I am not sure how active this thread is at the moment. I have recently downloaded this mod, and yet I can't seem to find the store in my crafting list. I tried making a new character like the post above, and yet the store still is not there.
I followed the instructions on how to download:
Downloaded 9.5.0A Zip,
Extracted 9.5.0A Zip,
Clicked on the "Mods"
Dragged all 9 mod folders into the Starbound mod folder.
Once the game is open, I click on the bottom right corner just to double check, and I see my mods there.
The "Starbound Simple Vore Mod" has the Author and the game version of 8.6.1 (Since it was in the 9.5.0A zip, I assume that this is normal)
The others state that they're 0.0 or 1.0.
When I make a new character, there is still no shop.
Am I doing something wrong?
Edit: After a bit of digging, I have found out that the Food Hall is in fact accessible through the teleporter in the 2-stop teleshop in the outpost.
However this only brought up a new problem. I cannot teleport there. When I click on the option, my character teleports only to be sent back to the 2-stop teleshop. P.S.: Still no shop in crafting list, not even sure if it's supposed to be there or not.
If anyone knows the item name for the Spawn item command for the shop necessary to buying tagged items to start a vore colony, please inform me.
Edit 2: I have found a comment on the old 7+ year old tutorial. It was 9 months old, and I have managed to fix my game thanks to this commenter. I will post the entire comment here just in case anyone wishes to get their game to work as intended with the most modern update.
Here is the Comment:
THE MOST RECENT BUILD IS BROKEN. YOU MUST USE ONE OF THESE WORKAROUNDS.
Consolidating all the information I've had to gather to make this mod work since its dev has not made any display of activity on any website in the past three years to the best of my searching capability (they even have 3 people donating money to a Patreon that hasn't updated in that long like wut). May it save you the frustration I dealt with.
First of all, the guide on the github is not complete. To teleport to the 'Food Mall' you go to 2 Stop Teleshop, not an ancient gate.
The guide also mentions a 'modinfo' file that goes into the root folder, this is no longer required.
The instructional video says you can craft the Vore storefront: this also no longer works, it will not appear in your crafting menu. It can only be accessed in the Food Mall.
Finally, older guides may mention using a 'giraffe' folder, the files do not go there anymore: Put them in the regular mods folder as shown in the guide.
A) Find and download the previous build (the newest one adds nothing and introduces the bug that keeps the mod from functioning).
B) If you can't do that, the most complete fix is to find the foodhall[dot]json file (filepath: StarboundSimpleVoreMod/dungeons/missions/foodhall/foodhall[dot]json)
Use Everything Search to easily track it down if you prefer; it's a life-saver to have for general purpose anyways since Window's search is so trash.
Then open the file in the editor of your choice: Notepad is pre-installed, or Notepad++ if you want a program with better functionality.
Search for "typeName":"mall_nicole" and replace "nicole" with "prey" (it should now say "typeName":"mall_prey")
The teleporter to the Food Mall in 2 Stop Teleshop will now work (the guide says ancient gateway, reminder that this does not work).
C) Spawn in (most of) the shops yourself (you can get the holographic Vore shop, but not the full one. Functionally they're the same at least). First, open your chat box and type in /admin
Once you have admin power, type /spawnitem [item name here] [# of times you want to spawn said item]. This can also be used to spawn in items needed to meet tenant requirements. Store codes are:
/spawnitem lunaramoff
/spawnitem blueprintcounter
/spawnitem adriancounter
/spawnitem treasuretess
/spawnitem patreonFigurineStore
/spawnitem pomerchant
/spawnitem tokenexchanger
Some additional notes: Some of the SPOVs do not work and I'm afraid I don't know how to fix them. It might be another thing an older version of the mod would restore.
The 'Poke' mentioned for spawning Pokemon Tenets is a Pokemon-related item bought from one of the aforementioned stores. Pokeballs definitely work, dolls might (haven't tested myself).
Refer to predchart.png for the list of requirements to spawn each tenet. Some are very general; the github guide does mention ways to change their requirements so you'll be more likely to spawn the ones you want.
This mod can cause crashes and potentially even save corruption. You might want to keep a cloud save and disable making new ones while playing around with this so you'll have a backup (or just copy your save file and plunk it down somewhere else for safekeeping).