle" }
state = { name = "idle" animation = "body_idle_1" chance = 10 looping = no next_state = "idle" }
state = { name = "idle" animation = "body_idle_2" chance = 10 looping = no next_state = "idle" }
state = { name = "idle" animation = "body_idle_3" chance = 10 looping = no next_state = "idle" }
state = { name = "AI_honorable_entry" animation = "body_AI_honorable" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_honorable" }
state = { name = "AI_honorable" animation = "body_AI_honorable" chance = 10 looping = no next_state = "AI_honorable" }
state = { name = "AI_honorable" animation = "body_AI_honorable_2" chance = 2 looping = no next_state = "AI_honorable" }
state = { name = "AI_honorableFat_entry" animation = "body_AI_honorableFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_honorableFat" }
state = { name = "AI_honorableFat" animation = "body_AI_honorableFat" chance = 10 looping = no next_state = "AI_honorableFat" }
state = { name = "AI_honorableFat" animation = "body_AI_honorableFat_2" chance = 2 looping = no next_state = "AI_honorableFat" }
state = { name = "AI_honorableFatDwarf_entry" animation = "body_AI_honorableFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_honorableFatDwarf" }
state = { name = "AI_honorableFatDwarf" animation = "body_AI_honorableFatDwarf" chance = 10 looping = no next_state = "AI_honorableFatDwarf" }
state = { name = "AI_honorableFatDwarf" animation = "body_AI_honorableFatDwarf_1" chance = 3 looping = no next_state = "AI_honorableFatDwarf" }
state = { name = "AI_greedy_entry" animation = "body_AI_greedy_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_greedy" }
state = { name = "AI_greedy" animation = "body_AI_greedy_1" chance = 10 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedy" animation = "body_AI_greedy_2" chance = 1 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedy" animation = "body_AI_greedy_3" chance = 1 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedyFat_entry" animation = "body_AI_greedyFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_greedyFat" }
state = { name = "AI_greedyFat" animation = "body_AI_greedyFat" chance = 10 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFat" animation = "body_AI_greedyFat_2" chance = 1 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFat" animation = "body_AI_greedyFat_3" chance = 1 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFatDwarf_entry" animation = "body_AI_greedyFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_greedyFatDwarf" }
state = { name = "AI_greedyFatDwarf" animation = "body_AI_greedyFatDwarf" chance = 10 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_greedyFatDwarf" animation = "body_AI_greedyFatDwarf_2" chance = 1 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_greedyFatDwarf" animation = "body_AI_greedyFatDwarf_3" chance = 1 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_rational_entry" animation = "body_AI_rational" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_rational" }
state = { name = "AI_rational" animation = "body_AI_rational" chance = 10 looping = no next_state = "AI_rational" }
state = { name = "AI_rational" animation = "body_AI_rational_2" chance = 1 looping = no next_state = "AI_rational" }
state = { name = "AI_rationalFat_entry" animation = "body_AI_rationalFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_rationalFat" }
state = { name = "AI_rationalFat" animation = "body_AI_rationalFat" chance = 10 looping = no next_state = "AI_rationalFat" }
state = { name = "AI_rationalFat" animation = "body_AI_rationalFat_2" chance = 1 looping = no next_state = "AI_rationalFat" }
state = { name = "AI_rationalFatDwarf_entry" animation = "body_AI_rationalFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_rationalFatDwarf" }
state = { name = "AI_rationalFatDwarf" animation = "body_AI_rationalFatDwarf" chance = 10 looping = no next_state = "AI_rationalFatDwarf" }
state = { name = "AI_rationalFatDwarf" animation = "body_AI_rationalFatDwarf_2" chance = 1 looping = no next_state = "AI_rationalFatDwarf" }
state = { name = "AI_bold_entry" animation = "body_AI_bold" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_bold" }
state = { name = "AI_bold" animation = "body_AI_bold" chance = 10 looping = no next_state = "AI_bold" }
state = { name = "AI_bold" animation = "body_AI_bold_2" chance = 2 looping = no next_state = "AI_bold" }
state = { name = "AI_boldFat_entry" animation = "body_AI_boldFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_boldFat" }
state = { name = "AI_boldFat" animation = "body_AI_boldFat" chance = 10 looping = no next_state = "AI_boldFat" }
state = { name = "AI_boldFat" animation = "body_AI_boldFat_2" chance = 2 looping = no next_state = "AI_boldFat" }
state = { name = "AI_boldFatDwarf_entry" animation = "body_AI_boldFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_boldFatDwarf" }
state = { name = "AI_boldFatDwarf" animation = "body_AI_boldFatDwarf" chance = 10 looping = no next_state = "AI_boldFatDwarf" }
state = { name = "AI_boldFatDwarf" animation = "body_AI_boldFatDwarf_2" chance = 2 looping = no next_state = "AI_boldFatDwarf" }
state = { name = "AI_zealous_entry" animation = "body_AI_zealous" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_zealous" }
state = { name = "AI_zealous" animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealous" }
state = { name = "AI_zealous" animation = "body_AI_zealous_2" chance = 2 looping = no next_state = "AI_zealous" }
state = { name = "AI_zealousFat_entry" animation = "body_AI_zealous" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_zealousFat" }
state = { name = "AI_zealousFat" animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealousFat" }
state = { name = "AI_zealousFat" animation = "body_AI_zealous_2" chance = 2 looping = no next_state = "AI_zealousFat" }
state = { name = "AI_zealousFatDwarf_entry" animation = "body_AI_zealousFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_zealousFatDwarf" }
state = { name = "AI_zealousFatDwarf" animation = "body_AI_zealousFatDwarf" chance = 10 looping = no next_state = "AI_zealousFatDwarf" }
