Redatheart wrote:I hope it's actually you. If so, Thank you very much for the great work!
Definitely having a height trait associated with how many people you eat, and perhaps there's a system by which if you're Giantess_Size_5, you can do the "eat disobedient village" to make controlling a county much faster
I don't currently plan for different heights, although the growth from normal woman to giantess could be more gradual. The problem is that you'll need lots of different descriptions for each size, and my mod will have not only vore but also crush and other interactions. But in the future when the mod becomes bigger it could be possible.
Right now the giga giantess interactions are planned to be gated behind the giantess skill trees (tinies will also have their own trees).
Gutlover wrote:I can't wait to play a game with both of the mods. If the Ai can become a giantess, it will be so much fun to play a same size voress queen, against a giantess rival kingdom.
Yes, the AI will be able to become a giantess, and it's important because you can choose to play as a tiny under a giantess liege, and it's a valid playstyle. Personally I would prefer playing as a tiny more than as a giantess, but of course a lot of people like the opposite perspective. The interactions between giantesses could be interesting, although right now I focus on tiny vs giantess and vice versa. Using Bloodborn's mod to do same-sized vore on another giantess is an interesting possibility.
Bloodborn wrote:Ah! How did I miss you? Glad to see you're around doing the GTS mod, I lean towards Macro stuff other than same/size, I originally planned for the Ck2 version of the mod to have a same/size release, then a macro and micro addons.
All your features sound like an absolute joy to play with, I really have to catch up~
Good luck to you.
It's still a long way to go for me to implement these features, but CK3 has a huge potential to become a big vore and giantess game.