state = { name = "AI_zealousFatDwarf" animation = "body_AI_zealousFatDwarf_2" chance = 2 looping = no next_state = "AI_zealousFatDwarf" }
state = { name = "AI_vengeful_entry" animation = "body_AI_vengeful" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_vengeful" }
state = { name = "AI_vengeful" animation = "body_AI_vengeful" chance = 10 looping = no next_state = "AI_vengeful" }
state = { name = "AI_vengeful" animation = "body_AI_vengeful_2" chance = 3 looping = no next_state = "AI_vengeful" }
state = { name = "AI_vengefulFat_entry" animation = "body_AI_vengefulFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_vengefulFat" }
state = { name = "AI_vengefulFat" animation = "body_AI_vengefulFat" chance = 10 looping = no next_state = "AI_vengefulFat" }
state = { name = "AI_vengefulFat" animation = "body_AI_vengefulFat_2" chance = 3 looping = no next_state = "AI_vengefulFat" }
state = { name = "AI_vengefulFatDwarf_entry" animation = "body_AI_vengefulFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_vengefulFatDwarf" }
state = { name = "AI_vengefulFatDwarf" animation = "body_AI_vengefulFatDwarf" chance = 10 looping = no next_state = "AI_vengefulFatDwarf" }
state = { name = "AI_vengefulFatDwarf" animation = "body_AI_vengefulFatDwarf_2" chance = 3 looping = no next_state = "AI_vengefulFatDwarf" }
state = { name = "AI_dishonorable_entry" animation = "body_AI_dishonorable" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_dishonorable" }
state = { name = "AI_dishonorable" animation = "body_AI_dishonorable" chance = 10 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorable" animation = "body_AI_dishonorable_2" chance = 6 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorable" animation = "body_AI_dishonorable_3" chance = 5 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorableFat_entry" animation = "body_AI_dishonorableFat_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFat" animation = "body_AI_dishonorableFat_1" chance = 10 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFat" animation = "body_AI_dishonorableFat_2" chance = 6 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFat" animation = "body_AI_dishonorableFat_3" chance = 5 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFatDwarf_entry" animation = "body_AI_dishonorableFatDwarf_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_dishonorableFatDwarf" animation = "body_AI_dishonorableFatDwarf_1" chance = 10 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_dishonorableFatDwarf" animation = "body_AI_dishonorableFatDwarf_2" chance = 6 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_dishonorableFatDwarf" animation = "body_AI_dishonorableFatDwarf_3" chance = 5 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_content_entry" animation = "body_AI_content" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_content" }
state = { name = "AI_content" animation = "body_AI_content" chance = 10 looping = no next_state = "AI_content" }
state = { name = "AI_content" animation = "body_AI_content_2" chance = 1 looping = no next_state = "AI_content" }
state = { name = "AI_contentFat_entry" animation = "body_AI_contentFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_contentFat" }
state = { name = "AI_contentFat" animation = "body_AI_contentFat" chance = 10 looping = no next_state = "AI_contentFat" }
state = { name = "AI_contentFat" animation = "body_AI_contentFat_2" chance = 1 looping = no next_state = "AI_contentFat" }
state = { name = "AI_contentFatDwarf_entry" animation = "body_AI_contentFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_contentFatDwarf" }
state = { name = "AI_contentFatDwarf" animation = "body_AI_contentFatDwarf" chance = 10 looping = no next_state = "AI_contentFatDwarf" }
state = { name = "AI_contentFatDwarf" animation = "body_AI_contentFatDwarf_2" chance = 1 looping = no next_state = "AI_contentFatDwarf" }
state = { name = "AI_irrational_entry" animation = "body_AI_irrational" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_irrational" }
state = { name = "AI_irrational" animation = "body_AI_irrational" chance = 10 looping = no next_state = "AI_irrational" }
state = { name = "AI_irrational" animation = "body_AI_irrational_2" chance = 1 looping = no next_state = "AI_irrational" }
state = { name = "AI_irrationalFat_entry" animation = "body_AI_irrationalFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_irrationalFat" }
state = { name = "AI_irrationalFat" animation = "body_AI_irrationalFat" chance = 10 looping = no next_state = "AI_irrationalFat" }
state = { name = "AI_irrationalFat" animation = "body_AI_irrationalFat_2" chance = 1 looping = no next_state = "AI_irrationalFat" }
state = { name = "AI_irrationalFatDwarf_entry" animation = "body_AI_irrationalFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_irrationalFatDwarf" }
state = { name = "AI_irrationalFatDwarf" animation = "body_AI_irrationalFatDwarf" chance = 10 looping = no next_state = "AI_irrationalFatDwarf" }
state = { name = "AI_irrationalFatDwarf" animation = "body_AI_irrationalFatDwarf_2" chance = 1 looping = no next_state = "AI_irrationalFatDwarf" }
state = { name = "AI_coward_entry" animation = "body_AI_coward" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_coward" }
state = { name = "AI_coward" animation = "body_AI_coward" chance = 10 looping = no next_state = "AI_coward" }
state = { name = "AI_coward" animation = "body_AI_coward_2" chance = 3 looping = no next_state = "AI_coward" }
state = { name = "AI_cowardFatDwarf_entry" animation = "body_AI_cowardFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cowardFatDwarf" }
state = { name = "AI_cowardFatDwarf" animation = "body_AI_cowardFatDwarf" chance = 10 looping = no next_state = "AI_cowardFatDwarf" }
state = { name = "AI_cowardFatDwarf" animation = "body_AI_cowardFatDwarf_2" chance = 3 looping = no next_state = "AI_cowardFatDwarf" }
state = { name = "AI_cynical_entry" animation = "body_AI_cynical" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cynical" }
state = { name = "AI_cynical" animation = "body_AI_cynical" chance = 10 looping = no next_state = "AI_cynical" }
state = { name = "AI_cynical" animation = "body_AI_cynical_2" chance = 4 looping = no next_state = "AI_cynical" }
state = { name = "AI_cynicalFat_entry" animation = "body_AI_cynicalFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cynicalFat" }
state = { name = "AI_cynicalFat" animation = "body_AI_cynicalFat" chance = 10 looping = no next_state = "AI_cynicalFat" }
state = { name = "AI_cynicalFat" animation = "body_AI_cynicalFat_2" chance = 4 looping = no next_state = "AI_cynicalFat" }
state = { name = "AI_cynicalFatDwarf_entry" animation = "body_AI_cynicalFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cynicalFatDwarf" }
state = { name = "AI_cynicalFatDwarf" animation = "body_AI_cynicalFatDwarf" chance = 10 looping = no next_state = "AI_cynicalFatDwarf" }
state = { name = "AI_cynicalFatDwarf" animation = "body_AI_cynicalFatDwarf_2" chance = 4 looping = no next_state = "AI_cynicalFatDwarf" }
state = { name = "AI_forgiving_entry" animation = "body_AI_forgiving" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_forgiving" }
state = { name = "AI_forgiving" animation = "body_AI_forgiving" chance = 10 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgiving" animation = "body_AI_forgiving_2" chance = 2 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgiving" animation = "body_AI_forgiving_3" chance = 1 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgivingFat_entry" animation = "body_AI_forgivingFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFat" animation = "body_AI_forgivingFat" chance = 10 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFat" animation = "body_AI_forgivingFat_2" chance = 2 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFat" animation = "body_AI_forgivingFat_3" chance = 1 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFatDwarf_entry" animation = "body_AI_forgivingFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_forgivingFatDwarf" animation = "body_AI_forgivingFatDwarf" chance = 10 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_forgivingFatDwarf" animation = "body_AI_forgivingFatDwarf_2" chance = 2 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_forgivingFatDwarf" animation = "body_AI_forgivingFatDwarf_3" chance = 1 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_callous_entry" animation = "body_AI_callous" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_callous" }
state = { name = "AI_callous" animation = "body_AI_callous" chance = 10 looping = no next_state = "AI_callous" }
state = { name = "AI_callous" animation = "body_AI_callous_2" chance = 4 looping = no next_state = "AI_callous" }
state = { name = "AI_callousFat_entry" animation = "body_AI_callousFat_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_callousFat" }
state = { name = "AI_callousFat" animation = "body_AI_callousFat_1" chance = 10 looping = no next_state = "AI_callousFat" }
state = { name = "AI_callousFat" animation = "body_AI_callousFat_2" chance = 4 looping = no next_state = "AI_callousFat" }
state = { name = "AI_callousFatDwarf_entry" animation = "body_AI_callousFatDwarf_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_callousFatDwarf" }
state = { name = "AI_callousFatDwarf" animation = "body_AI_callousFatDwarf_1" chance = 10 looping = no next_state = "AI_callousFatDwarf" }
state = { name = "AI_callousFatDwarf" animation = "body_AI_callousFatDwarf_2" chance = 4 looping = no next_state = "AI_callousFatDwarf" }
state = { name = "AI_compassionate_entry" animation = "body_AI_compassionate" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_compassionate" }
state = { name = "AI_compassionate" animation = "body_AI_compassionate" chance = 10 looping = no next_state = "AI_compassionate" }
state = { name = "AI_compassionate" animation = "body_AI_compassionate_2" chance = 5 looping = no next_state = "AI_compassionate" }
state = { name = "AI_compassionateFat_entry" animation = "body_AI_compassionateFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_compassionateFat" }
state = { name = "AI_compassionateFat" animation = "body_AI_compassionateFat" chance = 10 looping = no next_state = "AI_compassionateFat" }
state = { name = "AI_compassionateFat" animation = "body_AI_compassionateFat_2" chance = 5 looping = no next_state = "AI_compassionateFat" }
state = { name = "AI_compassionateFatDwarf_entry" animation = "body_AI_compassionateFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_compassionateFatDwarf" }
state = { name = "AI_compassionateFatDwarf" animation = "body_AI_compassionateFatDwarf" chance = 10 looping = no next_state = "AI_compassionateFatDwarf" }
state = { name = "AI_compassionateFatDwarf" animation = "body_AI_compassionateFatDwarf_2" chance = 5 looping = no next_state = "AI_compassionateFatDwarf" }
state = { name = "council_marshal" animation = "body_council_marshal" }
state = { name = "council_marshalFat" animation = "body_council_marshalFat" }
state = { name = "council_marshalFatDwarf" animation = "body_council_marshalFat" }
state = { name = "council_spymaster" animation = "body_council_spymaster" }
state = { name = "council_spymasterFatDwarf" animation = "body_council_spymasterFatDwarf" }
state = { name = "council_steward" animation = "body_council_steward" }
state = { name = "council_stewardFatDwarf" animation = "body_council_stewardFatDwarf" }
state = { name = "council_chancellor" animation = "body_council_chancellor" }
state = { name = "council_chancellorFat" animation = "body_council_chancellorFat" }
state = { name = "council_chancellorFatDwarf" animation = "body_council_chancellorFatDwarf" }
state = { name = "council_chaplain" animation = "body_council_chaplain" }
state = { name = "council_chaplainFat" animation = "body_council_chaplainFat" }
state = { name = "council_chaplainFatDwarf" animation = "body_council_chaplainFatDwarf" }
state = { name = "emotion_angry_entry" animation = "body_emotion_angry" time_offset = { 0.0 5.0 } next_state = "emotion_angry" }
state = { name = "emotion_angry" animation = "body_emotion_angry" next_state = "emotion_angry" }
state = { name = "emotion_angryFatDwarf_entry" animation = "body_emotion_angry" time_offset = { 0.0 5.0 } next_state = "emotion_angryFatDwarf" }
state = { name = "emotion_angryFatDwarf" animation = "body_emotion_angry" next_state = "emotion_angryFatDwarf" }
state = { name = "emotion_sadness_entry" animation = "body_emotion_sadness" time_offset = { 0.0 5.0 } next_state = "emotion_sadness" }
state = { name = "emotion_sadness" animation = "body_emotion_sadness" next_state = "emotion_sadness" }
state = { name = "emotion_sadnessFat_entry" animation = "body_emotion_sadnessFat" time_offset = { 0.0 5.0 } next_state = "emotion_sadnessFat" }
state = { name = "emotion_sadnessFat" animation = "body_emotion_sadnessFat" next_state = "emotion_sadnessFat" }
state = { name = "emotion_sadnessFatDwarf_entry" animation = "body_emotion_sadnessFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_sadnessFatDwarf" }
state = { name = "emotion_sadnessFatDwarf" animation = "body_emotion_sadnessFatDwarf" next_state = "emotion_sadnessFatDwarf" }
state = { name = "emotion_disgust_entry" animation = "body_emotion_disgust" time_offset = { 0.0 5.0 } next_state = "emotion_disgust" }
state = { name = "emotion_disgust" animation = "body_emotion_disgust" next_state = "emotion_disgust" }
state = { name = "emotion_disgustFat_entry" animation = "body_emotion_disgustFat" time_offset = { 0.0 5.0 } next_state = "emotion_disgustFat" }
state = { name = "emotion_disgustFat" animation = "body_emotion_disgustFat" next_state = "emotion_disgustFat" }
state = { name = "emotion_disgustFatDwarf_entry" animation = "body_emotion_disgustFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_disgustFatDwarf" }
state = { name = "emotion_disgustFatDwarf" animation = "body_emotion_disgustFatDwarf" next_state = "emotion_disgustFatDwarf" }
state = { name = "emotion_disapproving_entry" animation = "body_emotion_disapproving" time_offset = { 0.0 5.0 } next_state = "emotion_disapproving" }
state = { name = "emotion_disapproving" animation = "body_emotion_disapproving" next_state = "emotion_disapproving" }
state = { name = "emotion_disapprovingFat_entry" animation = "body_emotion_disapprovingFat" time_offset = { 0.0 5.0 } next_state = "emotion_disapprovingFat" }
state = { name = "emotion_disapprovingFat" animation = "body_emotion_disapprovingFat" next_state = "emotion_disapprovingFat" }
state = { name = "emotion_disapprovingFatDwarf_entry" animation = "body_emotion_disapprovingFat" time_offset = { 0.0 5.0 } next_state = "emotion_disapprovingFatDwarf" }
state = { name = "emotion_disapprovingFatDwarf" animation = "body_emotion_disapprovingFat" next_state = "emotion_disapprovingFatDwarf" }
state = { name = "emotion_worry_entry" animation = "body_emotion_worry" time_offset = { 0.0 5.0 } next_state = "emotion_worry" }
state = { name = "emotion_worry" animation = "body_emotion_worry" next_state = "emotion_worry" }
state = { name = "emotion_worryFat_entry" animation = "body_emotion_worryFat" time_offset = { 0.0 5.0 } next_state = "emotion_worryFat" }
state = { name = "emotion_worryFat" animation = "body_emotion_worryFat" next_state = "emotion_worryFat" }
state = { name = "emotion_worryFatDwarf_entry" animation = "body_emotion_worryFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_worryFatDwarf" }
state = { name = "emotion_worryFatDwarf" animation = "body_emotion_worryFatDwarf" next_state = "emotion_worryFatDwarf" }
state = { name = "emotion_admiration_entry" animation = "body_emotion_admiration" time_offset = { 0.0 5.0 } next_state = "emotion_admiration" }
state = { name = "emotion_admiration" animation = "body_emotion_admiration" next_state = "emotion_admiration" }
state = { name = "emotion_admirationFat_entry" animation = "body_emotion_admirationFat" time_offset = { 0.0 5.0 } next_state = "emotion_admirationFat" }
state = { name = "emotion_admirationFat" animation = "body_emotion_admirationFat" next_state = "emotion_admirationFat" }
state = { name = "emotion_admirationFatDwarf_entry" animation = "body_emotion_admirationFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_admirationFatDwarf" }
state = { name = "emotion_admirationFatDwarf" animation = "body_emotion_admirationFatDwarf" next_state = "emotion_admirationFatDwarf" }
state = { name = "emotion_happy_entry" animation = "body_emotion_happy" time_offset = { 0.0 5.0 } next_state = "emotion_happy" }
state = { name = "emotion_happy" animation = "body_emotion_happy" next_state = "emotion_happy" }
state = { name = "emotion_happyFat_entry" animation = "body_emotion_happyFat" time_offset = { 0.0 5.0 } next_state = "emotion_happyFat" }
state = { name = "emotion_happyFat" animation = "body_emotion_happyFat" next_state = "emotion_happyFat" }
state = { name = "emotion_happyFatDwarf_entry" animation = "body_emotion_happyFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_happyFatDwarf" }
state = { name = "emotion_happyFatDwarf" animation = "body_emotion_happyFatDwarf" next_state = "emotion_happyFatDwarf" }
state = { name = "emotion_boredom_entry" animation = "body_emotion_boredom" time_offset = { 0.0 5.0 } next_state = "emotion_boredom" }
state = { name = "emotion_boredom" animation = "body_emotion_boredom" next_state = "emotion_boredom" }
state = { name = "emotion_boredomFatDwarf_entry" animation = "body_emotion_boredomFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_boredomFatDwarf" }
state = { name = "emotion_boredomFatDwarf" animation = "body_emotion_boredomFatDwarf" next_state = "emotion_boredomFatDwarf" }
state = { name = "emotion_sick_entry" animation = "body_emotion_sick" time_offset = { 0.0 5.0 } next_state = "emotion_sick" }
state = { name = "emotion_sick" animation = "body_emotion_sick" next_state = "emotion_sick" }
state = { name = "emotion_sickFatDwarf_entry" animation = "body_emotion_sickFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_sickFatDwarf" }
state = { name = "emotion_sickFatDwarf" animation = "body_emotion_sickFatDwarf" next_state = "emotion_sickFatDwarf" }
state = { name = "emotion_scheme_entry" animation = "body_emotion_scheme" time_offset = { 0.0 5.0 } next_state = "emotion_scheme" }
state = { name = "emotion_scheme" animation = "body_emotion_scheme" next_state = "emotion_scheme" }
state = { name = "emotion_schemeFat_entry" animation = "body_emotion_schemeFat" time_offset = { 0.0 5.0 } next_state = "emotion_schemeFat" }
state = { name = "emotion_schemeFat" animation = "body_emotion_schemeFat" next_state = "emotion_schemeFat" }
state = { name = "emotion_schemeFatDwarf_entry" animation = "body_emotion_schemeFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_schemeFatDwarf" }
state = { name = "emotion_schemeFatDwarf" animation = "body_emotion_schemeFatDwarf" next_state = "emotion_schemeFatDwarf" }
state = { name = "emotion_disbelief_entry" animation = "body_emotion_disbelief" time_offset = { 0.0 5.0 } next_state = "emotion_disbelief" }
state = { name = "emotion_disbelief" animation = "body_emotion_disbelief" next_state = "emotion_disbelief" }
state = { name = "emotion_disbeliefFat_entry" animation = "body_emotion_disbeliefFat" time_offset = { 0.0 5.0 } next_state = "emotion_disbeliefFat" }
state = { name = "emotion_disbeliefFat" animation = "body_emotion_disbeliefFat" next_state = "emotion_disbeliefFat" }
state = { name = "emotion_disbeliefFatDwarf_entry" animation = "body_emotion_disbeliefFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_disbeliefFatDwarf" }
state = { name = "emotion_disbeliefFatDwarf" animation = "body_emotion_disbeliefFatDwarf" next_state = "emotion_disbeliefFatDwarf" }
state = { name = "emotion_fear_entry" animation = "body_emotion_fear" time_offset = { 0.0 5.0 } next_state = "emotion_fear" }
state = { name = "emotion_fear" animation = "body_emotion_fear" next_state = "emotion_fear" }
state = { name = "emotion_fearFat_entry" animation = "body_emotion_fearFat" time_offset = { 0.0 5.0 } next_state = "emotion_fearFat" }
state = { name = "emotion_fearFat" animation = "body_emotion_fearFat" next_state = "emotion_fearFat" }
state = { name = "emotion_fearFatDwarf_entry" animation = "body_emotion_fearFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_fearFatDwarf" }
state = { name = "emotion_fearFatDwarf" animation = "body_emotion_fearFatDwarf" next_state = "emotion_fearFatDwarf" }
state = { name = "emotion_shame_entry" animation = "body_emotion_shame" time_offset = { 0.0 5.0 } next_state = "emotion_shame" }
state = { name = "emotion_shame" animation = "body_emotion_shame" next_state = "emotion_shame" }
state = { name = "emotion_shameFat_entry" animation = "body_emotion_shameFat" time_offset = { 0.0 5.0 } next_state = "emotion_shameFat" }
state = { name = "emotion_shameFat" animation = "body_emotion_shameFat" next_state = "emotion_shameFat" }
state = { name = "emotion_shameFatDwarf_entry" animation = "body_emotion_shameFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_shameFatDwarf" }
state = { name = "emotion_shameFatDwarf" animation = "body_emotion_shameFatDwarf" next_state = "emotion_shameFatDwarf" }
state = { name = "emotion_stressed_entry" animation = "body_emotion_stressed" time_offset = { 0.0 5.0 } next_state = "emotion_stressed" }
state = { name = "emotion_stressed" animation = "body_emotion_stressed" next_state = "emotion_stressed" }
state = { name = "emotion_stressedFat_entry" animation = "body_emotion_stressedFat" time_offset = { 0.0 5.0 } next_state = "emotion_stressedFat" }
state = { name = "emotion_stressedFat" animation = "body_emotion_stressedFat" next_state = "emotion_stressedFat" }
state = { name = "emotion_stressedFatDwarf_entry" animation = "body_emotion_stressedFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_stressedFatDwarf" }
state = { name = "emotion_stressedFatDwarf" animation = "body_emotion_stressedFatDwarf" next_state = "emotion_stressedFatDwarf" }
state = { name = "emotion_dismissive_entry" animation = "body_emotion_dismissive" time_offset = { 0.0 5.0 } next_state = "emotion_dismissive" }
state = { name = "emotion_dismissive" animation = "body_emotion_dismissive" next_state = "emotion_dismissive" }
state = { name = "emotion_dismissiveFat_entry" animation = "body_emotion_dismissiveFat" time_offset = { 0.0 5.0 } next_state = "emotion_dismissiveFat" }
state = { name = "emotion_dismissiveFat" animation = "body_emotion_dismissiveFat" next_state = "emotion_dismissiveFat" }
state = { name = "emotion_dismissiveFatDwarf_entry" animation = "body_emotion_dismissiveFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_dismissiveFat" }
state = { name = "emotion_dismissiveFatDwarf" animation = "body_emotion_dismissiveFatDwarf" next_state = "emotion_dismissiveFat" }
state = { name = "emotion_schadenfreude_entry" animation = "body_emotion_schadenfreude" time_offset = { 0.0 5.0 } next_state = "emotion_schadenfreude" }
state = { name = "emotion_schadenfreude" animation = "body_emotion_schadenfreude" next_state = "emotion_schadenfreude" }
state = { name = "emotion_schadenfreudeFat_entry" animation = "body_emotion_schadenfreudeFat" time_offset = { 0.0 5.0 } next_state = "emotion_schadenfreudeFat" }
state = { name = "emotion_schadenfreudeFat" animation = "body_emotion_schadenfreudeFat" next_state = "emotion_schadenfreudeFat" }
state = { name = "emotion_schadenfreudeFatDwarf_entry" animation = "body_emotion_schadenfreudeFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_schadenfreudeFatDwarf" }
state = { name = "emotion_schadenfreudeFatDwarf" animation = "body_emotion_schadenfreudeFatDwarf" next_state = "emotion_schadenfreudeFatDwarf" }
state = { name = "emotion_flirty_entry" animation = "body_emotion_flirty" time_offset = { 0.0 5.0 } next_state = "emotion_flirty" }
state = { name = "emotion_flirty" animation = "body_emotion_flirty" next_state = "emotion_flirty" }
state = { name = "emotion_paranoia_entry" animation = "body_emotion_paranoia" time_offset = { 0.0 5.0 } next_state = "emotion_paranoia" }
state = { name = "emotion_paranoia" animation = "body_emotion_paranoia" next_state = "emotion_paranoia" }
state = { name = "emotion_paranoiaFat_entry" animation = "body_emotion_paranoiaFat" time_offset = { 0.0 5.0 } next_state = "emotion_paranoiaFat" }
state = { name = "emotion_paranoiaFat" animation = "body_emotion_paranoiaFat" next_state = "emotion_paranoiaFat" }
state = { name = "emotion_paranoiaFatDwarf_entry" animation = "body_emotion_paranoiaFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_paranoiaFatDwarf" }
state = { name = "emotion_paranoiaFatDwarf" animation = "body_emotion_paranoiaFatDwarf" next_state = "emotion_paranoiaFatDwarf" }
state = { name = "emotion_grief_entry" animation = "body_emotion_grief" time_offset = { 0.0 5.0 } next_state = "emotion_grief" }
state = { name = "emotion_grief" animation = "body_emotion_grief" next_state = "emotion_grief" }
state = { name = "emotion_griefFat_entry" animation = "body_emotion_griefFat" time_offset = { 0.0 5.0 } next_state = "emotion_griefFat" }
state = { name = "emotion_griefFat" animation = "body_emotion_griefFat" next_state = "emotion_griefFat" }
state = { name = "emotion_griefFatDwarf_entry" animation = "body_emotion_griefFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_griefFatDwarf" }
state = { name = "emotion_griefFatDwarf" animation = "body_emotion_griefFatDwarf" next_state = "emotion_griefFatDwarf" }
state = { name = "emotion_shock_entry" animation = "body_emotion_shock" time_offset = { 0.0 5.0 } next_state = "emotion_shock" }
state = { name = "emotion_shock" animation = "body_emotion_shock" next_state = "emotion_shock" }
state = { name = "emotion_pain_entry" animation = "body_emotion_pain" time_offset = { 0.0 5.0 } next_state = "emotion_pain" }
state = { name = "emotion_pain" animation = "body_emotion_pain" next_state = "emotion_pain" }
state = { name = "emotion_painFat_entry" animation = "body_emotion_painFat" time_offset = { 0.0 5.0 } next_state = "emotion_painFat" }
state = { name = "emotion_painFat" animation = "body_emotion_painFat" next_state = "emotion_painFat" }
state = { name = "emotion_painFatDwarf_entry" animation = "body_emotion_painFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_painFatDwarf" }
state = { name = "emotion_painFatDwarf" animation = "body_emotion_painFatDwarf" next_state = "emotion_painFatDwarf" }
state = { name = "emotion_beg_entry" animation = "body_emotion_beg" time_offset = { 0.0 5.0 } next_state = "emotion_beg" }
state = { name = "emotion_beg" animation = "body_emotion_beg" next_state = "emotion_beg" }
state = { name = "waroverview_attacker" animation = "body_waroverview_attacker" }
state = { name = "waroverview_attackerFatDwarf" animation = "body_waroverview_attackerFatDwarf" }
state = { name = "waroverview_defender" animation = "body_waroverview_defender" }
state = { name = "waroverview_defenderFat" animation = "body_waroverview_defenderFat" }
state = { name = "waroverview_defenderFatDwarf" animation = "body_waroverview_defenderFatDwarf" }
state = { name = "event_newborn" animation = "body_event_newborn" }
state = { name = "event_newbornFat" animation = "body_event_newbornFat" }
state = { name = "event_newbornFatDwarf" animation = "body_event_newbornFatDwarf" }
state = { name = "misc_arrest" animation = "body_misc_arrest" }
state = { name = "misc_arrestFatDwarf" animation = "body_misc_arrestFatDwarf" }
state = { name = "misc_dungeon" animation = "body_misc_dungeon" }
state = { name = "misc_wounded2" animation = "body_misc_wounded2_1" chance = 10 looping = no next_state = "misc_wounded2" }
state = { name = "misc_wounded2" animation = "body_misc_wounded2_2" chance = 3 looping = no next_state = "misc_wounded2" }
state = { name = "misc_wounded2FatDwarf" animation = "body_misc_woundedFatDwarf2_1" chance = 10 looping = no next_state = "misc_wounded2FatDwarf" }
state = { name = "misc_wounded2FatDwarf" animation = "body_misc_woundedFatDwarf2_2" chance = 3 looping = no next_state = "misc_wounded2FatDwarf" }
state = { name = "misc_pregnant_entry" animation = "body_misc_pregnant_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "misc_pregnant" }
state = { name = "misc_pregnant" animation = "body_misc_pregnant_1" chance = 10 looping = no next_state = "misc_pregnant" }
state = { name = "misc_pregnant" animation = "body_misc_pregnant_2" chance = 5 looping = no next_state = "misc_pregnant" }
state = { name = "misc_pregnantFat_entry" animation = "body_misc_pregnantFat_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "misc_pregnantFat" }
state = { name = "misc_pregnantFat" animation = "body_misc_pregnantFat_1" chance = 10 looping = no next_state = "misc_pregnantFat" }
state = { name = "misc_pregnantFat" animation = "body_misc_pregnantFat_2" chance = 5 looping = no next_state = "misc_pregnantFat" }
state = { name = "misc_pregnantFatDwarf_entry" animation = "body_misc_pregnantFatDwarf_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "misc_pregnantFatDwarf" }
state = { name = "misc_pregnantFatDwarf" animation = "body_misc_pregnantFatDwarf_1" chance = 10 looping = no next_state = "misc_pregnantFatDwarf" }
state = { name = "misc_pregnantFatDwarf" animation = "body_misc_pregnantFatDwarf_2" chance = 5 looping = no next_state = "misc_pregnantFatDwarf" }
state = { name = "frontEnd_middle_entry" animation = "body_frontEnd_middle" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_middle" }
state = { name = "frontEnd_middle" animation = "body_frontEnd_middle" chance = 100 looping = no next_state = "frontEnd_middle" }
state = { name = "frontEnd_middleFat_entry" animation = "body_frontEnd_middleFat" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_middleFat" }
state = { name = "frontEnd_middleFat" animation = "body_frontEnd_middleFat" chance = 100 looping = no next_state = "frontEnd_middleFat" }
state = { name = "frontEnd_middleFatDwarf_entry" animation = "body_frontEnd_middleFatDwarf" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_middleFatDwarf" }
state = { name = "frontEnd_middleFatDwarf" animation = "body_frontEnd_middleFatDwarf" chance = 100 looping = no next_state = "frontEnd_middleFatDwarf" }
state = { name = "frontEnd_left_entry" animation = "body_frontEnd_left" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_left" }
state = { name = "frontEnd_left" animation = "body_frontEnd_left" chance = 100 looping = no next_state = "frontEnd_left" }
state = { name = "frontEnd_leftFat_entry" animation = "body_frontEnd_leftFat" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_leftFat" }
state = { name = "frontEnd_leftFat" animation = "body_frontEnd_leftFat" chance = 100 looping = no next_state = "frontEnd_leftFat" }
state = { name = "frontEnd_leftFatDwarf_entry" animation = "body_frontEnd_leftFatDwarf" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_leftFatDwarf" }
state = { name = "frontEnd_leftFatDwarf" animation = "body_frontEnd_leftFatDwarf" chance = 100 looping = no next_state = "frontEnd_leftFatDwarf" }
state = { name = "frontEnd_right_entry" animation = "body_frontEnd_right" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_right" }
state = { name = "frontEnd_right" animation = "body_frontEnd_right" chance = 100 looping = no next_state = "frontEnd_right" }
state = { name = "frontEnd_rightFat_entry" animation = "body_frontEnd_rightFat" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_rightFat" }
state = { name = "frontEnd_rightFat" animation = "body_frontEnd_rightFat" chance = 100 looping = no next_state = "frontEnd_rightFat" }
state = { name = "frontEnd_rightFatDwarf_entry" animation = "body_frontEnd_rightFatDwarf" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_rightFatDwarf" }
state = { name = "frontEnd_rightFatDwarf" animation = "body_frontEnd_rightFatDwarf" chance = 100 looping = no next_state = "frontEnd_rightFatDwarf" }
state = { name = "frontEnd_child" animation = "body_frontEnd_child" }
state = { name = "frontEnd_infant" animation = "body_frontEnd_infant" }
}
- BoobsButtBelly
- New to the forum
- Posts: 18
- Joined: Fri Jan 11, 2019 6:14 pm
Re: Bloodborn's Crusader Kings ll Voremod
Thanks, I'll try using the vanilla mesh, but rename it to body_belly instead. Maybe that will work.
Edit: So heres the vanilla stacked 4 times. Unfortunately theres an annoying pancake effect where the mesh flattens. I set it to a value of 0.5 to lessen the problem, but it's still rather noticeable.
Now that I know how to do this, I'm going to experiment a bit by making smaller bellies and stacking them together instead of one giant belly.
The code.
I renamed the default pregnant mesh to female_bs_body_belly_1.mesh, and copied it 3 times while naming those files as female_bs_body_belly_2.mesh, female_bs_body_belly_4.mesh, etc.
Edit: So heres the vanilla stacked 4 times. Unfortunately theres an annoying pancake effect where the mesh flattens. I set it to a value of 0.5 to lessen the problem, but it's still rather noticeable.
Now that I know how to do this, I'm going to experiment a bit by making smaller bellies and stacking them together instead of one giant belly.
The code.
- Code: Select all
special_genes = {
morph_genes = {
gene_bs_everpreg = {
everpregnant = {
index = 0
female = {
setting = { attribute = "bs_body_belly_1" value = { min = 0.0 max = 1.0 } }
setting = { attribute = "bs_body_belly_2" value = { min = 0.0 max = 0.5 } }
setting = { attribute = "bs_body_belly_3" value = { min = 0.0 max = 0.5 } }
setting = { attribute = "bs_body_belly_4" value = { min = 0.0 max = 0.5 } }
}
}
}
}
I renamed the default pregnant mesh to female_bs_body_belly_1.mesh, and copied it 3 times while naming those files as female_bs_body_belly_2.mesh, female_bs_body_belly_4.mesh, etc.
- Gutlover
- Intermediate Vorarephile
- Posts: 340
- Joined: Sat Aug 04, 2012 4:25 pm
Re: Bloodborn's Crusader Kings ll Voremod
Gutlover wrote:Oh yeah, voring someone should definitely reduce stress if you have a predator/vore trait, and aren't compassionate.
Conform Eater trait level 2
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YurriiTheShark - Somewhat familiar
- Posts: 64
- Joined: Wed Dec 20, 2017 8:38 pm
Re: Bloodborn's Crusader Kings ll Voremod
Update: All my exams with the exception of one have been finished, this last exam is scheduled for the 19th or the 26th (It is being rescheduled due to 'the bug', the professor has yet to make an announced decision as to which date she will be choosing for it).
That being said I will be using the rest of this week to work on the vore mod, unless my professor makes the announcement that this last exam is to be taken on the 19th.
That being said I will be using the rest of this week to work on the vore mod, unless my professor makes the announcement that this last exam is to be taken on the 19th.
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Bloodborn - Somewhat familiar
- Posts: 63
- Joined: Sat Feb 08, 2014 6:11 pm
Re: Bloodborn's Crusader Kings ll Voremod
Glad to hear you are still working on it, but I understand if life gets in the way.
I don't want to rush you but it would be super if you can post something by Halloween. It's thematically appropriate after all.
I don't want to rush you but it would be super if you can post something by Halloween. It's thematically appropriate after all.
- Gutlover
- Intermediate Vorarephile
- Posts: 340
- Joined: Sat Aug 04, 2012 4:25 pm
Re: Bloodborn's Crusader Kings ll Voremod
Take your time! Quality > Rushjobs
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Redatheart - Participator
- Posts: 228
- Joined: Sun Feb 15, 2009 4:13 pm
- Location: ????
Re: Bloodborn's Crusader Kings ll Voremod
Bloodborn wrote:Update: All my exams with the exception of one have been finished, this last exam is scheduled for the 19th or the 26th (It is being rescheduled due to 'the bug', the professor has yet to make an announced decision as to which date she will be choosing for it).
That being said I will be using the rest of this week to work on the vore mod, unless my professor makes the announcement that this last exam is to be taken on the 19th.
did everything go all right for your exams?
- miner249er
- New to the forum
- Posts: 16
- Joined: Sun Aug 12, 2012 2:04 am
Re: Bloodborn's Crusader Kings ll Voremod
I've been chatting with Bloodborne on Discord and he wanted me to give you all a bit of an update.
Unfortunately there was a major storm in his area which knocked out power for a couple of weeks. Which means he probably wont be able to work on the mod again for another month or two since the storm set back his exams. Basically his only access to the internet right now is his phone.
Unfortunately there was a major storm in his area which knocked out power for a couple of weeks. Which means he probably wont be able to work on the mod again for another month or two since the storm set back his exams. Basically his only access to the internet right now is his phone.
- Gutlover
- Intermediate Vorarephile
- Posts: 340
- Joined: Sat Aug 04, 2012 4:25 pm
Re: Bloodborn's Crusader Kings ll Voremod
oof
hope his power is able to be restored soon.
hope his power is able to be restored soon.
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Alice3hoping - Somewhat familiar
- Posts: 77
- Joined: Sun Dec 01, 2013 9:35 pm
Re: Bloodborn's Crusader Kings ll Voremod
After 17 total days of no power and 25 total days of no internet, and nothing but stress I'm back.
So for the next week or two I'm going to be doing nothing but focusing on my university work since I am very much behind on everything as you might expect, once I lessen the workload and slack I'll get back to work, I just thought I'd let you lads and lasses know, have a great week!
So for the next week or two I'm going to be doing nothing but focusing on my university work since I am very much behind on everything as you might expect, once I lessen the workload and slack I'll get back to work, I just thought I'd let you lads and lasses know, have a great week!
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Bloodborn - Somewhat familiar
- Posts: 63
- Joined: Sat Feb 08, 2014 6:11 pm
Re: Bloodborn's Crusader Kings ll Voremod
Glad to hear your back on track! If you need anything from me regarding the models, just give me a PM and I'll get back to you on discord.
- Gutlover
- Intermediate Vorarephile
- Posts: 340
- Joined: Sat Aug 04, 2012 4:25 pm
Re: Bloodborn's Crusader Kings ll Voremod
Do we have any updates?
- bearlord42
- Participator
- Posts: 214
- Joined: Thu Mar 06, 2014 11:57 pm
Re: Bloodborn's Crusader Kings ll Voremod
bearlord42 wrote:Do we have any updates?
Read the last few posts. And maybe be a bit more patient.
http://aryion.com/forum/viewtopic.php?f=79&t=44088
Best. Skyrim. Mod. EVER.
Except maybe a couple of others I haven't found yet. Do they count?
Best. Skyrim. Mod. EVER.
Except maybe a couple of others I haven't found yet. Do they count?
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Adseria - Somewhat familiar
- Posts: 156
- Joined: Sat Dec 14, 2013 4:53 pm
Re: Bloodborn's Crusader Kings ll Voremod
It's not vore, but I put together a hyperpreg mod using the methods you all figured out for belly scaling. Draws from the original basic decision-based mod I linked a few months back. Figured some folks here might be interested. If you all wanted to use its code and the like to expand on your vore mod, I'd be happy to let you. Happy to answer questions about how it works, too.
LL Link: https://www.loverslab.com/files/file/16 ... nancy-mod/
LL Link: https://www.loverslab.com/files/file/16 ... nancy-mod/
- hpreganon
- New to the forum
- Posts: 4
- Joined: Tue Sep 29, 2020 5:10 pm
Re: Bloodborn's Crusader Kings ll Voremod
Is the most recent version of this (the ck2 mod before it lost a poll despite having apparently 95% of the votes) the one on the first or second page? I tried out the first one a bit and it seemed simple but mostly working.
I really need to just post things without rewriting them dozens of times.
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eleventh - Participator
- Posts: 277
- Joined: Mon May 16, 2011 9:17 am
Re: Bloodborn's Crusader Kings ll Voremod
Sad to come back after seeing the new DLC and seeing that instead of people working out the same-sex marriages and stuff required for proper futa gameplay, Paradox has taken progress further back and now same-sex concubines are hard coded out.
That is something holding me back from enjoying the smuttier side of CKIII and any modding.
Big thanks to whoever made any belly morphs, besides the morphs the rest of the mod's base would be super easy to throw together.
Seriously, if you really want a vore mod right now, Moding CKII events and such is super easy compared to something like Papyrus for Skyrim or Fallout 4.
Here is a gallery of a quick proof of concept I threw together in a few minutes a while back.
https://imgur.com/a/rT0nNlI
That is something holding me back from enjoying the smuttier side of CKIII and any modding.
Big thanks to whoever made any belly morphs, besides the morphs the rest of the mod's base would be super easy to throw together.
Seriously, if you really want a vore mod right now, Moding CKII events and such is super easy compared to something like Papyrus for Skyrim or Fallout 4.
Here is a gallery of a quick proof of concept I threw together in a few minutes a while back.
https://imgur.com/a/rT0nNlI
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YurriiTheShark - Somewhat familiar
- Posts: 64
- Joined: Wed Dec 20, 2017 8:38 pm
Re: Bloodborn's Crusader Kings ll Voremod
YurriiTheShark wrote:Sad to come back after seeing the new DLC and seeing that instead of people working out the same-sex marriages and stuff required for proper futa gameplay, Paradox has taken progress further back and now same-sex concubines are hard coded out.
That is something holding me back from enjoying the smuttier side of CKIII and any modding.
Big thanks to whoever made any belly morphs, besides the morphs the rest of the mod's base would be super easy to throw together.
Seriously, if you really want a vore mod right now, Moding CKII events and such is super easy compared to something like Papyrus for Skyrim or Fallout 4.
Here is a gallery of a quick proof of concept I threw together in a few minutes a while back.
https://imgur.com/a/rT0nNlI
paradox trying to get those china bucks and china does not like gays, so it's more like an attempt to progress the game to be more profitable
- Manchura
- Somewhat familiar
- Posts: 88
- Joined: Tue Apr 21, 2015 7:02 pm
Re: Bloodborn's Crusader Kings ll Voremod
Is this still active? Loved the little mod that was available for ck2 and put in my own custom pictures into the events.
- karlson2
- New to the forum
- Posts: 14
- Joined: Wed Jul 18, 2018 9:57 pm